Sorry for the double post.
I'm also having a hard time locating the axe animations and shooting animations. I have 4 new punching frames (axatt1 axatt2 axatt3 axatt4) which I would like to replace the axe.
Could someone point out in the player.qc this is? I can't seem to locate it, thanks!
Search found 10 matches
- Sat Jun 23, 2012 1:52 am
- Forum: QuakeC Programming
- Topic: Please help me with my Qung Fu mod.
- Replies: 17
- Views: 4744
- Thu Jun 21, 2012 1:04 am
- Forum: QuakeC Programming
- Topic: Please help me with my Qung Fu mod.
- Replies: 17
- Views: 4744
Re: Please help me with my Qung Fu mod.
if (self.button2) { self.sjumpz = self.origin_z; // Where you define sjump (somersault jump) specific float in defs qc via .float sjumpz PlayerJump (); } else self.flags = (self.flags | FL_JUMPRELEASED); [/code] Then in playerjump () you will have something like: self.velocity_z = (self.velocity_z ...
- Tue Jun 19, 2012 9:59 pm
- Forum: QuakeC Programming
- Topic: Please help me with my Qung Fu mod.
- Replies: 17
- Views: 4744
Re: Please help me with my Qung Fu mod.
Seven, I've tried your guide to getting flips to work however I get a compile error stating: oldone.qc:283: error: Function player_flip was not defined. I've went through your instructions 2 times now, am i missing something? If it would help I offer you the current work to look at the location is h...
- Tue Jun 19, 2012 6:43 pm
- Forum: QuakeC Programming
- Topic: Please help me with my Qung Fu mod.
- Replies: 17
- Views: 4744
Re: Please help me with my Qung Fu mod.
Thanks so far everybody, I'm going to try and let all this information soak in over the next few days. The ultimate goal is to have a player be able to run, sprint, super jump while sprinting(near top speed) and wall-jump where the player springs upward when they hit a wall and press jump again. The...
- Mon Jun 18, 2012 6:16 pm
- Forum: QuakeC Programming
- Topic: Please help me with my Qung Fu mod.
- Replies: 17
- Views: 4744
Re: Please help me with my Qung Fu mod.
I'm in over my head here :) Thnks so far for all the information! Qung Fu was originally going to be 100% completely 3D animated in Blender, however the community showed interest in an actual game/mod so since the project was at it's infancy and easily transferable I made the model "Quake 1 fri...
- Sat Jun 16, 2012 6:13 pm
- Forum: QuakeC Programming
- Topic: Please help me with my Qung Fu mod.
- Replies: 17
- Views: 4744
Re: Please help me with my Qung Fu mod.
thanks, however I just finished my first Inside3D tutorial "jump like a fiend" so i'm a QC noob! i don't understand QC syntax fluently enough to start adding stuff. whenever I jump the model should play $frame jump jump1 jump2 jump3 jump4 jump5 jump6 jump7 jump8 jump9 jump10. the player.qc...
- Sat Jun 16, 2012 12:45 pm
- Forum: QuakeC Programming
- Topic: Please help me with my Qung Fu mod.
- Replies: 17
- Views: 4744
Please help me with my Qung Fu mod.
I normally only post on QuakeOne.com since I'm mostly a player not a modder, anyway. I have this Quake mod I'm working on called Qung Fu with a completely remade ranger model(except for the texture). Currently there is run,jump,idle and punch animations though I am no good at QC. I had someone help ...
- Tue Oct 19, 2010 7:29 pm
- Forum: Engine Programming
- Topic: Compiling Quake Using Visual C++ Express Edition
- Replies: 45
- Views: 39213
I can compile glquake just fine using the default instructions provided by Baker in his initial post. however when I load up glquake.exe for a test-run it seems the 3D aspect doesn't work, once glquake.exe loads, the console is displayed, the game sounds play, the hud is animated but the console nev...
- Sat Oct 09, 2010 7:33 pm
- Forum: Modeling
- Topic: Making a Quake MDL in Blender: for dummies, NOT TOTAL MORONS
- Replies: 83
- Views: 83941
- Thu Dec 18, 2008 11:33 am
- Forum: Modeling
- Topic: Making a Quake vehicle how do I skin it?
- Replies: 4
- Views: 2673
Making a Quake vehicle how do I skin it?
Hello, I am working on a Hummer vehicle for Quake, I was curious on the specifications I should use when beginning to texture it such as texture size, format and anything else I should know :) I'm kind of new to 3D modeling and even newer to making things for Quake. I am using gmax btw! Thank you! h...