Search found 5 matches
- Fri Mar 13, 2009 9:18 am
- Forum: General Programming
- Topic: bounding boxes pt 2
- Replies: 4
- Views: 3104
bounding boxes pt 2
http://forums.inside3d.com/viewtopic.php?t=1470 In reference to the above thread. So once i have these colliding, i now wish to use an orientated bounding box as opposed to just the axis alined.... Everything i find on the internet seems to go into extremely complicated details instead of just actua...
- Thu Mar 05, 2009 10:51 pm
- Forum: General Programming
- Topic: Bounding box, silly issues help please!
- Replies: 1
- Views: 2283
Bounding box, silly issues help please!
I have a game world, with all entities being contained by a bounding box. This is working fine, i am in the process of updating my collision code. However im having issues with deciding if objects are colliding am i doing this right? If not where am i going wrong? I have object A and object B with x...
- Tue Jan 27, 2009 11:22 pm
- Forum: General Programming
- Topic: D3D Scaling having weird effects on bounding box....
- Replies: 1
- Views: 2342
D3D Scaling having weird effects on bounding box....
Currently im making a 3d world.... as i posted a week ago in http://forums.inside3d.com/viewtopic.php?t=1401 I now have the majority of my bounding box code sorted however i now need to scale objects... I have managed to do this just fine... however as a side effect of this it seems after scaling ev...
- Tue Jan 20, 2009 2:08 pm
- Forum: General Programming
- Topic: C++ Direct 3D bounding boxes! Need a lil help
- Replies: 3
- Views: 2918
- Tue Jan 20, 2009 12:19 pm
- Forum: General Programming
- Topic: C++ Direct 3D bounding boxes! Need a lil help
- Replies: 3
- Views: 2918
C++ Direct 3D bounding boxes! Need a lil help
Im currently creating a 3d world using direct x. I am working on collisions, I use the D3D command D3DXComputeBoundingBox() Then input all the vertices etc to calculate my bounding box, and put them into multiple D3DXVECTOR3 to hold all the values of the corners of my bounding box. I then simplify i...