Search found 2787 matches
- Mon Mar 21, 2005 12:45 am
- Forum: General Discussion
- Topic: Woah
- Replies: 65
- Views: 20629
http://www.planetgargoyle.com/lowfb7.jpg this will be the new model! Yeah, it's very low spec for a main player (534 tri, 64x64 tex) but I wanna fit ALOT on screen without memory chokage on LOW low end systems. (i'm also fullbrighting everything so no lightmaps here, i'm gonna get this to run on 48...
- Sun Mar 20, 2005 8:15 am
- Forum: General Discussion
- Topic: Woah
- Replies: 65
- Views: 20629
- Tue Mar 15, 2005 6:50 am
- Forum: General Discussion
- Topic: Conquest: Monster health bars and mid-air damage prints
- Replies: 22
- Views: 8012
- Sat Mar 12, 2005 9:39 pm
- Forum: General Discussion
- Topic: QExpo 2005 DECISIONS
- Replies: 34
- Views: 12344
HAHAHAHAH NO FREEWEBS, we mean serious web hosting.Entar wrote:I can host at least some of the files at my Quake website at http://www.freewebs.com/entar/index.html if need be
- Sat Mar 12, 2005 3:08 am
- Forum: General Discussion
- Topic: QExpo 2005 DECISIONS
- Replies: 34
- Views: 12344
- Mon Mar 07, 2005 7:32 pm
- Forum: General Discussion
- Topic: I3D admins
- Replies: 4
- Views: 2281
- Sat Mar 05, 2005 6:25 am
- Forum: General Discussion
- Topic: New Sagdoll video.
- Replies: 4
- Views: 3365
- Fri Mar 04, 2005 9:31 pm
- Forum: Artificial Intelligence
- Topic: FBX Dissection
- Replies: 9
- Views: 10478
- Thu Mar 03, 2005 8:10 am
- Forum: General Discussion
- Topic: Quake player base skel/anim for MS3D
- Replies: 3
- Views: 2313
- Mon Feb 28, 2005 5:26 pm
- Forum: General Discussion
- Topic: Conquest Release -- try it out, yo!
- Replies: 13
- Views: 4786
Re: Conquest Release -- try it out, yo!
WhatTei wrote: these stuff that fly like a gayrgole.
- Sat Feb 26, 2005 12:28 am
- Forum: General Discussion
- Topic: Quake player base skel/anim for MS3D
- Replies: 3
- Views: 2313
Quake player base skel/anim for MS3D
I've completed it for the milkshape users here http://www.planetgargoyle.com/qmd/?do=players I didn't do the axe animations as an axe because he can't get his axe on the same mesh and skeleton, so for now he butts his gun like a knife :( It's based on HL's skeleton so it should be easier porting hl ...
- Fri Feb 25, 2005 2:49 am
- Forum: General Discussion
- Topic: Sagdoll
- Replies: 8
- Views: 3620
- Sun Feb 20, 2005 5:03 pm
- Forum: General Discussion
- Topic: TurtleModding Signup Thread
- Replies: 6
- Views: 2727
- Wed Feb 16, 2005 5:56 am
- Forum: General Discussion
- Topic: Stick Violence
- Replies: 2
- Views: 1701
Stick Violence
http://www.planetgargoyle.com/sv Yep, my new mod/TC is in the works :D. Currently it's just a DM bash fest with some interesting real limited inventory system planned out. Concept and plans follow: STICK VIOLENCE (Working name?) ok you play stick men in a dm with bots and its all chaos. EVERYONE STA...
- Tue Feb 15, 2005 2:58 am
- Forum: General Discussion
- Topic: SpeedMod #02 Releases Thread
- Replies: 2
- Views: 1971
http://www.planetgargoyle.com/sm02_cheapy.zip
You fight the you-know-whats. For Darkplaces only (or does it work in fte? Havent tried. EDIT: IT DOES. but slows down like mad when gibing hapens lol)
You fight the you-know-whats. For Darkplaces only (or does it work in fte? Havent tried. EDIT: IT DOES. but slows down like mad when gibing hapens lol)