Search found 247 matches

by OneManClan
Wed Nov 13, 2019 12:33 pm
Forum: Modeling
Topic: Help: Re-ordering bones issue
Replies: 1
Views: 8152

Re: Help: Re-ordering bones issue

UPDATE: 2019 and I thought I'd revisit this (still unresolved) situation. CONDENSED VERSION: Q: Does anyone know / can explain the relationship between 'the order that bones are made in Blender', and 'their bone numbers' (after export to IQM)? thanks! LONG VERSION: OBJECTIVE: To control the legs and...
by OneManClan
Sat Aug 31, 2019 2:20 pm
Forum: QuakeC Programming
Topic: Absolute beginners guide to setattachment
Replies: 1
Views: 2614

Re: Help: Absolute beginners guide to setattachment (draft!)

Ok I found the solution to how to get the childs origin here , so I edited my original post(got rid of the 'draft' disclaimer, and think this (early and basic) version is ready to go! One thing .. (from the link above) Remember, setattachment(); will set origin, size, and angles in relation to the b...
by OneManClan
Sat Aug 31, 2019 9:45 am
Forum: QuakeC Programming
Topic: Absolute beginners guide to setattachment
Replies: 1
Views: 2614

Absolute beginners guide to setattachment

Absolute beginners guide to setattachment NOTE: Afaik, setattachment is only compatible with FTE and DP PREFACE There's already a very helpful page on the Quake Wiki , which pretty much covers all you need to know about setattachment, but for those who need more, here's my unapologetically handhold...
by OneManClan
Fri Jun 21, 2019 3:50 am
Forum: CSQC Programming
Topic: Help: CSQC VWEP Options?
Replies: 29
Views: 21976

Re: Help: CSQC VWEP Options?

Hi all. Ok, after 4 years(!), I thought I'd revisit this topic, and (thanks to Spike), finally have a step-by-step method for: 'VWEP (with bone) connects to Player's Hand-bone' 1. Make the vwep in Blender 2. Give it a bone, call it "grip" 3. If its a gun, orient the bone so that it goes al...
by OneManClan
Fri Nov 03, 2017 6:52 am
Forum: CSQC Programming
Topic: CSQC and multiplayer mvds
Replies: 3
Views: 4153

CSQC and multiplayer mvds

Hi all. What's the situation with CSQC and (multiplayer) demos? OBJECTIVE: To record and play back a demo of a multiplayer gamne, and be able to switch view from player to player, and see their CSQC HUD, ie see exactly what the player saw. I asked Spike about this a few months back and IIUSC (If I U...
by OneManClan
Fri Jan 27, 2017 4:57 am
Forum: Modeling
Topic: Help: Re-ordering bones issue
Replies: 1
Views: 8152

Help: Re-ordering bones issue

Hi all. Has anyone been able to change the order of an IQMs bones, using the 'bone order' field of Salzmans Blender->IQM Exporter ? Salzman says: The "Bone order" option specifies the name of an optional text file (relative to the export path) containing an ordering of bones for export, on...
by OneManClan
Thu Jan 19, 2017 12:19 am
Forum: CSQC Programming
Topic: Synchronising SSQC and CSQC animations
Replies: 1
Views: 3230

Re: Synchronising SSQC and CSQC animations

[Note: There seem to be three separate meanings for the term 'frame' at the moment: A: a SSQC *.mdl's individual pose, from an animation (eg a regular ssqc monsters '.frame') B: a CSQC iqm's complete animation sequence (eg an iqms 'axattack' '.frame' consists of ALL the poses are part of the 'axatt...
by OneManClan
Wed Jan 18, 2017 10:59 am
Forum: CSQC Programming
Topic: Synchronising SSQC and CSQC animations
Replies: 1
Views: 3230

Synchronising SSQC and CSQC animations

OBJECTIVE: To replace the player.mdl with a (new) player.iqm. Why? Skeletal animation blending, separate head/torso control, new animations, ragdoll etc PROBLEM 1: Half of the current AGR playerbase insist on using clients such as EZQuake, Fuhquake etc. These clients cannot use iqms, so completely r...
by OneManClan
Tue Jan 10, 2017 3:34 am
Forum: CSQC Programming
Topic: Q: Why wont my Skeleton's head turn?
Replies: 4
Views: 3955

Re: Q: Why wont my Skeleton's head turn?

UPDATE: It's working!! Ok, I assumed skel_build() was the 'final step' of the skeletal animation process.. (maybe the word 'build' implied that we had 'made the plans', 'incorporated the changes', and now we 'build').. Anyway, skel_build is in fact the FIRST step. From csqcsysdefs.qc: Animation data...
by OneManClan
Wed Jan 04, 2017 5:25 am
Forum: CSQC Programming
Topic: Q: Why wont my Skeleton's head turn?
Replies: 4
Views: 3955

Re: Q: Why wont my Skeleton's head turn?

Did you try my fteskel code? Thanks toneddu2000, yes, I've been looking at your code (and trying to understand how it works). Meanwhile, the reason the head wasn't turning was because I should have been using '.skeletonindex', NOT '.skeletonobject'. Thanks to Spike for spotting the mistake. I'd mar...
by OneManClan
Tue Jan 03, 2017 1:24 pm
Forum: QuakeC Programming
Topic: QuakeC class in FTEQCC
Replies: 4
Views: 4782

Re: QuakeC class in FTEQCC

hmm,thanks,Spike,i'll try to understand this i am usin last fteqccgui from http://triptohell.info/moodles/fteqcc/ An example of FTE Class polymorphism ///// THE DEFINITIONS class FooParent : entity { // constructor void() FooParent = { dprint("I am a FOO\n"); }; virtual void () WhereAmI =...
by OneManClan
Tue Jan 03, 2017 10:38 am
Forum: CSQC Programming
Topic: Q: Why wont my Skeleton's head turn?
Replies: 4
Views: 3955

Q: Why wont my Skeleton's head turn?

Hey people!! My first foray into the world of Skeletal Animation, and for my first project, I've decided to start with (what I thought would be) the simple task of making a (skeletal) model's head turn to match the players POV. Unfortunately, in spite of all the new code, I cant see any difference. ...
by OneManClan
Tue Nov 01, 2016 11:14 am
Forum: Quake Events
Topic: New AGR TF movie 'Rock2ober 2015' is HERE!
Replies: 0
Views: 24132

New AGR TF movie 'Rock2ober 2015' is HERE!

Hi all! This feels more like an 'event' than anything else so... ...for those who missed out on the action at Rock2ober 2015, the movie is (finally) here : Enjoy! OneManClan ps please send this vid to anyone you know who might be interested pps Where are you Q1 TFers? Reminder, we play every weekend...
by OneManClan
Fri Dec 04, 2015 6:52 am
Forum: Engine Programming
Topic: MVD questions
Replies: 1
Views: 1217

MVD questions

Hi all. [Not sure this is in the right section, please advise if there's a better place for MVD questions] Q1: Every time I play an mvd (FTE-> multiplayer-> demos), it resets 'options -> graphics presets' to 'fast' mode. It's reading 'fortress/fte.cfg'. What is the command which determines the graph...
by OneManClan
Sun Nov 22, 2015 9:57 am
Forum: CSQC Programming
Topic: Demo hacks: finding 'player_localentnum'
Replies: 4
Views: 3916

Re: Demo hacks: finding 'player_localentnum'

Currently investigating a messy Scenario:

What happens if you're using deltalisten to 'do things' to one (SSQC) model... but the entity (back in SSQC) has changed model?

:confused: