Well, it seems I lost a revision since some of the world fenced polys do cause minor HOMs in a couple of places.
These are ones that I fixed, but they crept back in somehow.
The reason not to make them func_wall was the flickering entity bug, which also affects a few brushmodels still - like the ...
Search found 64 matches
- Mon Sep 15, 2014 11:44 am
- Forum: General Discussion
- Topic: R U B I C O N R U M B L E P A C K
- Replies: 23
- Views: 15394
- Sun Sep 14, 2014 3:29 am
- Forum: General Discussion
- Topic: R U B I C O N R U M B L E P A C K
- Replies: 23
- Views: 15394
Re: R U B I C O N R U M B L E P A C K
Hi, long time no see!
A N D Y E S I T I S
A N D Y E S I T I S
- Sat Sep 13, 2014 11:43 pm
- Forum: General Discussion
- Topic: R U B I C O N R U M B L E P A C K
- Replies: 23
- Views: 15394
R U B I C O N R U M B L E P A C K
After months of work, it's ready. Here's a link:
https://www.dropbox.com/s/7e5ved7dc0f5m0v/rrp.zip?dl=0
It's a SP pack featuring five maps (three are massive BSP2 monstrosities) by myself, MFX and Hrimfaxi.
Its based of Rubicon2 and features a grab bag of new features and enemies.
We'll be ...
https://www.dropbox.com/s/7e5ved7dc0f5m0v/rrp.zip?dl=0
It's a SP pack featuring five maps (three are massive BSP2 monstrosities) by myself, MFX and Hrimfaxi.
Its based of Rubicon2 and features a grab bag of new features and enemies.
We'll be ...
- Sun Mar 25, 2012 3:47 pm
- Forum: Modeling
- Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
- Replies: 17
- Views: 15958
Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Huh, I thought BMP was a universal 'flat' format. Ah well, thanks a lot for the help, and the updated version 
And yeah, the orientation I was post-fixing in Qme.
The possibilities just exploded - genuine UV control in Quake (!!!)
Thanks again.
And yeah, the orientation I was post-fixing in Qme.
The possibilities just exploded - genuine UV control in Quake (!!!)
Thanks again.
- Sat Mar 24, 2012 4:11 pm
- Forum: Modeling
- Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
- Replies: 17
- Views: 15958
Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Ok, I'm at a loss - the data viewer shows the name, and even if I add the file extension. So either I'm using the wrong export options or the wrong exporter.
Here's the bmp, exported FBX and source max file:
http://www.4shared.com/zip/uNHD-5tm/file.html
It's wip, so the textures won't line up ...
Here's the bmp, exported FBX and source max file:
http://www.4shared.com/zip/uNHD-5tm/file.html
It's wip, so the textures won't line up ...
- Sat Mar 24, 2012 3:08 pm
- Forum: Modeling
- Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
- Replies: 17
- Views: 15958
Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
I did, by PM on this forum, but maybe something went wrong.
I've been exporting without textures and then using Qme to generate the shitty old Quake mapping, will confirm that the path is correct, although everything is in the same folder already.
Will investigate some more before sending an ...
I've been exporting without textures and then using Qme to generate the shitty old Quake mapping, will confirm that the path is correct, although everything is in the same folder already.
Will investigate some more before sending an ...
- Wed Feb 01, 2012 11:56 am
- Forum: Modeling
- Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
- Replies: 17
- Views: 15958
Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
2010 - I'll send it over. 
- Tue Jan 31, 2012 8:41 pm
- Forum: Modeling
- Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
- Replies: 17
- Views: 15958
Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Been back and forth across the model - just can't find what the issue is.
Channel, texture application, UV channel - everything seems right.
- Tue Jan 31, 2012 7:22 pm
- Forum: Modeling
- Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
- Replies: 17
- Views: 15958
Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Yeah I can give that a try - its about time we started with the full port over.
- Tue Jan 31, 2012 5:48 pm
- Forum: Modeling
- Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
- Replies: 17
- Views: 15958
Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Well OpenCollada fails with the exact same problem - no UVs or texture loading into Noesis, so I doubt md3 will give a result - there must be something wrong in how the UVs are applied, or the texture itself.
I'll probably give md3 a try when I get back to this in any case.
I'll probably give md3 a try when I get back to this in any case.
- Sun Jan 29, 2012 8:24 pm
- Forum: Modeling
- Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
- Replies: 17
- Views: 15958
Re: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Yeah, I've come across that before with a previous pipeline experiment - 3dsMax -> Quick3D -> Qme. That flipped the normals and the UVs.
As shitty as that sounds, it wasn't the worst. Manually exporting 200 frames (one at a time) from max via .3ds to Qme was.
EDIT:
Ok, it's got to be something ...
As shitty as that sounds, it wasn't the worst. Manually exporting 200 frames (one at a time) from max via .3ds to Qme was.
EDIT:
Ok, it's got to be something ...
- Sun Jan 29, 2012 6:40 pm
- Forum: Modeling
- Topic: 3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
- Replies: 17
- Views: 15958
3dsMax -> FBX -> Noesis -> Quake (where did my UVs go?))
Hello, I'm having a ton of problems getting the UV's to export correctly from a mesh.
Basically it creates corrupt UVs with a size of 0 0 - so it doesn't matter what texture I apply, it comes out as a flat colour.
I've searched around and checked all the suggested fixes - community stuff being a ...
Basically it creates corrupt UVs with a size of 0 0 - so it doesn't matter what texture I apply, it comes out as a flat colour.
I've searched around and checked all the suggested fixes - community stuff being a ...
- Sun Jul 03, 2011 7:05 pm
- Forum: Mapping
- Topic: RMQ: Here are two speedmaps
- Replies: 0
- Views: 2959
RMQ: Here are two speedmaps
With a cut down version of the mod intended for ease of use only. It does not include source or mapping materials - send an email if you want those.
Demo3 is in the works, just delayed by technical issues and RL.
http://rickyt23.com/files/RMQSpeedmapDemo2011.zip
Demo3 is in the works, just delayed by technical issues and RL.
http://rickyt23.com/files/RMQSpeedmapDemo2011.zip
- Thu Dec 30, 2010 1:51 am
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 56934
- Thu Dec 30, 2010 1:40 am
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 56934