this works as well:
/*QUAKED misc_static_model (0 1 0) (-8 -8 -8) (8 8 8)
Animated sprite or model.
*/
void() misc_static_model =
{
if (!self.model)
{
remove (self);
return;
}
precache_model (self.model);
setmodel (self, self.model);
self.movetype = MOVETYPE_NOCLIP;
self ...
Search found 13 matches
- Tue Jul 05, 2011 5:59 pm
- Forum: Mapping
- Topic: Animated static mesh
- Replies: 14
- Views: 6107
- Tue Jul 05, 2011 5:18 pm
- Forum: Mapping
- Topic: Animated static mesh
- Replies: 14
- Views: 6107
- Tue Jul 05, 2011 3:22 pm
- Forum: Mapping
- Topic: Animated static mesh
- Replies: 14
- Views: 6107
- Tue Jul 05, 2011 1:47 pm
- Forum: Mapping
- Topic: Animated static mesh
- Replies: 14
- Views: 6107
Animated static mesh
it is possible to import an animated static mesh inside darkplaces ?
- Mon Jul 04, 2011 12:48 am
- Forum: Mapping
- Topic: Mirrors in DirectQ or Darkplaces?
- Replies: 6
- Views: 3604
- Wed Jun 15, 2011 8:07 pm
- Forum: Mapping
- Topic: Help for func_particlecube
- Replies: 6
- Views: 3020
- Tue Jun 14, 2011 3:51 pm
- Forum: Mapping
- Topic: Help for func_particlecube
- Replies: 6
- Views: 3020
- Mon Jun 13, 2011 6:35 pm
- Forum: Mapping
- Topic: Help for func_particlecube
- Replies: 6
- Views: 3020
- Mon Jun 13, 2011 5:38 pm
- Forum: Mapping
- Topic: Help for func_particlecube
- Replies: 6
- Views: 3020
Help for func_particlecube
Hi
anyone knows how to use func_particlecube in darkplaces ?
it spawn only one type of particle from particlefont.tga....
Thank You
anyone knows how to use func_particlecube in darkplaces ?
it spawn only one type of particle from particlefont.tga....
Thank You
- Fri Sep 17, 2010 9:27 pm
- Forum: Mapping
- Topic: far cry 1 water
- Replies: 1
- Views: 2385
far cry 1 water
Hi
I want to know if its possible to make the water to look like in the far cry 1 game ?
I am using DP engine...
http://img823.imageshack.us/img823/3843/fcwaterbuble.th.jpg http://img842.imageshack.us/img842/5104/farcryi.th.jpg
http://img684.imageshack.us/img684/7975/farcrylarge.th.jpg http ...
I want to know if its possible to make the water to look like in the far cry 1 game ?
I am using DP engine...
http://img823.imageshack.us/img823/3843/fcwaterbuble.th.jpg http://img842.imageshack.us/img842/5104/farcryi.th.jpg
http://img684.imageshack.us/img684/7975/farcrylarge.th.jpg http ...
- Wed May 14, 2008 7:09 pm
- Forum: Modeling
- Topic: How to start making own 3d models?
- Replies: 11
- Views: 9290
Re: How to start making own 3d models?
Hello,
What software to use to make custom 3d characters?
I use Blender. No one here really model characters anymore.
Is there a way to convert a high-poly (7000 vertices) model to low-poly (3500)?
- Most do it by rendering a normal map on a low poly model to retain detail
- It's best to ...
What software to use to make custom 3d characters?
I use Blender. No one here really model characters anymore.
Is there a way to convert a high-poly (7000 vertices) model to low-poly (3500)?
- Most do it by rendering a normal map on a low poly model to retain detail
- It's best to ...
- Wed May 14, 2008 5:30 pm
- Forum: QuakeC Programming
- Topic: md3 models in darkplaces & hud on the left side
- Replies: 5
- Views: 3456
- Wed May 14, 2008 5:15 pm
- Forum: QuakeC Programming
- Topic: md3 models in darkplaces & hud on the left side
- Replies: 5
- Views: 3456
Re: md3 models in darkplaces & hud on the left side
hi!
i've installed some md3 models for darkplaces (gold & silver keys, runes, invisible...)
they all look great, but they dont spin around, like the original models,
is there a way to fix that?
also i want to move my hud from the middle of the screen to the left side!
someone knows how to do ...
i've installed some md3 models for darkplaces (gold & silver keys, runes, invisible...)
they all look great, but they dont spin around, like the original models,
is there a way to fix that?
also i want to move my hud from the middle of the screen to the left side!
someone knows how to do ...
