![Big Grin :D](./images/smilies/icon_biggrin.gif)
Search found 2787 matches
- Sat Feb 12, 2005 10:10 pm
- Forum: General Discussion
- Topic: Mulling the return of Turtle Modding, with a twist...
- Replies: 5
- Views: 2553
- Fri Feb 11, 2005 11:35 pm
- Forum: General Discussion
- Topic: Essential Quake? what is in your list?
- Replies: 28
- Views: 9532
Actually exist something similar for Half-Life2. Its a 'fileplanet' alike site that not really host files. Only host link to real files :D I forgot the url... halflifefiles.com? We sould create a website about Stand Alone quake mods. Mods that dont need id1 folder, and dont use any Quake file (mode...
- Mon Feb 07, 2005 6:30 am
- Forum: Quake Events
- Topic: How do I convert a quake model to a quake 2 one?
- Replies: 5
- Views: 6044
- Mon Feb 07, 2005 12:35 am
- Forum: General Discussion
- Topic: a working Team Fortress download
- Replies: 2
- Views: 1735
http://www.planetgargoyle.com/lostmods/tf
TF 2.8's there, source of TF 2.9, 2.8 and 2.5 is there too.
2.9 and 2.5 will be there once i find them on my HD.
TF 2.8's there, source of TF 2.9, 2.8 and 2.5 is there too.
2.9 and 2.5 will be there once i find them on my HD.
- Fri Feb 04, 2005 9:25 pm
- Forum: General Discussion
- Topic: Fiction
- Replies: 30
- Views: 10896
Re: .
WoolyHarb wrote:Edit: Shamblers are furry.
- Mon Jan 31, 2005 4:47 pm
- Forum: General Discussion
- Topic: QExpo Poll : Allowing Quake2
- Replies: 43
- Views: 17373
- Mon Jan 31, 2005 4:45 pm
- Forum: General Discussion
- Topic: Someone make me a model please! Pretty please?
- Replies: 7
- Views: 4175
- Sat Jan 29, 2005 7:27 am
- Forum: General Discussion
- Topic: ELF SpeedMod Event #01 *Releases Thread*
- Replies: 13
- Views: 8017
FINISHED! INTRODUCING, THE ULTIMATE TC!
Skirmish of 1997
Tools used: Paint Shop Pro, Mipdip 1.5, QuakeME 2.3, QME 3.0, Sound Recorder, QCC, and FrikQCC (somehow qcc is crashing
)
Skirmish of 1997
Tools used: Paint Shop Pro, Mipdip 1.5, QuakeME 2.3, QME 3.0, Sound Recorder, QCC, and FrikQCC (somehow qcc is crashing
![Sad :(](./images/smilies/icon_sad.gif)
- Sat Jan 29, 2005 12:27 am
- Forum: General Discussion
- Topic: ELF SpeedMod Event #01 *Instructions & Questions Thread*
- Replies: 4
- Views: 2349
- Sat Jan 29, 2005 12:23 am
- Forum: General Discussion
- Topic: ELF SpeedMod Event #01
- Replies: 8
- Views: 3529
Re: .
Gamesurge.Harb wrote:Once again the #speedmod channel on Gamesnet IRC is open for business...
There was a merger a year ago
![Razz :P](./images/smilies/icon_razz.gif)
- Fri Jan 28, 2005 1:48 am
- Forum: General Discussion
- Topic: Idea
- Replies: 5
- Views: 2470
- Fri Dec 10, 2004 10:44 pm
- Forum: General Discussion
- Topic: Woah
- Replies: 65
- Views: 20143
Those threads probably don't get yelled at because they are fresh and new, gargoyles are old and stoned. That's just only your opinion, I rarely have ever pimped gargs around inside3d. Given the unneccessary whining from this thread, i've took it upon myself to resign from the Quake community, beca...
- Fri Dec 10, 2004 7:17 pm
- Forum: General Discussion
- Topic: Woah
- Replies: 65
- Views: 20143
- Wed Dec 08, 2004 7:31 pm
- Forum: General Discussion
- Topic: Woah
- Replies: 65
- Views: 20143
- Sat Dec 04, 2004 6:37 pm
- Forum: General Discussion
- Topic: grr digging garden clay mud pipes roots grrr
- Replies: 6
- Views: 3444