I have tried DP build 20090709 and water works now. I think I will use it.
About lights, as I think its all because I am newbie in mapping. I read all links, thanks to everybody. I just need to learn more about this.
Search found 52 matches
- Fri Jan 29, 2010 10:17 am
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 5805
- Wed Jan 27, 2010 11:33 pm
- Forum: QuakeC Programming
- Topic: Bullets and muzzleflash question
- Replies: 9
- Views: 2380
- Wed Jan 27, 2010 10:59 pm
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 5805
- Wed Jan 27, 2010 8:30 pm
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 5805
- Wed Jan 27, 2010 6:22 pm
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 5805
- Wed Jan 27, 2010 5:35 pm
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 5805
- Wed Jan 27, 2010 2:16 pm
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 5805
- Wed Jan 27, 2010 9:39 am
- Forum: QuakeC Programming
- Topic: Bullets and muzzleflash question
- Replies: 9
- Views: 2380
- Wed Jan 27, 2010 9:34 am
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 5805
DP questions: soft lights, bumpmapping and pretty water
Ok, I want to ask about soft lights.
As you can see in screenshot below, (engine - darkplaces) light have ugly shadows and looks poor.
http://artdeco.by/imag/unsoft.JPG
Is it possible to make better, realistic lighting? Something like this :
http://artdeco.by/imag/soft.jpg
(Screenshot of the ...
As you can see in screenshot below, (engine - darkplaces) light have ugly shadows and looks poor.
http://artdeco.by/imag/unsoft.JPG
Is it possible to make better, realistic lighting? Something like this :
http://artdeco.by/imag/soft.jpg
(Screenshot of the ...
- Tue Jan 26, 2010 8:57 am
- Forum: QuakeC Programming
- Topic: Bullets and muzzleflash question
- Replies: 9
- Views: 2380
Bullets and muzzleflash question
Hello everybody. I am trying to make realistic bullet firing and muzzleflash for it. But I have 2 problems :
1) Bullets fly very slowly. (I am modifying launch_spike function)
Here it is, check where I can be wrong :
void(vector org, vector dir) launch_spike =
{
newmis = spawn ();
newmis.owner ...
1) Bullets fly very slowly. (I am modifying launch_spike function)
Here it is, check where I can be wrong :
void(vector org, vector dir) launch_spike =
{
newmis = spawn ();
newmis.owner ...
- Thu Jan 14, 2010 1:21 pm
- Forum: QuakeC Programming
- Topic: Big pack of questions
- Replies: 20
- Views: 3791
- Wed Jan 13, 2010 9:11 am
- Forum: QuakeC Programming
- Topic: Big pack of questions
- Replies: 20
- Views: 3791
Thanks! Now I have another one question. Is it possible to make csqc understand floats from progs.dat? For example, I have
.float characterclass, for choosing character class for my game. I want to change images on the screen with csqc when characterclass has different value. But I dont know how I ...
.float characterclass, for choosing character class for my game. I want to change images on the screen with csqc when characterclass has different value. But I dont know how I ...
- Tue Jan 12, 2010 7:38 am
- Forum: QuakeC Programming
- Topic: Big pack of questions
- Replies: 20
- Views: 3791
Thanks, I'll try to see this mod.
Still, I have now some problems with skyboxes and bumpmapping in darkplaces. When I load a map, I always need to input in console "loadsky sky_". Its bad thing because I dont think that everybody will put this code in console at every start. Is it possible to make ...
Still, I have now some problems with skyboxes and bumpmapping in darkplaces. When I load a map, I always need to input in console "loadsky sky_". Its bad thing because I dont think that everybody will put this code in console at every start. Is it possible to make ...
- Mon Jan 11, 2010 11:36 am
- Forum: QuakeC Programming
- Topic: Big pack of questions
- Replies: 20
- Views: 3791
- Sun Jan 10, 2010 5:37 pm
- Forum: QuakeC Programming
- Topic: Big pack of questions
- Replies: 20
- Views: 3791