Well, i've been working with the engine for a few hours and have decided that i want to use it for my project. The addition of C++ to me is an excellent opportunity.
I've been adding little bits here and there, and because i have a background in Direct3D and prefer it over OpenGL this is perfect ...
Search found 3 matches
- Wed Sep 02, 2009 5:37 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79522
- Wed Sep 02, 2009 4:45 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79522
- Tue Sep 01, 2009 4:29 pm
- Forum: QuakeC Programming
- Topic: Bare Minimum Codebase
- Replies: 1
- Views: 1088
Bare Minimum Codebase
Hi guys,
I've recently gone through the from scratch tutorials but i've noticed that they were never finished. At this point i have all four chapters finished but obviously there are parts missing like:
- Map entities like lifts and rotating brushes aren't loaded.
- Entities such as weapons, ammo ...
I've recently gone through the from scratch tutorials but i've noticed that they were never finished. At this point i have all four chapters finished but obviously there are parts missing like:
- Map entities like lifts and rotating brushes aren't loaded.
- Entities such as weapons, ammo ...