Search found 32 matches
- Sun Aug 02, 2009 8:10 am
- Forum: QuakeC Programming
- Topic: Problem with thunderwalker cloak rune and vweps
- Replies: 10
- Views: 2910
- Sun Jul 26, 2009 8:14 am
- Forum: QuakeC Programming
- Topic: Problem with thunderwalker cloak rune and vweps
- Replies: 10
- Views: 2910
- Sun Jul 26, 2009 4:16 am
- Forum: QuakeC Programming
- Topic: Problem with thunderwalker cloak rune and vweps
- Replies: 10
- Views: 2910
Doc wrote: I added the self.modelindex check to PlayerPostThink() maybe this one will work. http://img.photobucket.com/albums/v148/jebatzel/lastupdate.jpg Doc wrote: It looks like it's half working since it's removing the weapon model with the cloak rune. I wonder if now there is something messed u...
- Thu Jul 23, 2009 5:16 am
- Forum: Quake Events
- Topic: (July 25) TW Smackdown 14 (Boomstick Edition)
- Replies: 0
- Views: 6867
(July 25) TW Smackdown 14 (Boomstick Edition)
Time once again for the: Thunderwalker Smackdown Extravaganza XIV Saturday, July 25th 9:30 pm EST / 6:30 pm PST (Sunday, 12:30 am GMT-2(.br), 3:30 am CET, 5:30 am MSK) Here are the Top 5 maps: 1. twctf1 (The Cheat Complex) 2. xeno7 (Remix) 3. twctf9 (Critters) 4. q1ctf2 (Ice Caves) 5. ctf2m2 (The W...
- Thu Jul 23, 2009 5:05 am
- Forum: QuakeC Programming
- Topic: Problem with thunderwalker cloak rune and vweps
- Replies: 10
- Views: 2910
To really fix this we need to be able to control it from the server though. I added a couple calls to VWEPS_SetModel(); Doc wrote: one when your model is set to eyes.mdl and also when your model is changed back to player.mdl I doubt this will fix it but thought it was worth a try. http://img.photobu...
- Sun Jul 19, 2009 6:19 pm
- Forum: QuakeC Programming
- Topic: Problem with thunderwalker cloak rune and vweps
- Replies: 10
- Views: 2910
- Tue Jul 14, 2009 7:42 am
- Forum: QuakeC Programming
- Topic: Problem with thunderwalker cloak rune and vweps
- Replies: 10
- Views: 2910
Problem with thunderwalker cloak rune and vweps
With the addition of vweps to Thunderwalker 6 it has broken on of the 6 runes we use in the game. Cloak rune is like the ring of shadows except when the owner shots or is shot they are seen. vweps and ring of shadows work fine together, but with cloak rune the owner should become hidden (with eyes.m...
- Thu May 28, 2009 5:37 am
- Forum: Quake Events
- Topic: (May 30th) Thunderwalker Smackdown 12
- Replies: 0
- Views: 6541
(May 30th) Thunderwalker Smackdown 12
Time once again for the: Thunderwalker Smackdown Extravaganza XII Saturday, May 30th 9:30 pm EST / 6:30 pm PST (Sunday, 12:30 am GMT-2(.br), 3:30 am CET, 5:30 am MSK) Celebrating one year this month! [/color] New format this month - 30 minutes earlier - only 5 maps Here are the Top 5 maps: 1. twctf...
- Thu May 14, 2009 1:33 pm
- Forum: QuakeC Programming
- Topic: countdown in the center of the screen
- Replies: 1
- Views: 1083
countdown in the center of the screen
Anyone understand how this works? Okay I was looking through some old source code and came across this. It prints countdown in the center of the screen to everybody on the server. My question is how does this work? How do you get the word countdown from these numbers. WriteShort (MSG_ALL, 49930); //...
- Tue Apr 21, 2009 8:55 am
- Forum: Quake Events
- Topic: Thunderwalker Smackdown TWCTF 11
- Replies: 0
- Views: 6635
Thunderwalker Smackdown TWCTF 11
Thunderwalker Smackdown TWCTF 11 Thunderwalker Smackdown Extravaganza XI is a 3 hour event to happen on: Saturday, April 25th 10 pm EST / 7 pm PST / (Sunday, 1 am GMT-2(.br), 4 am CET, 6 am MSK) Official announcement and QuakeWorld.nu On a central US server in Texas {tx.telefrag.me:27504} (TW server...
- Tue Apr 21, 2009 8:52 am
- Forum: General Discussion
- Topic: Thunderwalker Revival Project has a brand new site
- Replies: 0
- Views: 2139
Thunderwalker Revival Project has a brand new site
Thunderwalker Revival Project has a brand new site with lots of cool stuff. Some of the highlights are: - Help section with commands, rules, and config info - Files for playing thunderwalker with a ton of 24-bit textures - CTF map section (view screenshots of 94 maps) - Videos from past Smackdown e...
- Tue Apr 07, 2009 4:04 pm
- Forum: General Discussion
- Topic: quakeworld overflowing
- Replies: 8
- Views: 2584
- Tue Apr 07, 2009 1:26 pm
- Forum: General Discussion
- Topic: quakeworld overflowing
- Replies: 8
- Views: 2584
- Sat Mar 28, 2009 4:32 am
- Forum: General Discussion
- Topic: quakeworld overflowing
- Replies: 8
- Views: 2584
Here is what it shows from client http://img.photobucket.com/albums/v148/jebatzel/ezquake305.jpg and from MVDSV server console Client BATMAN!]ZFA[ connected SZ_GetSpace: overflow: cur = 610, len = 946, max = 1450 BATMAN!]ZFA[ overflowed WARNING: reliable overflow for BATMAN!]ZFA[ Client BATMAN!]ZFA[...
- Fri Mar 27, 2009 12:03 am
- Forum: General Discussion
- Topic: quakeworld overflowing
- Replies: 8
- Views: 2584