Search found 32 matches

by Batman!]ZFA[
Sun Aug 02, 2009 8:10 am
Forum: QuakeC Programming
Topic: Problem with thunderwalker cloak rune and vweps
Replies: 10
Views: 2888

now we have it fixed server side as well: Doc wrote: I moved if (!stof(infokey(world, "vwep"))) return; from Precache_VWEP(); to VWEPS_SetModel(); I added this to VWEPS_SetModel(); if (self.model == "progs/eyes.mdl" && self.invisible_time != 0) { vw_model = 0; } And here...
by Batman!]ZFA[
Sun Jul 26, 2009 8:14 am
Forum: QuakeC Programming
Topic: Problem with thunderwalker cloak rune and vweps
Replies: 10
Views: 2888

Rook: your client update worked

This is server side, we are trying to change in the qwprogs.dat
by Batman!]ZFA[
Sun Jul 26, 2009 4:16 am
Forum: QuakeC Programming
Topic: Problem with thunderwalker cloak rune and vweps
Replies: 10
Views: 2888

Doc wrote: I added the self.modelindex check to PlayerPostThink() maybe this one will work. http://img.photobucket.com/albums/v148/jebatzel/lastupdate.jpg Doc wrote: It looks like it's half working since it's removing the weapon model with the cloak rune. I wonder if now there is something messed u...
by Batman!]ZFA[
Thu Jul 23, 2009 5:16 am
Forum: Quake Events
Topic: (July 25) TW Smackdown 14 (Boomstick Edition)
Replies: 0
Views: 5913

(July 25) TW Smackdown 14 (Boomstick Edition)

Time once again for the: Thunderwalker Smackdown Extravaganza XIV Saturday, July 25th 9:30 pm EST / 6:30 pm PST (Sunday, 12:30 am GMT-2(.br), 3:30 am CET, 5:30 am MSK) Here are the Top 5 maps: 1. twctf1 (The Cheat Complex) 2. xeno7 (Remix) 3. twctf9 (Critters) 4. q1ctf2 (Ice Caves) 5. ctf2m2 (The W...
by Batman!]ZFA[
Thu Jul 23, 2009 5:05 am
Forum: QuakeC Programming
Topic: Problem with thunderwalker cloak rune and vweps
Replies: 10
Views: 2888

To really fix this we need to be able to control it from the server though. I added a couple calls to VWEPS_SetModel(); Doc wrote: one when your model is set to eyes.mdl and also when your model is changed back to player.mdl I doubt this will fix it but thought it was worth a try. http://img.photobu...
by Batman!]ZFA[
Tue Jul 14, 2009 7:42 am
Forum: QuakeC Programming
Topic: Problem with thunderwalker cloak rune and vweps
Replies: 10
Views: 2888

Problem with thunderwalker cloak rune and vweps

With the addition of vweps to Thunderwalker 6 it has broken on of the 6 runes we use in the game. Cloak rune is like the ring of shadows except when the owner shots or is shot they are seen. vweps and ring of shadows work fine together, but with cloak rune the owner should become hidden (with eyes.m...
by Batman!]ZFA[
Thu May 28, 2009 5:37 am
Forum: Quake Events
Topic: (May 30th) Thunderwalker Smackdown 12
Replies: 0
Views: 5533

(May 30th) Thunderwalker Smackdown 12

Time once again for the: Thunderwalker Smackdown Extravaganza XII Saturday, May 30th 9:30 pm EST / 6:30 pm PST (Sunday, 12:30 am GMT-2(.br), 3:30 am CET, 5:30 am MSK) Celebrating one year this month! [/color] New format this month - 30 minutes earlier - only 5 maps Here are the Top 5 maps: 1. twctf...
by Batman!]ZFA[
Thu May 14, 2009 1:33 pm
Forum: QuakeC Programming
Topic: countdown in the center of the screen
Replies: 1
Views: 1079

countdown in the center of the screen

Anyone understand how this works? Okay I was looking through some old source code and came across this. It prints countdown in the center of the screen to everybody on the server. My question is how does this work? How do you get the word countdown from these numbers. WriteShort (MSG_ALL, 49930); //...
by Batman!]ZFA[
Tue Apr 21, 2009 8:55 am
Forum: Quake Events
Topic: Thunderwalker Smackdown TWCTF 11
Replies: 0
Views: 5649

Thunderwalker Smackdown TWCTF 11

Thunderwalker Smackdown TWCTF 11 Thunderwalker Smackdown Extravaganza XI is a 3 hour event to happen on: Saturday, April 25th 10 pm EST / 7 pm PST / (Sunday, 1 am GMT-2(.br), 4 am CET, 6 am MSK) Official announcement and QuakeWorld.nu On a central US server in Texas {tx.telefrag.me:27504} (TW server...
by Batman!]ZFA[
Tue Apr 21, 2009 8:52 am
Forum: General Discussion
Topic: Thunderwalker Revival Project has a brand new site
Replies: 0
Views: 2080

Thunderwalker Revival Project has a brand new site

Thunderwalker Revival Project has a brand new site with lots of cool stuff. Some of the highlights are: - Help section with commands, rules, and config info - Files for playing thunderwalker with a ton of 24-bit textures - CTF map section (view screenshots of 94 maps) - Videos from past Smackdown e...
by Batman!]ZFA[
Tue Apr 07, 2009 4:04 pm
Forum: General Discussion
Topic: quakeworld overflowing
Replies: 8
Views: 2559

Were are using MVDSV 0.28 version

maybe should try newer version.
by Batman!]ZFA[
Tue Apr 07, 2009 1:26 pm
Forum: General Discussion
Topic: quakeworld overflowing
Replies: 8
Views: 2559

anyone have any suggestions?

only seem to overflow with ezquake and not fteqw
by Batman!]ZFA[
Sat Mar 28, 2009 4:32 am
Forum: General Discussion
Topic: quakeworld overflowing
Replies: 8
Views: 2559

Here is what it shows from client http://img.photobucket.com/albums/v148/jebatzel/ezquake305.jpg and from MVDSV server console Client BATMAN!]ZFA[ connected SZ_GetSpace: overflow: cur = 610, len = 946, max = 1450 BATMAN!]ZFA[ overflowed WARNING: reliable overflow for BATMAN!]ZFA[ Client BATMAN!]ZFA[...
by Batman!]ZFA[
Fri Mar 27, 2009 12:03 am
Forum: General Discussion
Topic: quakeworld overflowing
Replies: 8
Views: 2559

does it matter what rate the player connecting to server is using?

because we have that reset once they join server to 10000