Search found 61 matches
- Tue Jul 29, 2008 12:44 pm
- Forum: General Discussion
- Topic: Quake 1 + 2 tie-in story line
- Replies: 24
- Views: 7289
- Tue Jul 29, 2008 12:41 pm
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 11055
- Sun Jul 27, 2008 6:14 pm
- Forum: Gameplay & Design
- Topic: Melee Weapons
- Replies: 31
- Views: 29882
- Sun Jul 27, 2008 6:04 pm
- Forum: General Discussion
- Topic: Realms of Quake -- Help Wanted
- Replies: 15
- Views: 5167
Hey, I haven't been around a lot since I got a new job, but things are calming down a bit. I have previous experience testing games and programming experience... not much experience with QuakeC. I am a huge RPG enthusiast and have played my fair share of MMOs to know what sucks and what doesn't. I c...
- Sat Jun 14, 2008 4:23 pm
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 11055
- Fri Jun 13, 2008 8:26 pm
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 11055
what app are you using to make these? Blender3D I have about 20 models at this time that are Quake ready, some textured some aren't. I can mock them in about a half hour easily enough once I have an idea, takes a couple days to finalize a model and rig it for animation. are you thinking of animatin...
- Fri Jun 13, 2008 8:14 pm
- Forum: General Discussion
- Topic: Summer technical difficulties
- Replies: 7
- Views: 2113
- Thu Jun 12, 2008 9:57 pm
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 11055
Haha, lookin' good there ShoTro! :wink: Sorry I haven't gotten back to you on the PM's yet, workload right now is absolutly horrid. :( If things keep up like this, I probably won't have anything ready for qExpo... :cry: Sok, I am working on something worth while that isn't a mod... but is something...
- Thu Jun 12, 2008 4:19 am
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 11055
Visor area could use a little more definition, the visor doesn't connect exactly to the helmet there's a slight indent for the distinguishing effect for the point-of-connectivity. Do that and the model'll look a bit better imo. I like how you kept the top part of the helmet properly intact though. ...
- Thu Jun 12, 2008 12:49 am
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 11055
- Wed Jun 11, 2008 3:35 pm
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 11055
Looks good... now what about Master Chef? If I am really bored, I can totally do that. I likey, except for the head. Heads/faces are generally important for character recognition and believability, I wouldn't mind seeing you waste some polys on getting the face like it's in Halo or atleast somewhat...
- Wed Jun 11, 2008 2:34 am
- Forum: QuakeC Programming
- Topic: Rotation (Upside-down) and Negative Gravity?
- Replies: 8
- Views: 2830
Re: Rotation (Upside-down) and Negative Gravity?
And regardless of the answer to the above, is negative gravity possible where the player would be drawn toward the ceiling. I am assuming here, but since Quoth has the vorelings that can attach to the ceiling upside down I am guessing it is possible. Also for the negative or reverse gravity I think...
- Wed Jun 11, 2008 2:32 am
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 11055
However the game is called Quake, not Quake One or Quake1 or Quake Classic or QuakeWorld ; ) Just good ol Quake Yeah, I know that, you know that, but I can't talk to my friends and say Quake, elsewise they tend to think Quake Wars or Quake 4. I get very very tired of explaining that there was, in f...
- Tue Jun 10, 2008 9:00 pm
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 11055
ShoTro's Quake One Modeling thread
I got this idea from conceptart.org, sort of like a sketch book but for modeling. The idea is that I should at least produce one pic 3-4 times a week. I meant to do this yesterday so I can do a Monday-Wednesday-Friday thing, but I already blew it. XD Just have to play catchup already, but the idea i...
- Tue Jun 10, 2008 4:41 pm
- Forum: QuakeC Programming
- Topic: Converting MD2 models to MDL
- Replies: 4
- Views: 2374
his exporter isn't even mature enough to export an animated mdl well Or at all depending on if you touch anything. I am actually looking into it, but it relies on Phython, a language I am not familiar with, although extremely interesting, but with lots of higher math functions and list management i...