Search found 14 matches

by IHateThisMap
Tue Mar 31, 2009 3:41 pm
Forum: General Discussion
Topic: Topic 666.
Replies: 2
Views: 1062

scar3crow wrote:13th post too...
Spooky.
by IHateThisMap
Tue Mar 31, 2009 2:38 pm
Forum: General Discussion
Topic: Topic 666.
Replies: 2
Views: 1062

Topic 666.

He-he just saw that and had to post it, where all going to hell from now on.
by IHateThisMap
Tue Mar 31, 2009 2:32 pm
Forum: General Discussion
Topic: Would you buy Quake One 2?
Replies: 39
Views: 9169

Would you buy Quake One 2?

Hypothetically, would you want ID to make a true sequel to Quake One? What kind of things would be carried over, what kind of thing would you want changed? Or do you just want to see a Remake of the old stuff or should they just let sleeping dog lay. I would like the game to have a none-linear desig...
by IHateThisMap
Tue Mar 31, 2009 2:04 pm
Forum: General Discussion
Topic: Achron
Replies: 13
Views: 3009

Fast forward and slow mos are easy to do in quake/qc. Going back in time is practically impossible. Actually going back in time happens all the time in Quake, It’s called quick save. Never thought it would be but thought, but I think it’s is about time for a cool new stand alone DP game anyway. I h...
by IHateThisMap
Sun Mar 29, 2009 5:21 pm
Forum: General Discussion
Topic: Achron
Replies: 13
Views: 3009

I was thinking this would work well in Quake. You could fast-forward shoot one guy then rewind and shoot another standing side by side yourself. To fast-forward you would just make a bot that would pick up the game and play for you super fast, then when you stop pressing the FF button you would take...
by IHateThisMap
Thu Mar 26, 2009 4:35 pm
Forum: QuakeC Programming
Topic: Fill levels with zombie.
Replies: 6
Views: 1859

Thanks a ton. I have writen this same code seven times trying to get it to work. I knew it was a little thing like that that was stopping it. Thank you.
by IHateThisMap
Thu Mar 26, 2009 12:22 pm
Forum: QuakeC Programming
Topic: Fill levels with zombie.
Replies: 6
Views: 1859

My monsters spawn as soild un moving entitys, whats wrong with this? Oh BTW do you have a link to Rune Quake SRC. void(vector start) spawn_monster = { local entity zombie local float r; spawn() = zombie; self.origin = start; r = floor(random()*10); if (self.classname == "monster_wizard") r...
by IHateThisMap
Wed Mar 25, 2009 9:12 pm
Forum: QuakeC Programming
Topic: Fill levels with zombie.
Replies: 6
Views: 1859

are they for your maps? (can you place specific entities to have them spawn from?) No, not really. Right now I just want to remove the monsters in the game and replace them with zombies. I have allready done this my modifying the random monsters tutorial. I just need them to respawn utlll a certen ...
by IHateThisMap
Wed Mar 25, 2009 8:55 pm
Forum: QuakeC Programming
Topic: Fill levels with zombie.
Replies: 6
Views: 1859

Fill levels with zombie.

So I have been working on this for over a week now and I'm finally giving up on trying figuring it out on my own. I Know that a person who just asks how to do everything without trying to figure it out on their own first is bothersome at best, but I still I'm really new to coding. I want to know how...
by IHateThisMap
Sat Mar 21, 2009 10:07 pm
Forum: Gameplay & Design
Topic: Zombie types
Replies: 14
Views: 15025

half a zombie - craws on the ground at a fast rate so the player can’t see it as well so it goes up and bites his ankles poisoning him I liked this ideal. Like after you gib a zombie instead of it throwing a head model it would sometimes throw a crawling torso. Not bad. As for the pod zombie, the m...
by IHateThisMap
Fri Mar 20, 2009 2:25 am
Forum: Tutorial Help
Topic: Random monsters and gyro.
Replies: 2
Views: 6321

Thanks, got it. Man, gyro really kiss ass, I'm lovin' it. Thanks a tone for you help. I read the code you showed me and it was like when Neo became The One, the whole world look diffrent (the game world anyway).
by IHateThisMap
Fri Mar 20, 2009 2:20 am
Forum: Gameplay & Design
Topic: Zombie types
Replies: 14
Views: 15025

Zombie types

So I was messing around with roaming monster tutorial and discovered I really like the way the zombies in Quake look and move. I have seen them a million time by now, but from some resion inspiration hit. So as I try to wrap my head around QuakeC I'm also thinking ahead about the kind of mod I would...
by IHateThisMap
Wed Mar 18, 2009 2:26 pm
Forum: Tutorial Help
Topic: Random monsters and gyro.
Replies: 2
Views: 6321

Random monsters and gyro.

I'm getting a error when i compile the random monster tutorial: error: Q505: ranzombie.qc:19:Unknown value "demon1_stand1"[ // Fiend if (r == 0) { self.classname = "monster_demon1"; self.solid = SOLID_SLIDEBOX; self.movetype = MOVETYPE_STEP; setmodel (self, "progs/demon.mdl&...
by IHateThisMap
Wed Mar 18, 2009 12:51 pm
Forum: Gameplay & Design
Topic: Melee Weapons
Replies: 31
Views: 29786

One thing I played that has to be the ultimate melee game is Action DooM 2: Urban Brawl . I was a stand alone Doom mod that emulated old beat 'em up like Streets of Rage and TMNT: arcade in a FPS. I think it was just brilliant. My ideal for a axe mod was to make it auto-attack when you got close lik...