Search found 20 matches
- Tue Aug 11, 2009 3:45 am
- Forum: General Discussion
- Topic: Prydon Map Test
- Replies: 21
- Views: 6137
- Sun Jul 26, 2009 11:49 pm
- Forum: Modeling
- Topic: monster models
- Replies: 15
- Views: 8542
- Fri Jul 24, 2009 4:21 pm
- Forum: General Discussion
- Topic: make darkplaces look as crappy as you can get it
- Replies: 28
- Views: 7828
- Wed Jul 22, 2009 8:58 pm
- Forum: Modeling
- Topic: Zylyx's New Quake player model thread
- Replies: 13
- Views: 5871
looks pretty badass man, what are u doin with the hair tho ? cuz the front view makes it looks like liberty spikes er sumthin goin from left 2 right on the middle of his head and the front is bald looking then the side picture makes it looks like regular liberty spikes er w.e going front 2 back with ...
- Sun Jul 19, 2009 1:21 am
- Forum: General Programming
- Topic: Qbasic ??
- Replies: 15
- Views: 9859
no i know it isnt very useful but i got the class so it would help me be able to understand coding and help me be able to pick up on a different coding languages...but my teacher told me that it wouldn't help =/...she recommended this other class i can take for coding called python ?..do you think ...
- Sat Jul 18, 2009 5:28 pm
- Forum: General Programming
- Topic: Qbasic ??
- Replies: 15
- Views: 9859
nice :D..i droped the class though because i asked my teacher if qbasic could be used in ANYWAY for coding in quake and she said no it wouldnt even help me begin 2 understand quakes coding language..so i laughed and told her 2 drop me from the class =/...gah...regrets >.<..but o well im slowly gona ...
- Fri Jul 17, 2009 4:38 am
- Forum: Mapping
- Topic: Temple of Frags
- Replies: 4
- Views: 3123
ya i wanted to add some lighting and visual lights ...but im not 2 skilled enough yet 2 do so and make it look good and i didnt want to ruin the map with bad lighting and what not =/ so i just left it without any..but that is definitely something i plan on working on with future maps. What do u mean ...
- Fri Jul 17, 2009 2:53 am
- Forum: Mapping
- Topic: Temple of Frags
- Replies: 4
- Views: 3123
Temple of Frags
Well this map is just basicly a deathmatch map for small amount of people...its the best map i have ever made so im pretty proud of it lol..but let me kno what yall think..heres 2 screenies but if yall want more 2 see it better n what not just lemme kno..thnx fer any comments er crits !! =D
http ...
http ...
- Mon Mar 23, 2009 1:00 am
- Forum: General Programming
- Topic: Qbasic ??
- Replies: 15
- Views: 9859
Qbasic ??
Well im taking Qbasic for 1 of my online schooling class's...so far ive only done 1 assignment so it seems a bit eh...but i was wondering if any of u know Qbasic and would mind helping me from time 2 time on it ? im interested in learning coding but i need sumthing 2 FORCE me 2learn it (heh ...
- Wed Jan 21, 2009 6:09 pm
- Forum: Modeling
- Topic: Some practise
- Replies: 17
- Views: 9202
- Sun Jan 18, 2009 6:20 pm
- Forum: Modeling
- Topic: Some practise
- Replies: 17
- Views: 9202
- Tue Jan 13, 2009 8:31 pm
- Forum: Modeling
- Topic: Some practise
- Replies: 17
- Views: 9202
Looks like your drawing polys over an image, when you extrude. Extrude so there are three segments, this way you can pull some polys from the middle segment to make the model less boxy ...
yea ive been trying 2 figure out how 2 make a model like that =/..i can kinda get it but i usually get stuck ...
yea ive been trying 2 figure out how 2 make a model like that =/..i can kinda get it but i usually get stuck ...
- Tue Jan 13, 2009 3:13 am
- Forum: Modeling
- Topic: Some practise
- Replies: 17
- Views: 9202
- Fri Jan 09, 2009 8:07 pm
- Forum: Modeling
- Topic: Some practise
- Replies: 17
- Views: 9202
