Search found 422 matches
- Mon Nov 11, 2019 3:26 pm
- Forum: Modeling
- Topic: blender question
- Replies: 6
- Views: 9910
Re: blender question
holy shit thats awesome. finally a good pipeline
- Thu Nov 07, 2019 5:12 am
- Forum: QuakeC Programming
- Topic: Dealing with animation frames
- Replies: 3
- Views: 9870
Re: Dealing with animation frames
Thanks for the detailed answer, Spike! That's really cool. animate your entity via framegroups Do you have an example of how framegroups would work in Q1 models? Also, can I export framegroups using this? http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Quake_mdl I'm followi...
- Wed Nov 06, 2019 9:33 pm
- Forum: Engine Programming
- Topic: richter: Q1 rewritten in Rust
- Replies: 1
- Views: 10179
- Wed Nov 06, 2019 8:00 pm
- Forum: QuakeC Programming
- Topic: Dealing with animation frames
- Replies: 3
- Views: 9870
Dealing with animation frames
Has anyone come up with a more elegant way of dealing with animation frames in QuakeC? I just can't take anymore of this: void() hero_stand1 =[ $0, hero_stand2 ] {}; void() hero_stand2 =[ $1, hero_stand3 ] {}; void() hero_stand3 =[ $2, hero_stand4 ] {}; void() hero_stand4 =[ $3, hero_stand5 ] {}; vo...
- Fri Nov 01, 2019 7:28 pm
- Forum: Project Showcase
- Topic: LibreQuartz
- Replies: 1
- Views: 6115
LibreQuartz
I just found about this cool project: https://github.com/MissLav/LibreQuartz
It's like FreeDoom, but for Q1.
It's like FreeDoom, but for Q1.
- Wed Oct 30, 2019 3:12 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124519
Re: What are you working on?
how good is the old id tech 4 when it comes to multiplayer? Is it's netcode better than something like Darkplaces or FTE?
- Fri Oct 18, 2019 3:18 pm
- Forum: Project Showcase
- Topic: [FTEQW]spriteED - 2d sprite and game editor
- Replies: 3
- Views: 14098
Re: [FTEQW]spriteED - 2d sprite and game editor
It's incredible what FTE can do.
- Thu Sep 19, 2019 3:08 pm
- Forum: Modeling
- Topic: Does FTEQW supports Kingpin .mdx format ?
- Replies: 3
- Views: 8150
Re: Does FTEQW supports Kingpin .mdx format ?
holy crap FTE supports everything.
- Wed Aug 21, 2019 7:19 pm
- Forum: Project Showcase
- Topic: [FTEQW][WIP]FTE Ragdoll
- Replies: 6
- Views: 9124
Re: [FTEQW][WIP]FTE Ragdoll
That is amazing
Congrats!
Congrats!
- Tue Jun 25, 2019 1:49 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 24766
Re: Help: CSQC VWEP Options?
That's awesome! It works perfectly, OneManClan.
- Wed May 08, 2019 7:50 pm
- Forum: Engine Programming
- Topic: PBR in FTEQW?
- Replies: 1
- Views: 4621
PBR in FTEQW?
I just saw this commit and got excited: https://sourceforge.net/p/fteqw/code/5430/
Are there any screenshots on how this would look like?
Are there any screenshots on how this would look like?
- Thu Jan 03, 2019 4:27 pm
- Forum: QuakeC Programming
- Topic: Prediction in FTE
- Replies: 0
- Views: 28581
Prediction in FTE
https://icculus.org/~marco/quakec/csqc/prediction.html
I got curious about it after reading a few posts around here and found this article. Might be useful for other people in the future.
I got curious about it after reading a few posts around here and found this article. Might be useful for other people in the future.
- Wed Dec 26, 2018 7:29 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6124519
Re: What are you working on?
pitchatan, I never knew that FTE was capable to netcode this good. Is this your own work, in QC, or was it built into the engine? That's impressive!
- Tue Oct 09, 2018 2:41 pm
- Forum: Engine Programming
- Topic: DirectQ II
- Replies: 19
- Views: 24993
Re: DirectQ II
What a sad day for Q2.
- Mon Oct 08, 2018 4:42 pm
- Forum: Engine Programming
- Topic: DirectQ II
- Replies: 19
- Views: 24993
Re: DirectQ II
Where I can find the source of this engine?