Search found 150 matches

by negke
Mon Oct 20, 2014 10:36 am
Forum: Quake Events
Topic: Expo 2014
Replies: 53
Views: 41676

Re: Expo 2014

Chip: there seems to be a problem with the QExpo 2011 website, all of the booths appear to be gone.
by negke
Sat Oct 11, 2014 8:53 am
Forum: Quake Events
Topic: Expo 2014
Replies: 53
Views: 41676

Re: Expo 2014

Spirit, doesn't your Quake blog have its 10-year anniversary in 2016, too?
by negke
Sun Jan 19, 2014 10:26 am
Forum: Mapping
Topic: Looking for technical advice on a map
Replies: 6
Views: 4953

Re: Looking for technical advice on a map

Engine limits table Indeed, too large funcs can cause problems, and what's even more annoying is that they usually become apparent only after the (lengthy) fullvis which means a big waste of time. If it's only for VIS optimization, detail brushes would be preferable in your situation - the recently...
by negke
Sun Jan 19, 2014 1:25 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6062229

Re: What are you working on?

Ajay: You've been using WC, right? Then perhaps this can help you with the disappearing brushes issues.
by negke
Sat Sep 14, 2013 9:12 am
Forum: General Discussion
Topic: Releasing an engine I was beta testing?
Replies: 16
Views: 5203

Re: Releasing an engine I was beta testing?

Spirit you leaker! :twisted:
by negke
Sun Jun 02, 2013 7:26 am
Forum: Mapping
Topic: equakeutils
Replies: 14
Views: 5096

Re: equakeutils

ajay wrote:Does func_water still emit light like regular water?
The engine always displays the liquid textures as fullbright, regardless of where they are used.
by negke
Wed May 29, 2013 6:15 pm
Forum: QuakeC Programming
Topic: QuakeC Source Code Licensing Status
Replies: 54
Views: 18652

Re: QuakeC Source Code Licensing Status

diferences between 1.01 and 1.06
Detailed changelog
by negke
Sun Sep 23, 2012 8:35 am
Forum: General Discussion
Topic: Improved Quake - IQ
Replies: 24
Views: 10477

Re: Improved Quake - IQ

No blood while shooting secret doors, buttons or triggers. I hope it uses another distinct color for those particles (e.g. orange sparks), not the gray ones. The player needs to be able to recognize that something is shootable so he knows it's possible to interact with the object = shoot it some mo...
by negke
Wed Sep 19, 2012 7:42 am
Forum: Mapping
Topic: GTKRadiant, Darkplaces, importing models?
Replies: 11
Views: 6392

Re: GTKRadiant, Darkplaces, importing models?

Wow, I didn't know this was possible - always assumed Radiant only supported md3 models. I tried it in GtkRadiant 1.5; the models are loaded straight from the pak and show up in the editor, albeit unskinned. However, there's a big downside which makes it somewhat unpractical, so I'm not going to use...
by negke
Sun Sep 16, 2012 4:25 pm
Forum: General Discussion
Topic: sandbox multiplayer with monsters
Replies: 7
Views: 2873

Re: sandbox multiplayer with monsters

That could've been my Bad Dark Cistern (dm456sp). Or the DMC episodes.

Also, necros once wrote a mod with dynamic monster spawning and advanced AI pathfinding (featuring a nice E1 merger map): ne_dynamic
by negke
Sun Sep 09, 2012 1:43 pm
Forum: Mapping
Topic: Quake Map Sources
Replies: 42
Views: 23243

Re: Quake Map Sources

The functionality does exist in standard Quake. I can't explain it in technical terms, but it's something about 'free' or floating sky volumes that don't touch the outside, which are then treated similar to water volumes. There's at least one instance in stock Quake where this was used: the Q shadow...
by negke
Sun Sep 09, 2012 8:26 am
Forum: Mapping
Topic: Quake Map Sources
Replies: 42
Views: 23243

Re: Quake Map Sources

No, this hasn't been done. Not least because it would be more work than it's worth - it's not "just" aligning all textures; there're also many instances of awkward brushwork and off-grid stuff/improper dimensions as well as other things that could or should be smoothed out. Moreover, even ...
by negke
Thu Mar 29, 2012 8:32 am
Forum: General Discussion
Topic: Inside3D Registration Closed
Replies: 15
Views: 5477

Re: Inside3D Registration Closed

Have you considered using more "sophisticated" text captures like in the Steam forums (search form), for example? They seem to work quite well.
Perhaps even two or three at once - after all, this would be only a one-time hassle during registration.
by negke
Sat Mar 17, 2012 9:32 am
Forum: General Discussion
Topic: Issues with my graphic card...
Replies: 13
Views: 4913

Re: Issues with my graphic card...

Fucking Telefragged hiccup ate my post yesterday. What I said is that ATT's refresh lock helped me get Quake to run on my old, faulty monitor which tends tends to stretch the screen on 60hz. You have to set the new refresh rate for each resolution you're going to use (or in this case the games in qu...
by negke
Thu Mar 15, 2012 6:15 pm
Forum: General Discussion
Topic: Issues with my graphic card...
Replies: 13
Views: 4913

Re: Issues with my graphic card...

Sounds like a problem with the refresh rate. Some default setting that's out of range for the monitor. This also happens to me with a few games. See if changing the the refresh rate in Windows helps, or if you can force the games to use a certain value either by editing the config/ini or command lin...