Search found 621 matches

by Downsider
Sat May 11, 2013 9:40 pm
Forum: Engine Programming
Topic: WinQuake without SciTech MGL (now with added DirectDraw)
Replies: 47
Views: 18497

Re: WinQuake without SciTech MGL (now with added DirectDraw)

Is there any documentation for SciTech MGL somewhere? I'm interested in what the API looks like, just for fun!
by Downsider
Sun Jun 26, 2011 1:47 am
Forum: Engine Programming
Topic: 215408125b915670efdb83feb586faed
Replies: 1
Views: 1398

I think something bad is happening to the for76b9257c673c9e071ec36c96ad74ad8a
by Downsider
Fri May 06, 2011 11:44 pm
Forum: General Discussion
Topic: Quake C and Open GL
Replies: 6
Views: 2318

Quake-C is serverside. There are functions like this for CSQC, though.
by Downsider
Thu May 05, 2011 10:59 pm
Forum: Mapping
Topic: Making map with Google Sketch Up. Anyone?
Replies: 1
Views: 1911

That video pretty clearly illustrates that it was only used for conceptualization. It's not very efficient to use a tool like that for realtime games.
by Downsider
Fri Apr 29, 2011 2:21 am
Forum: Engine Programming
Topic: Any quake mod that supports Back face culling?
Replies: 4
Views: 1827

Backface culling is "implemented" by flicking a switch on the GPU.
by Downsider
Wed Apr 20, 2011 4:09 am
Forum: General Discussion
Topic: Psp. Hated and loved
Replies: 14
Views: 4154

It's not illegal, at least in the US. Oh really? Have fun with that DMCA. Encouraging the protection broken just to run unlicensed software isn't my cup of tea. Failing to see how running legal homebrew-made apps has anything to do with breaking copyright laws, but if you can explain it to me then ...
by Downsider
Sat Apr 16, 2011 5:10 pm
Forum: General Discussion
Topic: Psp. Hated and loved
Replies: 14
Views: 4154

leileilol wrote:It isn't legal to begin with since you must violate very much for any homebrew PSP stuff, so it's an automatic HELL NO from me
It's not illegal, at least in the US.
by Downsider
Sat Apr 16, 2011 12:11 am
Forum: QuakeC Programming
Topic: QuakeC BNF
Replies: 6
Views: 1917

? First Google result..

http://en.m.wikipedia.org/wiki/Backus–Naur_Form

That what you're on about?
by Downsider
Sat Apr 16, 2011 12:09 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5022387

No we didn't get paid, I'm attending a game-dev school and managed to get a spot on the team making this together with another classmate, meanwhile the rest of the class did level design theory, so yay! Downsider: I was one of the level designers (did some scripting too), we were 5 level designers,...
by Downsider
Wed Apr 13, 2011 11:42 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5022387

I feel bad for not doing any Quake stuff anymore, but I still feel like this is my home so I want to show off stuff I've been working on to you guys although it's not Quake related. Quake is still in my heart though, and we had another previous Quake mapper on this as well, so it kind of counts? :D...
by Downsider
Fri Apr 08, 2011 7:12 pm
Forum: General Discussion
Topic: earthQUAKE level re-build (18 screenshots)
Replies: 16
Views: 5323

Looking good. "The Gate" is a little non-impressive, though. Might want to throw some more lights on it or sprites or something.
by Downsider
Thu Apr 07, 2011 10:10 pm
Forum: Programming Tutorials
Topic: LUA for the HUD?
Replies: 5
Views: 3508

I added Lua to my own un-Quake-related engine the other day, it's not hard to bind functions and pass variables through the stack, actually quite easy.
by Downsider
Thu Apr 07, 2011 11:19 am
Forum: Programming Tutorials
Topic: LUA for the HUD?
Replies: 5
Views: 3508

LUA for the HUD?

Why are people so scared of additional dependencies? :?

LUA's light-weight and portable..
by Downsider
Sat Apr 02, 2011 3:15 am
Forum: Mapping
Topic: Demos?
Replies: 7
Views: 3574

Hide the viewmodel in QC when recording the demo?
by Downsider
Thu Mar 31, 2011 1:16 am
Forum: General Discussion
Topic: Quake 3 in Flash (Molehill)
Replies: 0
Views: 2642

Quake 3 in Flash (Molehill)

http://q3fl.impulse12.com/

Quake 3 ported to Flash using GPU access powered by the Molehill API in the Flash 11 "Incubator" alpha.

Awesome! Who's up for a GLQuake port?