Search found 2638 matches
- Tue Nov 21, 2023 7:44 pm
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
odd but not the first time i had that problem with sourceforge when uploading :S. dunno why it wont work with your laptop i tried it with several laptops with switchable gfx and AVP2 runs without a hitch huh ?!?. i dont use the lithfix myself though as the ddraw wrapper does mostly the same except f...
- Fri Nov 17, 2023 2:15 pm
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
if you prefer to use the ddraw wrapper from my version you need these two files ddraw.dll and DDRAWCOMPAT.INI if you look in ddrawcompat.ini notice this line FpsLimiter = flipstart(60) thats the fps limiter :) the other parts are mostly for getting a better looking output on higher resolutions and s...
- Fri Nov 17, 2023 1:07 pm
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
download the lithfix mod it has an option to lock the fps and can be used with the custom launchers. the avp2 versions are at the bottom of the site here https://haekb.itch.io/lithfix there are also versions for NOLF and shogo. the option for locking the framerate is "lf_max_fps" by defaul...
- Thu Nov 16, 2023 2:35 am
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
and one tidbit that might help with switchable gfx the game engine is client.exe not blood2.exe
blood2.exe is the old launcher. Yeah old lithtech engines are built rather strange.
![Smile :)](./images/smilies/icon_smile.gif)
- Wed Nov 15, 2023 10:03 pm
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
Ok ill upload the complete blood2 game which i know works, even the intel icd should be able to play it with plenty of speed in case it croacks on the nvidia (i play it on a gtx 1080 ti so that would indeed be odd). Included are high res upscaled texture packs as well as widescreen fix (all are load...
- Wed Nov 15, 2023 6:30 pm
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
yeah some of the older lithtech games can be a real nuisance on modern machines, that is why i newer liked directx to begin with (legacy support is shoddy at best), newer had these kind of problems with older opengl games. worst offenders in the directx garden are engines based on versions 6-7 and o...
- Wed Nov 15, 2023 4:46 am
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
oh its on a laptop ? yeah i havent tested it on one of those but it should work unless something screws up with the changeable gfx card option (i assume its one of those models with an intel igpu and a second nvidia card). try copying the d3dim700.dll to the base folder as d3dimm.dll. on first start...
- Mon Nov 13, 2023 9:32 pm
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
for avp2 it is also recommended to install this https://www.moddb.com/mods/avp2-master- ... /downloads
it fixes online play as well as some other bugs
then copy over the files from AVP2.zip overwriting what is there.
it fixes online play as well as some other bugs
![Smile :)](./images/smilies/icon_smile.gif)
- Mon Nov 13, 2023 9:20 pm
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
Games need to be patched to latest btw ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Mon Nov 13, 2023 9:17 pm
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
Ok they should be up again here https://sourceforge.net/projects/cbadvanced/files/Game%20Projects/ AVP2.zip is for alien vs predator 2 AVP2 Primal Hunt.zip is for the mission pack to alien vs predator Blood2.zip is for both Blood2 and the mission pack The Nightmare Levels (GOG version) the executabl...
- Mon Nov 13, 2023 8:54 pm
- Forum: General Discussion
- Topic: Old lithtech games d3d to opengl wrapper
- Replies: 21
- Views: 109226
Re: Old lithtech games d3d to opengl wrapper
Ah my bad i cleaned out a lot of gunk cluttering up the sourceforge site it might have went with that :lol: . Ill reupload it together with a port of the avp2 custom launcher to blood2 (the lithfix part does not work cause there was newer one built for blood2 instead it uses the widescreen patch whi...
- Tue Mar 29, 2022 10:35 pm
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 5036795
Re: last version of C::B Advanced
hmm a recent change has reverted the path behaviour of the msys2 mingw-w64 compilers to the standard used by mingw.org while most things still builds with this change i discovered that atleast python 2 and 3 are non to happy with this as they expect the system headers to be located in the <arch>-w64...
- Wed Jan 12, 2022 8:31 pm
- Forum: Project Showcase
- Topic: Retroquad - a Quake engine with the most advanced realtime 8-bit color software renderer on Earth
- Replies: 4
- Views: 19735
- Wed Jan 12, 2022 10:07 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6121555
Re: What are you working on?
![Big Grin :biggrin:](./images/smilies/icon_biggrin.gif)
- Sun Jan 09, 2022 8:17 am
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 5036795
Re: last version of C::B Advanced
Since im now doing active work on msys2 i can tell that we added the clang compilers from martin storsjo and that they now build natively using msys2 as shell. these are now less geared towards cross compiling but more toward native windows builds, they are also able to build a huge set of the packa...