Here is a working link:
http://www.cc.gatech.edu/classes/AY2002 ... NS_DDK.EXE
Search found 368 matches
- Mon Sep 05, 2011 1:48 am
- Forum: Engine Programming
- Topic: BINS_DDK.exe
- Replies: 11
- Views: 8458
- Sun Aug 07, 2011 1:18 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8668
http://www.quake-1.com/docs/quakesrc.org/144.htmltoneddu2000 wrote:Hi Nahuel, can you post some link to the documentation of FRIK_FILE?
Is it the same of this?
http://www.quake-1.com/docs/quakesrc.org/142.html
http://www.quake-1.com/docs/quakesrc.org/141.html
- Wed Aug 03, 2011 7:10 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511156
- Wed Aug 03, 2011 7:06 pm
- Forum: Artificial Intelligence
- Topic: Bots, the pros and cons, what are they for you?
- Replies: 20
- Views: 33934
- Wed Jul 27, 2011 5:55 am
- Forum: Artificial Intelligence
- Topic: Bot Spawn Points In Maps
- Replies: 3
- Views: 17008
Re: Bot Spawn Points In Maps
Hello.
I was wondering how I could easily make a bot spawn point in a map just like the monsters have?
I was wondering about the idea of doing it in a generic way but I suppose the Frik Bot would benefit the most people.
Thank you.
You can spawn a bot literally anywhere on the map, the info ...
I was wondering how I could easily make a bot spawn point in a map just like the monsters have?
I was wondering about the idea of doing it in a generic way but I suppose the Frik Bot would benefit the most people.
Thank you.
You can spawn a bot literally anywhere on the map, the info ...
- Sun Jun 05, 2011 11:19 pm
- Forum: Artificial Intelligence
- Topic: Complete list of Quake bots
- Replies: 12
- Views: 31215
- Wed Apr 06, 2011 4:58 pm
- Forum: Engine Programming
- Topic: Makaqu Networking on DC
- Replies: 14
- Views: 4552
- Fri Mar 25, 2011 12:28 am
- Forum: Engine Programming
- Topic: Makaqu Networking on DC
- Replies: 14
- Views: 4552
Re: Makaqu Networking on DC
Not yet, however I'm working on a way to network it and avoid requiring PPP support, BlueCrab says he thinks it will work, so I'm expecting a good outcome.JasonX wrote:Suddenly, this question came to my mind: is networking possible in the Dreamcast with Makaqu or other ports?
- Fri Mar 25, 2011 12:16 am
- Forum: Programming Tutorials
- Topic: Session to Session Command History (Human Readable)
- Replies: 6
- Views: 5778
- Mon Feb 21, 2011 8:30 pm
- Forum: Artificial Intelligence
- Topic: Engine bots
- Replies: 9
- Views: 28179
Re: Engine bots
I like what you mentioned there, you can use it in any mod without QuakeC editing for the most part.leileilol wrote: - no hackery up of mods to put a qc bot in (Testing convenience? doesn't seem effective on menu-based stuff like TF, and FVF...)
- Fri Jan 28, 2011 7:23 pm
- Forum: Programming Tutorials
- Topic: Adding CSQC Support To The Quake Engine
- Replies: 19
- Views: 13271
- Fri Jan 28, 2011 6:43 pm
- Forum: Programming Tutorials
- Topic: Adding CSQC Support To The Quake Engine
- Replies: 19
- Views: 13271
Sweet! (i hate to ask. but could you add in the extra steps to add it into fitzquake?)
Well, all this tutorial is was a wordy diff between Spike's CSQC WinQuake and GLQuake, to be honest it be a lot better to just use winmerge to implement it, this would be even better for customized engines, you ...
Well, all this tutorial is was a wordy diff between Spike's CSQC WinQuake and GLQuake, to be honest it be a lot better to just use winmerge to implement it, this would be even better for customized engines, you ...
- Fri Jan 28, 2011 6:34 pm
- Forum: Programming Tutorials
- Topic: Adding CSQC Support To The Quake Engine
- Replies: 19
- Views: 13271
Sweet! (i hate to ask. but could you add in the extra steps to add it into fitzquake?)
Well, all this tutorial is was a wordy diff between Spike's CSQC WinQuake and GLQuake, to be honest it be a lot better to just use winmerge to implement it, this would be even better for customized engines, you ...
Well, all this tutorial is was a wordy diff between Spike's CSQC WinQuake and GLQuake, to be honest it be a lot better to just use winmerge to implement it, this would be even better for customized engines, you ...
- Fri Jan 28, 2011 6:02 pm
- Forum: Programming Tutorials
- Topic: Adding CSQC Support To The Quake Engine
- Replies: 19
- Views: 13271
- Thu Jan 27, 2011 12:38 am
- Forum: Engine Programming
- Topic: CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu
- Replies: 21
- Views: 6255
