Search found 25 matches

by IceDagger
Thu Dec 17, 2015 2:25 pm
Forum: General Discussion
Topic: Custom Sounds?
Replies: 0
Views: 25024

Custom Sounds?

Hi everyone! It's been a while. I used to frequent this forum way back when I was still learning how to code. Nice to see that this community is still around after all this time! Anyway, is anyone here working on a project that needs sounds and/or music? I'm currently trying to pick up sound design ...
by IceDagger
Wed Dec 02, 2015 5:43 pm
Forum: General Discussion
Topic: Popular mods back in the day?
Replies: 14
Views: 13513

Re: Popular mods back in the day?

Team Fortress?
by IceDagger
Sat Mar 01, 2014 5:12 pm
Forum: Engine Programming
Topic: Cleanest GL fork?
Replies: 9
Views: 2451

Re: Cleanest GL fork?

Hi all, I'm looking around for a good starting point for a minimalist engine. I've been trying to get a hand on Tomaz's cleansrc, but my google-fu seems to be failing me. All I'm getting are old quakesrc.org links. :( Does anyone have a working link? Or failing that, would anyone recommend a simple ...
by IceDagger
Wed Aug 25, 2010 7:13 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 53155

Hello! :)

Just dropping in to say hi. Haven't been here in a while, but it's nice to see that this place is still running. How is everyone?
by IceDagger
Wed Aug 25, 2010 7:08 pm
Forum: QuakeC Programming
Topic: How to detect FOV value on QC?
Replies: 6
Views: 1397

alternatively, you could probably make some sort of server-side centerprint menu interface and ask the client to input his FOV settings, although that might look a bit messy and inconvenient. It would work regardless of the server and client, however.

Bah... I'm old school.
by IceDagger
Fri Jun 20, 2008 7:57 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 33799

Glacierbot should be making a reappearance soon, if time permits. Electro just hooked me up with an older copy of the source after I lost it in a hard disk crash last year. Thanks man! :D
by IceDagger
Thu Jun 19, 2008 4:51 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 33799

:shock: Quakepit staff reunion anyone? :)
by IceDagger
Wed Jun 18, 2008 12:23 am
Forum: Engine Programming
Topic: Load value from qc?
Replies: 2
Views: 1738

Hmm...

You could try creating a new cvar and registering it. You could then access it via quakec and just check its value in the engine.
by IceDagger
Tue Jun 17, 2008 3:56 pm
Forum: General Discussion
Topic: Improvements for the qc paste bin?
Replies: 8
Views: 2515

That sounds like a good idea. :)
by IceDagger
Tue Jun 17, 2008 2:07 pm
Forum: QuakeC Programming
Topic: Animation and weapon
Replies: 5
Views: 2155

The question is wether he has made new animation frames for his playermodel, or just the view weapon. He doesn't really need new player animation frames. He could slow the player frame sampling by using the same frame several times in a row, or he could just use running or standing animations for f...
by IceDagger
Mon Jun 16, 2008 5:46 pm
Forum: QuakeC Programming
Topic: Animation and weapon
Replies: 5
Views: 2155

Hmm... I'm guessing you're trying to extend the rocket weaponview model animation from 6 frames to 17 frames? If that's the case, then your use of the s_shot frame macro is wrong. Calling the s_shot1() function will run an animation string on the player model using the frame aliases you listed for v...
by IceDagger
Mon Jun 16, 2008 2:43 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 33799

not as often as yahoo. :)

MSN ID is:

glacierbot@hotmail.com

Yahoo ID is:
glacierbot
by IceDagger
Mon Jun 16, 2008 12:11 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 33799

Heh, I thought I'd pop in and see how the place was doing. I still remember perusing the tutorials page over 10 years ago when I was still learning how to code. :)

I learned a great deal from lurking in this forum. It's nice to see that it's still here and that many familiar faces are still around.
by IceDagger
Sun Jun 15, 2008 3:02 pm
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 33799

Hey, this account still works! Hi everyone! :)
by IceDagger
Thu Apr 27, 2006 9:32 am
Forum: QuakeC Programming
Topic: Flash Light -- Extremely tough question
Replies: 8
Views: 3588

Yeah, I've seen a flashlight tutorial somewhere that used that sprite model.