Search found 1116 matches

by r00k
Sat Nov 09, 2019 10:45 pm
Forum: General Discussion
Topic: win10 1903 problems
Replies: 6
Views: 7653

Re: win10 1903 problems

iirc when i set pnp monitor, it forces a 60hz refresh rate. if i specifically choose the monitor/display port then i can use the full 144hz

i’ll have to double check. then again im not using 1903but an earier version 18xx
by r00k
Thu Nov 29, 2018 5:28 am
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 16053

Re: retiring

You should write more; the boundaries of the mind exponentially exceed the confines of our existence.
by r00k
Thu Nov 29, 2018 5:23 am
Forum: General Discussion
Topic: 3D Realms Plans QUAKE-Engine Shooter
Replies: 17
Views: 17645

Re: 3D Realms Plans QUAKE-Engine Shooter

i saw the same stains on the wall in the bathroom; but want to see this come out into something really cool. If sock is involved he might be bound to a contractual shhtfu thingy.
so im sure in his uber secret lab he is making something awesome; in the spirit of quakeness
:shock:
by r00k
Fri Jan 19, 2018 3:45 am
Forum: General Discussion
Topic: Tourism mod for Quake
Replies: 8
Views: 8401

Re: Tourism mod for Quake

junk just someone trying to give tribute but forgot to light the torch , sad.
by r00k
Thu Jan 18, 2018 7:49 pm
Forum: General Discussion
Topic: Tourism mod for Quake
Replies: 8
Views: 8401

Re: Tourism mod for Quake

how is this any different than just typing
sv_freezenonclients 1 in console? or even the notarget(or whatever the command is)?
by r00k
Wed Jul 19, 2017 12:55 am
Forum: Engine Programming
Topic: Max_mode_list
Replies: 4
Views: 4913

Re: Max_mode_list

it's something in vid_init pressing f11 (trace-into) anytime i pressed it would traverse quickly but once it hit vid_init_FULLDB it took awhile. I dont have shaders enabled but that's how long it feels like; as if its compiling shaders before the black screen then menu shows up. edit: wonder if it's...
by r00k
Tue Jul 18, 2017 7:14 pm
Forum: Engine Programming
Topic: Max_mode_list
Replies: 4
Views: 4913

Max_mode_list

I'm trying to find the correct value for MAX_MODE_LIST (i think thats the variable) for vid_init. Quake defaults to 30, but I had upped that value in the past to allow more refresh rates for each resolution. A few players now have 4k monitors and I wanted to increase the modes to allow for higher re...
by r00k
Tue Jul 18, 2017 12:07 am
Forum: Engine Programming
Topic: Alloc Block error
Replies: 8
Views: 8760

Re: Alloc Block error

Either way watch out for "the lightmap texture data needs to be kept in main memory so texsubimage can update properly" - that should go to hunk allocated memory (and increase your default heapsize). Ah so put it on the hunk so it gets cleared after map loads? Ya I kicked up the MAX_LIGHT...
by r00k
Thu Jul 13, 2017 11:57 pm
Forum: Engine Programming
Topic: Alloc Block error
Replies: 8
Views: 8760

Re: Alloc Block error

Thanks for your reply, I'll give it shot !
by r00k
Thu Jul 13, 2017 8:43 pm
Forum: Engine Programming
Topic: Alloc Block error
Replies: 8
Views: 8760

Alloc Block error

I'm getting an alloc block error related to loading lightmaps for a specific AD map, foggy mountain or whatever. But if I simply comment out the Host_Error "Alloc Block..." the map loads fine. Should I just make lightmap allocation dynamic or increase the number of lightmaps which is curre...
by r00k
Thu May 19, 2016 5:00 am
Forum: General Discussion
Topic: an idea
Replies: 1
Views: 3861

an idea

On the way home tonight, I was thinking about all these new games with their massive mapping capabilities.. Game studios simply make an open world sandbox mmo; why not? Yet, I'm thinking, what about a quake-earth. Where everyone connects to the server, at say the north pole, then ventures in a direc...
by r00k
Thu May 19, 2016 3:49 am
Forum: General Discussion
Topic: FPS game. Need input.
Replies: 17
Views: 16044

Re: FPS game. Need input.

The UE4 engine would be easier to manage for tools and modern artists, etc i think. Plus if you plan on starting small and migrating to a huge title Quake isnt gonna be on the hit parade for people to flock to help your project. ? do you need to tweak the engine to finalize your goals? If not the UE...
by r00k
Wed May 11, 2016 12:21 am
Forum: General Discussion
Topic: FPS game. Need input.
Replies: 17
Views: 16044

Re: FPS game. Need input.

team management / communications
valid physics; yet a rough-edge towards the absurd; not cartoon physics!

stats stats, and more stats.

the yourngerds prolly like character customizations but, as long as effort equals reward through skillful endeavors your game will succeed.
:mrgreen:
by r00k
Sun May 08, 2016 2:50 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5016917

Re: What are you working on?

@jitspoe Wow that game looks great! That's a long way from quake2 paintball (er you did make that painball mod for quake2 right?) :) im looking to make a retro 1996 style webpage for my projects; looking through these for inspiration... https://web.archive.org/web/19961220091702/http://www.idsoftwar...
by r00k
Sat Apr 02, 2016 8:38 pm
Forum: General Discussion
Topic: Q1 Engines with Extended Limits
Replies: 12
Views: 7268

Re: Q1 Engines with Extended Limits

My newest version of Qrack supports extended limits, ie wARPSPASM and InTheShadowsMod; It also currently supports BSP2, although when adding bsp2 support i somehow broke the original skies! UGH! but, i havent extended anything for model verts. I'll post an official release when i get the skies worki...