Great work man, glad to see you got it all working! I must say I quite like your models, in some strange out of place fashion.
Anyhow, something you might want to try out, is to export them as md3 models, I think Blender has complete support for those nowadays. With md3 you get smoother animations ...
Search found 6 matches
- Thu Nov 06, 2008 9:09 am
- Forum: Modeling
- Topic: Need some help importing models into Quake 1
- Replies: 15
- Views: 9125
- Wed Nov 05, 2008 10:39 am
- Forum: Modeling
- Topic: Need some help importing models into Quake 1
- Replies: 15
- Views: 9125
leetsauce, you are the MAN
E: Fixed up a bit and youtubed. http://www.youtube.com/watch?v=colQlTNjetk
E: Fixed up a bit and youtubed. http://www.youtube.com/watch?v=colQlTNjetk
- Wed Nov 05, 2008 9:58 am
- Forum: Modeling
- Topic: Need some help importing models into Quake 1
- Replies: 15
- Views: 9125
- Wed Nov 05, 2008 6:36 am
- Forum: Modeling
- Topic: Need some help importing models into Quake 1
- Replies: 15
- Views: 9125
- Wed Nov 05, 2008 2:17 am
- Forum: Modeling
- Topic: Need some help importing models into Quake 1
- Replies: 15
- Views: 9125
- Tue Nov 04, 2008 8:07 am
- Forum: Modeling
- Topic: Need some help importing models into Quake 1
- Replies: 15
- Views: 9125
Need some help importing models into Quake 1
Sup guys, new to the forums, looking for help.
Okay. So far I've managed to extract an MDL from Blender, fully animated and everything.
This is the current model:
http://i10.photobucket.com/albums/a142/KamunouHyena/ughm6dagaingod_wireframe.png
http://i10.photobucket.com/albums/a142/KamunouHyena ...
Okay. So far I've managed to extract an MDL from Blender, fully animated and everything.
This is the current model:
http://i10.photobucket.com/albums/a142/KamunouHyena/ughm6dagaingod_wireframe.png
http://i10.photobucket.com/albums/a142/KamunouHyena ...