Sorry I've opened this topic again,
I finally got a door to rotate in a DP Q1BSP map using dpmods info_rotate and func_rotatingdoor. However it doesn't look like the door is handling collisions, it simply kill me and I get a message that I "was in a solid"
Am I doing something wrong or is it ...
Search found 6 matches
- Thu Jan 14, 2010 5:00 pm
- Forum: Mapping
- Topic: How to create rotating doors?
- Replies: 70
- Views: 38839
- Sat Mar 29, 2008 8:14 pm
- Forum: Mapping
- Topic: How to create rotating doors?
- Replies: 70
- Views: 38839
- Sat Jan 26, 2008 10:37 pm
- Forum: General Discussion
- Topic: The Hunted
- Replies: 9
- Views: 2859
- Wed Jan 16, 2008 10:57 pm
- Forum: Mapping
- Topic: How to create rotating doors?
- Replies: 70
- Views: 38839
- Tue Jan 15, 2008 3:34 pm
- Forum: Mapping
- Topic: How to create rotating doors?
- Replies: 70
- Views: 38839
- Mon Jan 14, 2008 10:39 pm
- Forum: Mapping
- Topic: How to create rotating doors?
- Replies: 70
- Views: 38839
Sorry I've opened this topic again,
I finally got a door to rotate in a DP Q1BSP map using dpmods info_rotate and func_rotatingdoor. However it doesn't look like the door is handling collisions, it simply kill me and I get a message that I "was in a solid"
Am I doing something wrong or is it some ...
I finally got a door to rotate in a DP Q1BSP map using dpmods info_rotate and func_rotatingdoor. However it doesn't look like the door is handling collisions, it simply kill me and I get a message that I "was in a solid"
Am I doing something wrong or is it some ...