Search found 20 matches

by Scrama
Sat Apr 10, 2010 2:44 am
Forum: Mapping
Topic: Compiling HL Maps
Replies: 5
Views: 3323

Stability and lightmap generation: 3.0 generates random shadows sometimes.
by Scrama
Fri Apr 09, 2010 6:59 am
Forum: Mapping
Topic: Compiling HL Maps
Replies: 5
Views: 3323

Sourcecode of number of versions is opened, but i'm not sure in licensing
by Scrama
Fri Apr 09, 2010 4:24 am
Forum: Mapping
Topic: Compiling HL Maps
Replies: 5
Views: 3323

1) ZHLT 2.5.3 is the best
2) No, 3.4 and 3.5 can produce ONLY hlmap (map 220)
by Scrama
Fri Apr 09, 2010 4:21 am
Forum: Mapping
Topic: Best BSP Type
Replies: 20
Views: 8365

My vote for Q3BSP (+q3map2 compiler!)

about q3bsp
>>You can't Worldcraft it.

You can convert q1map file to q3map file with my converter: http://scrama.3dn.ru/tmp/MapConverter.zip
by Scrama
Mon Mar 15, 2010 2:09 am
Forum: QuakeC Programming
Topic: misc_model
Replies: 23
Views: 4539

Its not static coz its animated.
by Scrama
Fri Mar 12, 2010 9:04 am
Forum: QuakeC Programming
Topic: Solid Weapon Pickups
Replies: 16
Views: 3521

Very-very-very good idea for classless class-based game!
by Scrama
Fri Mar 12, 2010 6:24 am
Forum: QuakeC Programming
Topic: Solid Weapon Pickups
Replies: 16
Views: 3521

2Spike: exactly!

2Baker:
> Did you make all those maps on your site, Scrama?

Sounds like offtopic, but yes, I am the autor )

2r00k:
> I've always wondered how a static number of weapons provided on a map, with the limit of 1 weapon at a time in inventory would play out. I guess, with a balanced ...
by Scrama
Thu Mar 11, 2010 5:58 am
Forum: QuakeC Programming
Topic: Solid Weapon Pickups
Replies: 16
Views: 3521

...and you can check direction
by Scrama
Thu Mar 11, 2010 3:25 am
Forum: QuakeC Programming
Topic: misc_model
Replies: 23
Views: 4539

Just a part of RTNC code

/*QUAKED misc_model (0 1 0) (-8 -8 -8) (8 8 8)
Just sprite or model.
*/

void() misc_static_model =
{
if (!self.model)
{
remove (self);
return;
}
precache_model (self.model);
setmodel (self, self.model);
makestatic(self);
}

void() model_think =
{
if (self.frame ...
by Scrama
Wed Mar 10, 2010 3:30 am
Forum: General Discussion
Topic: Where did your nicknames came from?
Replies: 31
Views: 9825

My nick is just a random combination of letters =) I'm use it since March of 2006
Another my nick - Thyeadeschatarr - is random too.
by Scrama
Wed Mar 10, 2010 3:13 am
Forum: QuakeC Programming
Topic: Solid Weapon Pickups
Replies: 16
Views: 3521

DO NOT play with solid, it is not necessary.

Just make a little hack:

In weapons.qc/ImpulseCommands add 2 lines

if (self.impulse == 213) // Any impulse number
self.use_time = time + 0.2 // time to allow item pick-up

and in items.qc/weapon_touch:

// after lines
if (!(other.flags & FL ...
by Scrama
Mon Mar 01, 2010 5:41 am
Forum: General Discussion
Topic: [beta release] Return to Nameless City
Replies: 17
Views: 5841

items.qc
void() key_touch =
{
if (other.classname != "player")
return;
if (other.health <= 0)
return;
if (other.items & self.items)
return;

sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
stuffcmd (other, "bf\n");
other.items = other.items | self.items;

// Scrama: auto save games on ...
by Scrama
Sat Feb 27, 2010 4:38 am
Forum: QuakeC Programming
Topic: A "Sound" Question
Replies: 17
Views: 3835

void(entity e, float chan, string samp, float vol, float atten) sound = #8;
As you can see, you can play sound at entity (rocket f.e.). Look at the plats.qc/plat_go_* code:
void() plat_go_down =
{
sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
self.state = STATE_DOWN;
SUB_CalcMove (self ...
by Scrama
Tue Feb 23, 2010 4:29 am
Forum: General Discussion
Topic: [beta release] Return to Nameless City
Replies: 17
Views: 5841

qbism, thanx!
> - Fixme- spawn points don't cycle? Bots spawn on top of each other.
spawn system in testing mode, now I picking up a farest point from other players, out of direct sight (is it right in english? hmmm). there is a bug in beta - wrong distance selection.
> - Double jump wall climbing ...
by Scrama
Sun Feb 21, 2010 6:28 am
Forum: General Discussion
Topic: [beta release] Return to Nameless City
Replies: 17
Views: 5841

"I think the biggest Russian stereotype out there is Russians being complete alcoholics. If you look at Russian men they are always drunk."

Well... I'm shoked with comments, guys.