Hi there,
I'm trying to do a skin for a monster in quake using the darkplaces engine, with glow, gloss and normal textures.
Then I wanted to create a shader to blend the skin (the diffusemap) to reveal a second stage, but after doing this I can't see all the gloss, normals, etc created previously ...
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- Tue Oct 13, 2009 9:14 pm
- Forum: Modeling
- Topic: shader + textures glow and luma in Darkplaces
- Replies: 0
- Views: 3267