Search found 31 matches

by pitchatan
Sun Dec 23, 2018 12:08 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6024904

Re: What are you working on?

Not been doing a whole lot as of late, but here is some stuff i worked on over the year, all made with FTE. Buffer,Interpolation demo/showcase https://www.youtube.com/watch?v=2n88blvCLmY Made to demonstrate the effects of client/server side interpolation and buffers, as well as how various velocitie...
by pitchatan
Wed Apr 11, 2018 5:43 pm
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 54274

Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

quantify "lots of entities" :biggrin: & I'm not aware of any FTE QCVM bottleneck Somewhere around 500-1000 entities will start to show some significant performance loss from performing collision alone, this is purely down to the single threaded nature of the QCVM. On top of that the r...
by pitchatan
Wed Apr 11, 2018 2:43 pm
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 54274

Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE

A bit curious of how well all this performs with lots of entities around.

FTE renderer can handle a lot of things on screen at any given time, but is incredibly limited by the QC VM, so i am curious of just how much you have managed to get away with.
by pitchatan
Wed Apr 11, 2018 2:25 pm
Forum: General Discussion
Topic: QUIP - a community project?
Replies: 9
Views: 8331

Re: QUIP - a community project?

Yeah, Doom 3 is weird when it comes to creating videos. One has to make the demo (easy of course), use the command "avidemo" which one would think makes an avi, but nope, it creates a bunch of tga images and a wav file which takes forever at higher resolutions, and then use a program that...
by pitchatan
Sun Dec 10, 2017 9:09 pm
Forum: QuakeC Programming
Topic: FTEQCC for Ubuntu
Replies: 4
Views: 4612

Re: FTEQCC for Ubuntu

Max_Salivan wrote:Where i can get fteqcc for ubuntu?
last version on packages.ubuntu is 3343
FTEQCC works fairly well using wine, or it did last time i had linux installed. ;o
by pitchatan
Fri Nov 17, 2017 11:11 pm
Forum: CSQC Programming
Topic: CSQC and multiplayer mvds
Replies: 3
Views: 4519

Re: CSQC and multiplayer mvds

Full informatio and proper stat tracking can only be done by recording the demo server side with normal quake/quakeworld progs. Reason why client recording is not enough is simpy because of the engine sorting/filtering players on PVS, as well as not sending "confidential" fields like healt...
by pitchatan
Tue Oct 10, 2017 1:12 pm
Forum: CSQC Programming
Topic: transition - time in menu.dat
Replies: 3
Views: 4032

Re: transition - time in menu.dat

Haven't used menu.dat in ages, but if frametime does not exist you can create something similar yourself. float frametimmenu; // define our float m_draw(vector screensize) { local float frametimemenu2; if(!frametimemenu) { frametimemenu = time; // if none value, set time. } else { frametimemenu2 = t...
by pitchatan
Sun Sep 17, 2017 10:57 am
Forum: CSQC Programming
Topic: FTE + WEB browsing = libCEF or Berkelium
Replies: 29
Views: 18311

Re: FTE + WEB browsing = libCEF or Berkelium

As you can see, I used gecko_keyevent() both in CSQC_InputEvent and CSQC_UpdateView() but it doesn't work anyway. Instead, when old code (the one using the shader with videomap syntax, instead of gecko_navigate()), when I hover mouse on slider, it changes slightly brightness, so it means it interce...
by pitchatan
Sat Sep 16, 2017 3:53 pm
Forum: CSQC Programming
Topic: FTE + WEB browsing = libCEF or Berkelium
Replies: 29
Views: 18311

Re: FTE + WEB browsing = libCEF or Berkelium

nah, it doesn't work, already tried with Spike some day ago. Plus Spike said that gecko_keyevent() return value probably is not even set gecko_keyevent's return value isn't useful. don't bother with it (apparently fte doesn't even set it. hurrah for undefined values). But thanks anyway pitchatan, I...
by pitchatan
Sat Sep 16, 2017 12:55 pm
Forum: CSQC Programming
Topic: FTE + WEB browsing = libCEF or Berkelium
Replies: 29
Views: 18311

Re: FTE + WEB browsing = libCEF or Berkelium

Thanks a lot pitchatan! Very interesting the idea of using cvars! Unfortunately it doesn't work for me! :biggrin: I mean, did it work for you the example you posted? If you put that html file as a shader on a wall or paint it on screen via drawpic() in csqc, can you click on slider or get cvar valu...
by pitchatan
Sat Sep 16, 2017 1:05 am
Forum: CSQC Programming
Topic: FTE + WEB browsing = libCEF or Berkelium
Replies: 29
Views: 18311

Re: FTE + WEB browsing = libCEF or Berkelium

how to pass a var from csqc to browser and back that would be really appreciated! :biggrin: Took a quick look through the engine sources and can shed some further light on this. Right now you can't pass engine variables, but you can pass cvar variables (both ways) as well as get a summary of server...
by pitchatan
Thu Sep 14, 2017 10:15 pm
Forum: CSQC Programming
Topic: FTE + WEB browsing = libCEF or Berkelium
Replies: 29
Views: 18311

Re: FTE + WEB browsing = libCEF or Berkelium

how to pass a var from csqc to browser and back that would be really appreciated! :biggrin: You pass variables through calling the javascript function in cef and passing a string. float our_unique_variable = 1234; string java = strcat("javascript:","var foo =", ftos(our_unique_v...
by pitchatan
Thu Sep 14, 2017 6:12 pm
Forum: CSQC Programming
Topic: FTE + WEB browsing = libCEF or Berkelium
Replies: 29
Views: 18311

Re: FTE + WEB browsing = libCEF or Berkelium

Ok, little step forward. For those who want to know how to do this: I did create an 'fte' scheme, so fte://data/* reads files from quake's filesystem, fte://ssqc/* fte://csqc/* fte://menu/* will invoke the Cef_GeneratePage qc function to generate page requests (make requests to your qc if you feel ...
by pitchatan
Mon Jul 28, 2014 10:24 am
Forum: CSQC Programming
Topic: rotate an image
Replies: 7
Views: 5562

Re: rotate an image

Wouldnt a shader using tcMod rotate work in fte?
by pitchatan
Wed Jun 04, 2014 12:52 pm
Forum: QuakeC Programming
Topic: detecting/calculating mouse yaw movement?
Replies: 11
Views: 3487

Re: detecting/calculating mouse yaw movement?

just add this at the end of defs.qc: .vector oldv_forward; Thanks, silly me.. compiler said everything that needed to be said. >_< Now, i have tried and tinkered with dir = v_right*self.oldv_forward; self.oldv_forward = v_forward; But seemingly only returns -2 i am currently using it in the airborn...