Search found 5 matches

by boxrick
Fri Mar 13, 2009 9:18 am
Forum: General Programming
Topic: bounding boxes pt 2
Replies: 4
Views: 3104

bounding boxes pt 2

http://forums.inside3d.com/viewtopic.php?t=1470 In reference to the above thread. So once i have these colliding, i now wish to use an orientated bounding box as opposed to just the axis alined.... Everything i find on the internet seems to go into extremely complicated details instead of just actua...
by boxrick
Thu Mar 05, 2009 10:51 pm
Forum: General Programming
Topic: Bounding box, silly issues help please!
Replies: 1
Views: 2283

Bounding box, silly issues help please!

I have a game world, with all entities being contained by a bounding box. This is working fine, i am in the process of updating my collision code. However im having issues with deciding if objects are colliding am i doing this right? If not where am i going wrong? I have object A and object B with x...
by boxrick
Tue Jan 27, 2009 11:22 pm
Forum: General Programming
Topic: D3D Scaling having weird effects on bounding box....
Replies: 1
Views: 2342

D3D Scaling having weird effects on bounding box....

Currently im making a 3d world.... as i posted a week ago in http://forums.inside3d.com/viewtopic.php?t=1401 I now have the majority of my bounding box code sorted however i now need to scale objects... I have managed to do this just fine... however as a side effect of this it seems after scaling ev...
by boxrick
Tue Jan 20, 2009 2:08 pm
Forum: General Programming
Topic: C++ Direct 3D bounding boxes! Need a lil help
Replies: 3
Views: 2918

cheers for the reply, very much appreciated!
by boxrick
Tue Jan 20, 2009 12:19 pm
Forum: General Programming
Topic: C++ Direct 3D bounding boxes! Need a lil help
Replies: 3
Views: 2918

C++ Direct 3D bounding boxes! Need a lil help

Im currently creating a 3d world using direct x. I am working on collisions, I use the D3D command D3DXComputeBoundingBox() Then input all the vertices etc to calculate my bounding box, and put them into multiple D3DXVECTOR3 to hold all the values of the corners of my bounding box. I then simplify i...