Search found 144 matches
- Sat Oct 27, 2012 10:11 am
- Forum: Modeling
- Topic: THEY ALL SUCK
- Replies: 13
- Views: 8065
Re: THEY ALL SUCK
Thank you everyone, I've persisted with Blender simply by dint of googling every single thing I want to do because it seems to work entirely through unmarked shortcuts. I'm making progress at least.
- Thu Oct 25, 2012 3:47 pm
- Forum: Modeling
- Topic: THEY ALL SUCK
- Replies: 13
- Views: 8065
THEY ALL SUCK
Seriously, what 3d editor do you guys use? I've spent an infuriating afternoon trying to make a super-lo-poly model (a Swiss chalet if you must know, <20 tris) for my new game and I'm on the verge of resorting to qMe. This can't be right.
* Sketchup: how the hell do I stop polygons interacting with ...
* Sketchup: how the hell do I stop polygons interacting with ...
- Mon May 02, 2011 7:39 am
- Forum: General Programming
- Topic: Screen shake when shooting
- Replies: 6
- Views: 3770
- Mon May 02, 2011 7:35 am
- Forum: General Discussion
- Topic: Darkplaces transparent tga skin reverses draw order?
- Replies: 17
- Views: 6294
- Thu Apr 07, 2011 10:13 pm
- Forum: General Discussion
- Topic: Darkplaces transparent tga skin reverses draw order?
- Replies: 17
- Views: 6294
- Thu Apr 07, 2011 10:12 pm
- Forum: QuakeC Programming
- Topic: How animations work?
- Replies: 1
- Views: 1182
- Fri Feb 25, 2011 11:50 pm
- Forum: QuakeC Programming
- Topic: make monster attack a entity
- Replies: 5
- Views: 2051
- Fri Feb 25, 2011 11:42 pm
- Forum: QuakeC Programming
- Topic: Change player size?
- Replies: 22
- Views: 9337
- Fri Feb 25, 2011 11:28 pm
- Forum: QuakeC Programming
- Topic: Two questions - self.skin and vector info
- Replies: 4
- Views: 1460
- Mon Feb 07, 2011 1:22 pm
- Forum: QuakeC Programming
- Topic: Environmet based footsteps (simulator)
- Replies: 7
- Views: 2128
- Mon Feb 07, 2011 1:20 pm
- Forum: QuakeC Programming
- Topic: Visible traceline
- Replies: 9
- Views: 2343
- Wed Dec 29, 2010 10:23 pm
- Forum: QuakeC Programming
- Topic: Spawn monsters on command
- Replies: 17
- Views: 4068
Just using traceline can cause all sorts of trouble; you could spawn monsters into a wall, for instance. You need to take account of the monster bounding box size when you spawn them, and make sure it doesn't interact with the map or any other objects in the game. So trace a line, take the endpos ...
- Tue Dec 07, 2010 10:31 pm
- Forum: General Discussion
- Topic: Darkplaces transparent tga skin reverses draw order?
- Replies: 17
- Views: 6294
- Sun Dec 05, 2010 6:21 pm
- Forum: General Discussion
- Topic: Darkplaces transparent tga skin reverses draw order?
- Replies: 17
- Views: 6294
- Sun Dec 05, 2010 5:21 pm
- Forum: General Discussion
- Topic: Darkplaces transparent tga skin reverses draw order?
- Replies: 17
- Views: 6294
Darkplaces transparent tga skin reverses draw order?
Hello,
I'm pretty sure I encountered this issue a couple of years ago but can't remember (or successfully search for) the answer. Basically, if I create a .mdl and add a .tga skinfile for it that has an alpha channel, Darkplaces draws the model in reverse order.
Does anyone know a way to stop this ...
I'm pretty sure I encountered this issue a couple of years ago but can't remember (or successfully search for) the answer. Basically, if I create a .mdl and add a .tga skinfile for it that has an alpha channel, Darkplaces draws the model in reverse order.
Does anyone know a way to stop this ...