Search found 31 matches
- Sun Dec 23, 2018 12:08 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6081460
Re: What are you working on?
Not been doing a whole lot as of late, but here is some stuff i worked on over the year, all made with FTE. Buffer,Interpolation demo/showcase https://www.youtube.com/watch?v=2n88blvCLmY Made to demonstrate the effects of client/server side interpolation and buffers, as well as how various velocitie...
- Wed Apr 11, 2018 5:43 pm
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 55530
Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE
quantify "lots of entities" :biggrin: & I'm not aware of any FTE QCVM bottleneck Somewhere around 500-1000 entities will start to show some significant performance loss from performing collision alone, this is purely down to the single threaded nature of the QCVM. On top of that the r...
- Wed Apr 11, 2018 2:43 pm
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 55530
Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE
A bit curious of how well all this performs with lots of entities around.
FTE renderer can handle a lot of things on screen at any given time, but is incredibly limited by the QC VM, so i am curious of just how much you have managed to get away with.
FTE renderer can handle a lot of things on screen at any given time, but is incredibly limited by the QC VM, so i am curious of just how much you have managed to get away with.
- Wed Apr 11, 2018 2:25 pm
- Forum: General Discussion
- Topic: QUIP - a community project?
- Replies: 9
- Views: 8611
Re: QUIP - a community project?
Yeah, Doom 3 is weird when it comes to creating videos. One has to make the demo (easy of course), use the command "avidemo" which one would think makes an avi, but nope, it creates a bunch of tga images and a wav file which takes forever at higher resolutions, and then use a program that...
- Sun Dec 10, 2017 9:09 pm
- Forum: QuakeC Programming
- Topic: FTEQCC for Ubuntu
- Replies: 4
- Views: 4804
Re: FTEQCC for Ubuntu
FTEQCC works fairly well using wine, or it did last time i had linux installed. ;oMax_Salivan wrote:Where i can get fteqcc for ubuntu?
last version on packages.ubuntu is 3343
- Fri Nov 17, 2017 11:11 pm
- Forum: CSQC Programming
- Topic: CSQC and multiplayer mvds
- Replies: 3
- Views: 4780
Re: CSQC and multiplayer mvds
Full informatio and proper stat tracking can only be done by recording the demo server side with normal quake/quakeworld progs. Reason why client recording is not enough is simpy because of the engine sorting/filtering players on PVS, as well as not sending "confidential" fields like healt...
- Tue Oct 10, 2017 1:12 pm
- Forum: CSQC Programming
- Topic: transition - time in menu.dat
- Replies: 3
- Views: 4196
Re: transition - time in menu.dat
Haven't used menu.dat in ages, but if frametime does not exist you can create something similar yourself. float frametimmenu; // define our float m_draw(vector screensize) { local float frametimemenu2; if(!frametimemenu) { frametimemenu = time; // if none value, set time. } else { frametimemenu2 = t...
- Sun Sep 17, 2017 10:57 am
- Forum: CSQC Programming
- Topic: FTE + WEB browsing = libCEF or Berkelium
- Replies: 29
- Views: 18770
Re: FTE + WEB browsing = libCEF or Berkelium
As you can see, I used gecko_keyevent() both in CSQC_InputEvent and CSQC_UpdateView() but it doesn't work anyway. Instead, when old code (the one using the shader with videomap syntax, instead of gecko_navigate()), when I hover mouse on slider, it changes slightly brightness, so it means it interce...
- Sat Sep 16, 2017 3:53 pm
- Forum: CSQC Programming
- Topic: FTE + WEB browsing = libCEF or Berkelium
- Replies: 29
- Views: 18770
Re: FTE + WEB browsing = libCEF or Berkelium
nah, it doesn't work, already tried with Spike some day ago. Plus Spike said that gecko_keyevent() return value probably is not even set gecko_keyevent's return value isn't useful. don't bother with it (apparently fte doesn't even set it. hurrah for undefined values). But thanks anyway pitchatan, I...
- Sat Sep 16, 2017 12:55 pm
- Forum: CSQC Programming
- Topic: FTE + WEB browsing = libCEF or Berkelium
- Replies: 29
- Views: 18770
Re: FTE + WEB browsing = libCEF or Berkelium
Thanks a lot pitchatan! Very interesting the idea of using cvars! Unfortunately it doesn't work for me! :biggrin: I mean, did it work for you the example you posted? If you put that html file as a shader on a wall or paint it on screen via drawpic() in csqc, can you click on slider or get cvar valu...
- Sat Sep 16, 2017 1:05 am
- Forum: CSQC Programming
- Topic: FTE + WEB browsing = libCEF or Berkelium
- Replies: 29
- Views: 18770
Re: FTE + WEB browsing = libCEF or Berkelium
how to pass a var from csqc to browser and back that would be really appreciated! :biggrin: Took a quick look through the engine sources and can shed some further light on this. Right now you can't pass engine variables, but you can pass cvar variables (both ways) as well as get a summary of server...
- Thu Sep 14, 2017 10:15 pm
- Forum: CSQC Programming
- Topic: FTE + WEB browsing = libCEF or Berkelium
- Replies: 29
- Views: 18770
Re: FTE + WEB browsing = libCEF or Berkelium
how to pass a var from csqc to browser and back that would be really appreciated! :biggrin: You pass variables through calling the javascript function in cef and passing a string. float our_unique_variable = 1234; string java = strcat("javascript:","var foo =", ftos(our_unique_v...
- Thu Sep 14, 2017 6:12 pm
- Forum: CSQC Programming
- Topic: FTE + WEB browsing = libCEF or Berkelium
- Replies: 29
- Views: 18770
Re: FTE + WEB browsing = libCEF or Berkelium
Ok, little step forward. For those who want to know how to do this: I did create an 'fte' scheme, so fte://data/* reads files from quake's filesystem, fte://ssqc/* fte://csqc/* fte://menu/* will invoke the Cef_GeneratePage qc function to generate page requests (make requests to your qc if you feel ...
- Mon Jul 28, 2014 10:24 am
- Forum: CSQC Programming
- Topic: rotate an image
- Replies: 7
- Views: 5729
Re: rotate an image
Wouldnt a shader using tcMod rotate work in fte?
- Wed Jun 04, 2014 12:52 pm
- Forum: QuakeC Programming
- Topic: detecting/calculating mouse yaw movement?
- Replies: 11
- Views: 3498
Re: detecting/calculating mouse yaw movement?
just add this at the end of defs.qc: .vector oldv_forward; Thanks, silly me.. compiler said everything that needed to be said. >_< Now, i have tried and tinkered with dir = v_right*self.oldv_forward; self.oldv_forward = v_forward; But seemingly only returns -2 i am currently using it in the airborn...