Search found 2787 matches

by leileilol
Sat Feb 12, 2005 10:10 pm
Forum: General Discussion
Topic: Mulling the return of Turtle Modding, with a twist...
Replies: 5
Views: 2553

Progressive turtle-modding? Sounds awesome :D
by leileilol
Fri Feb 11, 2005 11:35 pm
Forum: General Discussion
Topic: Essential Quake? what is in your list?
Replies: 28
Views: 9532

Actually exist something similar for Half-Life2. Its a 'fileplanet' alike site that not really host files. Only host link to real files :D I forgot the url... halflifefiles.com? We sould create a website about Stand Alone quake mods. Mods that dont need id1 folder, and dont use any Quake file (mode...
by leileilol
Mon Feb 07, 2005 6:30 am
Forum: Quake Events
Topic: How do I convert a quake model to a quake 2 one?
Replies: 5
Views: 6044

by leileilol
Mon Feb 07, 2005 12:35 am
Forum: General Discussion
Topic: a working Team Fortress download
Replies: 2
Views: 1735

http://www.planetgargoyle.com/lostmods/tf

TF 2.8's there, source of TF 2.9, 2.8 and 2.5 is there too.

2.9 and 2.5 will be there once i find them on my HD.
by leileilol
Fri Feb 04, 2005 9:25 pm
Forum: General Discussion
Topic: Fiction
Replies: 30
Views: 10896

Re: .

Harb wrote:Edit: Shamblers are furry.
Wooly
by leileilol
Mon Jan 31, 2005 4:47 pm
Forum: General Discussion
Topic: QExpo Poll : Allowing Quake2
Replies: 43
Views: 17373

I could host it at modfiles.org if you'd like.
by leileilol
Mon Jan 31, 2005 4:45 pm
Forum: General Discussion
Topic: Someone make me a model please! Pretty please?
Replies: 7
Views: 4175

QuArK 6 chokes on md2 saving, while QuArK 5 does not. Use QuArK 5 for mdl -> md2 conversions.

As for torches... how bout that lamp in Open Quartz P
by leileilol
Sat Jan 29, 2005 7:27 am
Forum: General Discussion
Topic: ELF SpeedMod Event #01 *Releases Thread*
Replies: 13
Views: 8017

FINISHED! INTRODUCING, THE ULTIMATE TC!

Skirmish of 1997

Tools used: Paint Shop Pro, Mipdip 1.5, QuakeME 2.3, QME 3.0, Sound Recorder, QCC, and FrikQCC (somehow qcc is crashing :()
by leileilol
Sat Jan 29, 2005 12:27 am
Forum: General Discussion
Topic: ELF SpeedMod Event #01 *Instructions & Questions Thread*
Replies: 4
Views: 2349

Since it's 1997 themed, can we crack out QME 3.0 and make primitive models? :P
by leileilol
Sat Jan 29, 2005 12:23 am
Forum: General Discussion
Topic: ELF SpeedMod Event #01
Replies: 8
Views: 3529

Re: .

Harb wrote:Once again the #speedmod channel on Gamesnet IRC is open for business...
Gamesurge.

There was a merger a year ago :P
by leileilol
Fri Jan 28, 2005 1:48 am
Forum: General Discussion
Topic: Idea
Replies: 5
Views: 2470

A titlemap cvar for Darkplaces would do great. The cvar would be altered by map's triggers probably for the appropriate map, and the cvar would be saved in the config, and it would be, well, the name of the map you wish to start in during "disconnect" menu startup. Notarget could automatic...
by leileilol
Fri Dec 10, 2004 10:44 pm
Forum: General Discussion
Topic: Woah
Replies: 65
Views: 20143

Those threads probably don't get yelled at because they are fresh and new, gargoyles are old and stoned. That's just only your opinion, I rarely have ever pimped gargs around inside3d. Given the unneccessary whining from this thread, i've took it upon myself to resign from the Quake community, beca...
by leileilol
Fri Dec 10, 2004 7:17 pm
Forum: General Discussion
Topic: Woah
Replies: 65
Views: 20143

What the fuck, a drama fest?

Remind me not to pimp anything here again, no matter what it would be.
by leileilol
Wed Dec 08, 2004 7:31 pm
Forum: General Discussion
Topic: Woah
Replies: 65
Views: 20143

Woah

Image
by leileilol
Sat Dec 04, 2004 6:37 pm
Forum: General Discussion
Topic: grr digging garden clay mud pipes roots grrr
Replies: 6
Views: 3444

Good shovels

USE THEM