Search found 422 matches

by JasonX
Mon Nov 11, 2019 3:26 pm
Forum: Modeling
Topic: blender question
Replies: 6
Views: 20428

Re: blender question

holy shit thats awesome. finally a good pipeline
by JasonX
Thu Nov 07, 2019 5:12 am
Forum: QuakeC Programming
Topic: Dealing with animation frames
Replies: 3
Views: 20899

Re: Dealing with animation frames

Thanks for the detailed answer, Spike! That's really cool.

animate your entity via framegroups
Do you have an example of how framegroups would work in Q1 models? Also, can I export framegroups using this? http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Quake_mdl

I'm ...
by JasonX
Wed Nov 06, 2019 8:00 pm
Forum: QuakeC Programming
Topic: Dealing with animation frames
Replies: 3
Views: 20899

Dealing with animation frames

Has anyone come up with a more elegant way of dealing with animation frames in QuakeC? I just can't take anymore of this:


void() hero_stand1 =[ $0, hero_stand2 ] {};
void() hero_stand2 =[ $1, hero_stand3 ] {};
void() hero_stand3 =[ $2, hero_stand4 ] {};
void() hero_stand4 =[ $3, hero_stand5 ...
by JasonX
Fri Nov 01, 2019 7:28 pm
Forum: Project Showcase
Topic: LibreQuartz
Replies: 1
Views: 13812

LibreQuartz

I just found about this cool project: https://github.com/MissLav/LibreQuartz

It's like FreeDoom, but for Q1.
by JasonX
Wed Oct 30, 2019 3:12 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511153

Re: What are you working on?

how good is the old id tech 4 when it comes to multiplayer? Is it's netcode better than something like Darkplaces or FTE?
by JasonX
Fri Oct 18, 2019 3:18 pm
Forum: Project Showcase
Topic: [FTEQW]spriteED - 2d sprite and game editor
Replies: 3
Views: 23756

Re: [FTEQW]spriteED - 2d sprite and game editor

It's incredible what FTE can do. :biggrin:
by JasonX
Thu Sep 19, 2019 3:08 pm
Forum: Modeling
Topic: Does FTEQW supports Kingpin .mdx format ?
Replies: 3
Views: 16685

Re: Does FTEQW supports Kingpin .mdx format ?

holy crap FTE supports everything. :shock:
by JasonX
Wed Aug 21, 2019 7:19 pm
Forum: Project Showcase
Topic: [FTEQW][WIP]FTE Ragdoll
Replies: 6
Views: 19659

Re: [FTEQW][WIP]FTE Ragdoll

That is amazing :shock:

Congrats!
by JasonX
Tue Jun 25, 2019 1:49 pm
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 125103

Re: Help: CSQC VWEP Options?

That's awesome! It works perfectly, OneManClan. :twisted:
by JasonX
Wed May 08, 2019 7:50 pm
Forum: Engine Programming
Topic: PBR in FTEQW?
Replies: 1
Views: 12960

PBR in FTEQW?

I just saw this commit and got excited: https://sourceforge.net/p/fteqw/code/5430/

Are there any screenshots on how this would look like?
by JasonX
Thu Jan 03, 2019 4:27 pm
Forum: QuakeC Programming
Topic: Prediction in FTE
Replies: 0
Views: 42890

Prediction in FTE

https://icculus.org/~marco/quakec/csqc/prediction.html

I got curious about it after reading a few posts around here and found this article. Might be useful for other people in the future.
by JasonX
Wed Dec 26, 2018 7:29 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511153

Re: What are you working on?

pitchatan, I never knew that FTE was capable to netcode this good. Is this your own work, in QC, or was it built into the engine? That's impressive!
by JasonX
Tue Oct 09, 2018 2:41 pm
Forum: Engine Programming
Topic: DirectQ II
Replies: 19
Views: 43231

Re: DirectQ II

What a sad day for Q2. :sad:
by JasonX
Mon Oct 08, 2018 4:42 pm
Forum: Engine Programming
Topic: DirectQ II
Replies: 19
Views: 43231

Re: DirectQ II

Where I can find the source of this engine?