Search found 247 matches
- Wed Nov 13, 2019 12:33 pm
- Forum: Modeling
- Topic: Help: Re-ordering bones issue
- Replies: 1
- Views: 12138
Re: Help: Re-ordering bones issue
UPDATE: 2019 and I thought I'd revisit this (still unresolved) situation. CONDENSED VERSION: Q: Does anyone know / can explain the relationship between 'the order that bones are made in Blender', and 'their bone numbers' (after export to IQM)? thanks! LONG VERSION: OBJECTIVE: To control the legs and...
- Sat Aug 31, 2019 2:20 pm
- Forum: QuakeC Programming
- Topic: Absolute beginners guide to setattachment
- Replies: 1
- Views: 3791
Re: Help: Absolute beginners guide to setattachment (draft!)
Ok I found the solution to how to get the childs origin here , so I edited my original post(got rid of the 'draft' disclaimer, and think this (early and basic) version is ready to go! One thing .. (from the link above) Remember, setattachment(); will set origin, size, and angles in relation to the b...
- Sat Aug 31, 2019 9:45 am
- Forum: QuakeC Programming
- Topic: Absolute beginners guide to setattachment
- Replies: 1
- Views: 3791
Absolute beginners guide to setattachment
Absolute beginners guide to setattachment NOTE: Afaik, setattachment is only compatible with FTE and DP PREFACE There's already a very helpful page on the Quake Wiki , which pretty much covers all you need to know about setattachment, but for those who need more, here's my unapologetically handhold...
- Fri Jun 21, 2019 3:50 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 25086
Re: Help: CSQC VWEP Options?
Hi all. Ok, after 4 years(!), I thought I'd revisit this topic, and (thanks to Spike), finally have a step-by-step method for: 'VWEP (with bone) connects to Player's Hand-bone' 1. Make the vwep in Blender 2. Give it a bone, call it "grip" 3. If its a gun, orient the bone so that it goes al...
- Fri Nov 03, 2017 6:52 am
- Forum: CSQC Programming
- Topic: CSQC and multiplayer mvds
- Replies: 3
- Views: 5689
CSQC and multiplayer mvds
Hi all. What's the situation with CSQC and (multiplayer) demos? OBJECTIVE: To record and play back a demo of a multiplayer gamne, and be able to switch view from player to player, and see their CSQC HUD, ie see exactly what the player saw. I asked Spike about this a few months back and IIUSC (If I U...
- Fri Jan 27, 2017 4:57 am
- Forum: Modeling
- Topic: Help: Re-ordering bones issue
- Replies: 1
- Views: 12138
Help: Re-ordering bones issue
Hi all. Has anyone been able to change the order of an IQMs bones, using the 'bone order' field of Salzmans Blender->IQM Exporter ? Salzman says: The "Bone order" option specifies the name of an optional text file (relative to the export path) containing an ordering of bones for export, on...
- Thu Jan 19, 2017 12:19 am
- Forum: CSQC Programming
- Topic: Synchronising SSQC and CSQC animations
- Replies: 1
- Views: 4497
Re: Synchronising SSQC and CSQC animations
[Note: There seem to be three separate meanings for the term 'frame' at the moment: A: a SSQC *.mdl's individual pose, from an animation (eg a regular ssqc monsters '.frame') B: a CSQC iqm's complete animation sequence (eg an iqms 'axattack' '.frame' consists of ALL the poses are part of the 'axatt...
- Wed Jan 18, 2017 10:59 am
- Forum: CSQC Programming
- Topic: Synchronising SSQC and CSQC animations
- Replies: 1
- Views: 4497
Synchronising SSQC and CSQC animations
OBJECTIVE: To replace the player.mdl with a (new) player.iqm. Why? Skeletal animation blending, separate head/torso control, new animations, ragdoll etc PROBLEM 1: Half of the current AGR playerbase insist on using clients such as EZQuake, Fuhquake etc. These clients cannot use iqms, so completely r...
- Tue Jan 10, 2017 3:34 am
- Forum: CSQC Programming
- Topic: Q: Why wont my Skeleton's head turn?
- Replies: 4
- Views: 5345
Re: Q: Why wont my Skeleton's head turn?
UPDATE: It's working!! Ok, I assumed skel_build() was the 'final step' of the skeletal animation process.. (maybe the word 'build' implied that we had 'made the plans', 'incorporated the changes', and now we 'build').. Anyway, skel_build is in fact the FIRST step. From csqcsysdefs.qc: Animation data...
- Wed Jan 04, 2017 5:25 am
- Forum: CSQC Programming
- Topic: Q: Why wont my Skeleton's head turn?
- Replies: 4
- Views: 5345
Re: Q: Why wont my Skeleton's head turn?
Did you try my fteskel code? Thanks toneddu2000, yes, I've been looking at your code (and trying to understand how it works). Meanwhile, the reason the head wasn't turning was because I should have been using '.skeletonindex', NOT '.skeletonobject'. Thanks to Spike for spotting the mistake. I'd mar...
- Tue Jan 03, 2017 1:24 pm
- Forum: QuakeC Programming
- Topic: QuakeC class in FTEQCC
- Replies: 4
- Views: 6183
Re: QuakeC class in FTEQCC
hmm,thanks,Spike,i'll try to understand this i am usin last fteqccgui from http://triptohell.info/moodles/fteqcc/ An example of FTE Class polymorphism ///// THE DEFINITIONS class FooParent : entity { // constructor void() FooParent = { dprint("I am a FOO\n"); }; virtual void () WhereAmI =...
- Tue Jan 03, 2017 10:38 am
- Forum: CSQC Programming
- Topic: Q: Why wont my Skeleton's head turn?
- Replies: 4
- Views: 5345
Q: Why wont my Skeleton's head turn?
Hey people!! My first foray into the world of Skeletal Animation, and for my first project, I've decided to start with (what I thought would be) the simple task of making a (skeletal) model's head turn to match the players POV. Unfortunately, in spite of all the new code, I cant see any difference. ...
- Tue Nov 01, 2016 11:14 am
- Forum: Quake Events
- Topic: New AGR TF movie 'Rock2ober 2015' is HERE!
- Replies: 0
- Views: 29078
New AGR TF movie 'Rock2ober 2015' is HERE!
Hi all! This feels more like an 'event' than anything else so... ...for those who missed out on the action at Rock2ober 2015, the movie is (finally) here : Enjoy! OneManClan ps please send this vid to anyone you know who might be interested pps Where are you Q1 TFers? Reminder, we play every weekend...
- Fri Dec 04, 2015 6:52 am
- Forum: Engine Programming
- Topic: MVD questions
- Replies: 1
- Views: 1351
MVD questions
Hi all. [Not sure this is in the right section, please advise if there's a better place for MVD questions] Q1: Every time I play an mvd (FTE-> multiplayer-> demos), it resets 'options -> graphics presets' to 'fast' mode. It's reading 'fortress/fte.cfg'. What is the command which determines the graph...
- Sun Nov 22, 2015 9:57 am
- Forum: CSQC Programming
- Topic: Demo hacks: finding 'player_localentnum'
- Replies: 4
- Views: 5262
Re: Demo hacks: finding 'player_localentnum'
Currently investigating a messy Scenario:
What happens if you're using deltalisten to 'do things' to one (SSQC) model... but the entity (back in SSQC) has changed model?
What happens if you're using deltalisten to 'do things' to one (SSQC) model... but the entity (back in SSQC) has changed model?