Search found 24 matches

by asdqwe
Sat Oct 31, 2009 7:26 pm
Forum: Modeling
Topic: Possible to add frames?
Replies: 1
Views: 2177

Possible to add frames?

Is it possible to add frames (or modify existing ones) to the standard Quake monsters, in another program than QME 3? Like new death sequences etc.? If yes, how can I do it?
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by asdqwe
Wed Sep 16, 2009 1:34 pm
Forum: Engine Programming
Topic: Hardcoded limits list?
Replies: 6
Views: 2366

Hardcoded limits list?

I'd like to know where can I find a list of hardcoded engine limits of Quake? Like the ~500 polys limit for models...
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by asdqwe
Wed Sep 16, 2009 1:30 pm
Forum: Modeling
Topic: Mdl decompiler?
Replies: 2
Views: 2573

Mdl decompiler?

Is there such a thing? I mean something that takes an animated .mdl file and produces a directory of .3ds frames? That could be useful as I find it easier to modify models in Max.
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by asdqwe
Tue Jul 14, 2009 9:28 am
Forum: Modeling
Topic: More colors available for a model?
Replies: 3
Views: 2817

Yes but can that .tga file contain colors that aren't in the regular Quake palette? The Quake palette only allows 256 colors in the game.

So could I make a Quake texture from a .tga in which there are MORE than 256 colors *and* have Quake display it properly?
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by asdqwe
Mon Jul 13, 2009 12:41 pm
Forum: Modeling
Topic: More colors available for a model?
Replies: 3
Views: 2817

More colors available for a model?

I'm working on a monster's skin and I have the Quake 1 palette file (.pal) loaded in PaintShop Pro. But I need more colors to work with than already are in the Quake palette. How can I add new colors?
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by asdqwe
Sat Apr 18, 2009 8:34 pm
Forum: QuakeC Programming
Topic: Quake mods sourcecode request
Replies: 9
Views: 2706

Thanks!

BTW, in Storm I saw 2 weird file extensions- Quake.inp and Quake.str. The latter seems to be outputted by RED.exe.
What do these do?
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by asdqwe
Sat Apr 18, 2009 6:31 am
Forum: QuakeC Programming
Topic: Quake mods sourcecode request
Replies: 9
Views: 2706

Thanks. And it doesn't have to be commented at all. I think I'll manage.
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by asdqwe
Fri Apr 17, 2009 3:58 pm
Forum: QuakeC Programming
Topic: Quake mods sourcecode request
Replies: 9
Views: 2706

Quake mods sourcecode request

Does MauveBib or anybody have the sourcecode for 2 mods I found on MauveBib's page- Storm and The New War? I liked them very much and I'd REALLY like to learn from them.
Thank you.
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Ferrari 575M Maranello specifications
by asdqwe
Fri Apr 17, 2009 1:01 pm
Forum: Mapping
Topic: New Quake 1 textures
Replies: 9
Views: 5201

Thanks!
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by asdqwe
Thu Apr 16, 2009 11:16 am
Forum: Mapping
Topic: New Quake 1 textures
Replies: 9
Views: 5201

BTW, I understand that Quake's textures aren't in a wad file (file gfx.wad is tiny) but _in the levels themselves_.
How did they do it?
How could _I_ integrate my textures in my levels, so I won't have to distribute the .wad file, too?
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by asdqwe
Tue Apr 14, 2009 4:19 pm
Forum: Mapping
Topic: New Quake 1 textures
Replies: 9
Views: 5201

@ Spirit: OK... How do I import them??
BTW I'm using QuArK, could you tell me how to do it in this package?
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by asdqwe
Tue Apr 14, 2009 3:17 pm
Forum: Mapping
Topic: New Quake 1 textures
Replies: 9
Views: 5201

New Quake 1 textures

I have a folder with new Q1 textures, already converted to the Quake pallette. Now where can I store them to be able to use them in my maps? In what kind of file?
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by asdqwe
Fri Apr 10, 2009 7:01 pm
Forum: QuakeC Programming
Topic: More weapon slots question
Replies: 2
Views: 1365

More weapon slots question

How can I program more weapon slots in QuakeC?
That is, if I press '9' I get the 9th weapon, '0' for the 10th etc. Not like in Dissolution, where they appeared if you pressed a second time one of the existing keys (1-8).
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003
by asdqwe
Wed Apr 08, 2009 9:52 am
Forum: QuakeC Programming
Topic: Endscene creation question
Replies: 6
Views: 2055

Thanks for the answers, I think I've got it working.

Some other questions:
-What could be the purpose of files "end1.bin" and "end2.bin" in the .pak files? Related to the 2 "finales" (Chthon&Shub)?
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herbalaire
by asdqwe
Tue Apr 07, 2009 7:20 pm
Forum: QuakeC Programming
Topic: Endscene creation question
Replies: 6
Views: 2055

Endscene creation question

At the end of Quake 1 there is displayed a short cutscene of Shub Niggurath exploding.
Where can I find this event in the end.bsp file (I've opened it in Quark)? And how can I make a similar cutscene of my own?
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