Search found 12 matches
- Tue Feb 10, 2009 2:40 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
independent water/lava/slime/tele alpha sliders I'd thought about something like that but it seems too fiddly. Some people will want full control over each, some will want just a single cvar for everything; I think the way I have it is a reasonable compromise. If I can think of another way I'll see ...
- Thu Feb 05, 2009 1:08 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
- Thu Jan 29, 2009 4:27 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
- Wed Jan 28, 2009 3:02 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
- Mon Jan 26, 2009 3:55 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
- Fri Jan 23, 2009 3:05 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
- Thu Jan 22, 2009 2:48 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
- Wed Jan 21, 2009 1:13 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
- Wed Jan 21, 2009 6:13 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
- Tue Dec 23, 2008 5:58 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
- Sun Dec 21, 2008 4:35 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
- Thu Dec 18, 2008 5:10 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79519
It's not quite finished in other words. The only major remaining item is to add in support for sky and water surfs on brush models, but nonetheless, they're rarely enough used, and not even in ID1 so far as I can tell, so here it is.
Actually, i use those in my own custom maps a lot, so i'd like ...
Actually, i use those in my own custom maps a lot, so i'd like ...