Here's where you sign to indicate you're interested in the multi-week turtlemodding event...
/Sign!
Search found 89 matches
- Sun Feb 20, 2005 1:57 pm
- Forum: General Discussion
- Topic: TurtleModding Signup Thread
- Replies: 6
- Views: 2702
- Mon Feb 14, 2005 12:23 am
- Forum: General Discussion
- Topic: Mulling the return of Turtle Modding, with a twist...
- Replies: 5
- Views: 2552
.
If I do it, then I'm gonna need ppl to sign up here in advance, I figure it'll be worth it with three/four or so modders..
So, who's for Turtlemodding?
So, who's for Turtlemodding?
- Sat Feb 12, 2005 10:09 pm
- Forum: General Discussion
- Topic: Mulling the return of Turtle Modding, with a twist...
- Replies: 5
- Views: 2552
Mulling the return of Turtle Modding, with a twist...
Since the 24/48 hour SpeedModding events I've been running have seemed quite popular, I've been thinking of whether it would be possible to revamp the idea of turtle modding a little too. Correct me if I'm wrong, but in the past, turtle modding was generally 24/48 hours, and speedmodding was 1/2 hou...
- Sat Feb 12, 2005 8:56 pm
- Forum: General Discussion
- Topic: SpeedMod #02 Instructions & Questions Thread
- Replies: 3
- Views: 1954
.
Wazat: Hope the new 48 hour limit helps you join in.
- Sat Feb 12, 2005 8:47 pm
- Forum: General Discussion
- Topic: SpeedMod #02 Releases Thread
- Replies: 2
- Views: 1961
SpeedMod #02 Releases Thread
Post links to your Mods here when completed (Well you can post 'em partially completed if you really want) The mods will most likely require the following map pack : www.planetquake.com/elf/sm02_stuff.zip Directory syntax is: /QUAKE/SM02_CODERNAME/progs.dat Once they're all released I'll collect the...
- Sat Feb 12, 2005 8:38 pm
- Forum: General Discussion
- Topic: SpeedMod #02 Instructions & Questions Thread
- Replies: 3
- Views: 1954
SpeedMod #02 Instructions & Questions Thread
Resources: www.planetquake.com/elf/sm02_stuff.zip Releases go here: http://forums.inside3d.com/viewtopic.php?t=137 48 Hour Speedmod, 12th of Febuary 2005 Coders, Your task it to make a QC mod in 48 hours or less based on the following ideas: 1 - The THEME is BOSS COMBAT, so the task is to make a fun...
- Fri Feb 11, 2005 9:42 pm
- Forum: General Discussion
- Topic: SpeedModding Event #02 Announcement
- Replies: 2
- Views: 1757
SpeedModding Event #02 Announcement
The third ELF-hosted speedmodding event of 2005 will run from tomorrow (Saturday) midday GMT until Monday midday...
Theme TBA![Smile :)](./images/smilies/icon_smile.gif)
Theme TBA
![Smile :)](./images/smilies/icon_smile.gif)
- Wed Feb 09, 2005 9:55 pm
- Forum: General Discussion
- Topic: The Ascension of Vigil
- Replies: 25
- Views: 9897
.
I don't see why Mauve's suggestion of compiling the pop.lmp found in the GPL Quake source release wouldn't be ok... the file would work with the engine, and the creation date would prove it was a new version, no?
- Wed Feb 09, 2005 1:28 pm
- Forum: General Discussion
- Topic: Essential Quake? what is in your list?
- Replies: 28
- Views: 9507
.
Damn I forgot the Badlands maps, the only custom SP maps that have consistantly in my /id1/maps since 1998...
Had some VERY advanced techniques both architecturally and gameplay-wise for their day.
Had some VERY advanced techniques both architecturally and gameplay-wise for their day.
- Mon Feb 07, 2005 4:30 pm
- Forum: General Discussion
- Topic: Essential Quake? what is in your list?
- Replies: 28
- Views: 9507
.
My most wanted list: - AirQuake with some maps by me. - Prydon Gate with some maps by me. - Team Fortress bots with some mapp0rs made by me - FrikBot, maybe on one of my terrible DM maps... - Starship Troopers: Tactical Defence, definitely on one of the maps not made by me. - DiD2 :D I'm a raging eg...
- Sat Feb 05, 2005 10:36 pm
- Forum: General Discussion
- Topic: Who to run QExpo?
- Replies: 2
- Views: 1875
.
I wouldn't be adverse to running a few events as I seem to have a handle on that now... maybe that could include news duties too?
I don't know that I have the experience to run the whole thing, but somone had to reply first...
I don't know that I have the experience to run the whole thing, but somone had to reply first...
- Fri Feb 04, 2005 4:00 pm
- Forum: General Discussion
- Topic: ELF SpeedMod Event #01 *Releases Thread*
- Replies: 13
- Views: 8005
.
Wazat: Thanks for the thumbs up on my Readme.txt... I just wish it was a little less biographical :roll:
- Fri Feb 04, 2005 1:43 pm
- Forum: General Discussion
- Topic: Fiction
- Replies: 30
- Views: 10868
.
Here's a Lovecraft-type piece: *** Uncounted horrors lay slain behind me as I pushed the arcane alloyed doors apart and entered his seat of power. Enemies assailed me, fanatical gibbering half-things with the dried blood of a dozen gruesome meals spattered around maws filled with teeth and shadow. I...
- Fri Feb 04, 2005 12:36 am
- Forum: General Discussion
- Topic: QuakeWorld activity on Qexpo
- Replies: 7
- Views: 3799
.
A minor point Wazat, the AirQuake 'team' was just one man, Iikka Keranen, who iirc later got a jobs mapping for Thief 2 and Daikatana.
Not sure what he's up to these days...
Not sure what he's up to these days...
- Fri Feb 04, 2005 12:23 am
- Forum: General Discussion
- Topic: ELF SpeedMod Event #01 *Releases Thread*
- Replies: 13
- Views: 8005
.
Sajt, all the speedmods are designed to be played on the level c_speed2.bsp , which is included in the full download pack.