Search found 446 matches

by Cobalt
Thu Oct 13, 2011 12:51 am
Forum: CSQC Programming
Topic: Tutorial: CSQC GUI Menus
Replies: 49
Views: 112554

Re: Tutorial: CSQC GUI Menus

Looks like I am getting in real late on the csqc stuff. I asked Frika if we could have a seperate forum where all the csqc stuff can be grouped, with some stickies to the sites that havethe structures and stuff defined....etc. Also posts like this one ought to be moved there IMO. Havingit all centra...
by Cobalt
Thu Oct 13, 2011 12:01 am
Forum: General Discussion
Topic: SVN
Replies: 6
Views: 1266

SVN

Just started using tortoise SVN with electro's help. DOes it use FTP to login to the repository, or is the folder like a r-w to the world thing? Also, noticed there is a plugin for notepad++ for it, but cant get it to work. Are there any other text editors that let you use svn? I thought someone sai...
by Cobalt
Tue Oct 11, 2011 8:33 pm
Forum: QuakeC Programming
Topic: Improved airdeath scenes
Replies: 8
Views: 2041

Improved airdeath scenes

Electro and I want to work on some improvements to the bodyque routine that involve getting some more information about the physics of the player , and pass them onto the body image so that you get perhaps an avelocity poroprtional to the effect of a rocket explosion that kills a player in mid air. ...
by Cobalt
Mon Oct 10, 2011 11:52 pm
Forum: QuakeC Programming
Topic: Reversing the angles of an entity
Replies: 9
Views: 1923

Re: Reversing the angles of an entity

Yes, & the darkplaces bouncemissile is suppose to pretty much do this too. After I tested it, it does work but you still need to add in some -velocity_z on your own (in the entitys touch pointer) if its a projectile such as nails....else they bounce forever with a small chance of ever stopping. ...
by Cobalt
Tue Oct 04, 2011 7:47 pm
Forum: QuakeC Programming
Topic: Changing the pitch of a sound through QC?
Replies: 9
Views: 1727

Re: Changing the pitch of a sound through QC?

Could be. That was what LH said when I was testing the new build to get items2 working. The client is darkplaces64 bit, the server is the 32 bit....not sure why that would matter. Also, I just tried using the same engine build to connect with as the server is running, and at first, the client crashe...
by Cobalt
Tue Oct 04, 2011 5:42 am
Forum: QuakeC Programming
Topic: Changing the pitch of a sound through QC?
Replies: 9
Views: 1727

Re: Changing the pitch of a sound through QC?

Hmm, tried just having a duplicate #8, compiled ok. Tried a test using the itembk sound, value of 100, didnt seem to make a difference. After changing that value around, (dedicated server) I get a parse server illegable message with the snd_svc. Had this before when LH built a release for me to get ...
by Cobalt
Mon Oct 03, 2011 4:06 am
Forum: QuakeC Programming
Topic: Changing the pitch of a sound through QC?
Replies: 9
Views: 1727

Re: Changing the pitch of a sound through QC?

Wow, didnt know that !

#8 seems to be the regular sound command in my qc. Just substitute that in place, and I guess alter all the regular sound calls to meet the new one?
by Cobalt
Sun Oct 02, 2011 1:29 am
Forum: QuakeC Programming
Topic: Changing the pitch of a sound through QC?
Replies: 9
Views: 1727

Re: Changing the pitch of a sound through QC?

Not that I am aware of. I thought about it as well , but I guess you would need to port over a sound editing utility to the engine, and make up new paramaters for the sound commands in quake to modify them in game. I would imagine that it would soak up some decent CPU resources to convert sounds on ...
by Cobalt
Sat Sep 24, 2011 2:10 am
Forum: QuakeC Programming
Topic: Realistic Gatling Gun
Replies: 19
Views: 3729

Re: Realistic Gatling Gun

I agree, doing it yourself without any help is the long way , most the time, but some things depending on your undertaking are left with no other choice but to use trial and error. I try to first use the common sense approach, but when you decompile others progs.dat I have learned that the outputted...
by Cobalt
Sun Sep 18, 2011 5:25 am
Forum: Artificial Intelligence
Topic: Movetogoal and walkmove
Replies: 10
Views: 11867

Re: Movetogoal and walkmove

Heya, I was gonna pm ya anyway! Yea, dunno why they are not auto-animating and I have to use the old code that pretty much checks for a weapon, and calls a corresponding start frame and then frame + 1. I guess its cause I am leaving the old .think as BotThink, and not calling just a flat out () void...
by Cobalt
Fri Sep 16, 2011 4:16 pm
Forum: Artificial Intelligence
Topic: Movetogoal and walkmove
Replies: 10
Views: 11867

Re: Movetogoal and walkmove

Hmm. Well we do have a female player model seperate from the other, its frames are a match for the pain and attact etc frames for the player, but we do have to set it up to use its own seperate model or course. The other thing I had to do was make the new player model supplied with the mod a seperat...
by Cobalt
Fri Sep 16, 2011 5:56 am
Forum: Artificial Intelligence
Topic: Movetogoal and walkmove
Replies: 10
Views: 11867

Re: Movetogoal and walkmove

Ok, this turned out weird. Tried the v_angle fix in lots of different spots with no success. This is what seemed to fix it when placed in the code that moves the bot: // NEW self.v_angle_y = vectoyaw(self.goalentity.origin - self.origin); // OLD self.ideal_yaw = vectoyaw(self.goalentity.origin - sel...
by Cobalt
Wed Sep 14, 2011 4:34 pm
Forum: Artificial Intelligence
Topic: Movetogoal and walkmove
Replies: 10
Views: 11867

Re: Movetogoal and walkmove

Ah, clear now. Thought I had tried pasting the entire old prethink, think and post think into the player prethink, think and post think - respectively, but there was a problem I cant exaclty recall. It might have been that I left in the self.nextthink = time + xx; lines now that I think of it. My la...
by Cobalt
Mon Sep 12, 2011 12:31 am
Forum: General Discussion
Topic: Congratz on forum upgrade
Replies: 26
Views: 3890

Re: Congratz on forum upgrade

Yea, alot better, I was finding the dark colored scroll bar on the side a pain in the neck to locate because it was nearly the same shade as the black theme for the site. Only sugguestion I would make, and it probably would be very time consuming , is a better way to locate things you would be looki...
by Cobalt
Sun Sep 11, 2011 10:01 pm
Forum: Artificial Intelligence
Topic: Movetogoal and walkmove
Replies: 10
Views: 11867

Re: Movetogoal and walkmove

Thanks Spike. I ran into a post on this site where someone had same kind of problems with the yaw never changing for the bot, and the post said it was a fix something like: //self.angles = self.v_angle = spot.angles; For the putclientinserver () function. Sounds like maybe what you are sugguesting? ...