ok thanks i'll have to check into that one it seems like a reasonably easy thing to manage in theory..
Thanks!
Caleb
Search found 6 matches
- Fri Jun 20, 2008 3:37 pm
- Forum: Modeling
- Topic: How to start making own 3d models?
- Replies: 11
- Views: 8028
I kind of skimmed through this and didn't hear anyone talk about milkshape. Milkshape imports a number of formats and has some great polygon reduction features like the directx mesh tool. milkshape is $25.. an amazing price and has a ton of tutorials. gmax is cool, but has its own limiations and com...
interesting. how was that done? it seems like it would be possible for like blinking computer textures and such. makes me think about half life and how you could do that with certain texture names. i could see quake just cycle through x textures at 10fps.. like how you can with .mdl files making ski...
- Thu Jun 19, 2008 8:33 pm
- Forum: Mapping
- Topic: Looking for a few willing Q1 mappers
- Replies: 2
- Views: 3550
- Thu Jun 19, 2008 5:31 pm
- Forum: Mapping
- Topic: Looking for a few willing Q1 mappers
- Replies: 2
- Views: 3550
Looking for a few willing Q1 mappers
Hello everyone! I'm working on a project that is based on quake 1. It's a windows mobile / pc game (dual clients). The game (codewise) is about 90% done (still have to do quest qc code once maps are done) the beta is already done and i'm tweaking it (getting .mod music triggered appropriately and ma...