Search found 6 matches

by spinduluz
Thu Jan 14, 2010 5:00 pm
Forum: Mapping
Topic: How to create rotating doors?
Replies: 70
Views: 38839

Sorry I've opened this topic again,

I finally got a door to rotate in a DP Q1BSP map using dpmods info_rotate and func_rotatingdoor. However it doesn't look like the door is handling collisions, it simply kill me and I get a message that I "was in a solid"

Am I doing something wrong or is it ...
by spinduluz
Sat Mar 29, 2008 8:14 pm
Forum: Mapping
Topic: How to create rotating doors?
Replies: 70
Views: 38839

Yeah I suspected that :).
And nothing to be sorry about since as far as I know you do this for free on your free time so I didn't really expect it to be fixed instantly (unless it was an easy one to fix of course).

So don't worry about it, would be cool if it's fixed one of these days though :D
by spinduluz
Sat Jan 26, 2008 10:37 pm
Forum: General Discussion
Topic: The Hunted
Replies: 9
Views: 2859

Wow! Looks really cool imo. :D
And yeah I'm interested at least.
Is this a survival horror game?
by spinduluz
Wed Jan 16, 2008 10:57 pm
Forum: Mapping
Topic: How to create rotating doors?
Replies: 70
Views: 38839

Yeah I'll post my test map I used when testing this.
http://web.telia.com/~u26503161/test6.zip

I really appreciate that you're looking into this, and feel free to laugh at me if it's just me doing something really stupid! :D

Your map makes me realize I ought to implement a spawnflag for ...
by spinduluz
Tue Jan 15, 2008 3:34 pm
Forum: Mapping
Topic: How to create rotating doors?
Replies: 70
Views: 38839

Sorry I've opened this topic again,

I finally got a door to rotate in a DP Q1BSP map using dpmods info_rotate and func_rotatingdoor. However it doesn't look like the door is handling collisions, it simply kill me and I get a message that I "was in a solid"

Am I doing something wrong or is it ...
by spinduluz
Mon Jan 14, 2008 10:39 pm
Forum: Mapping
Topic: How to create rotating doors?
Replies: 70
Views: 38839

Sorry I've opened this topic again,

I finally got a door to rotate in a DP Q1BSP map using dpmods info_rotate and func_rotatingdoor. However it doesn't look like the door is handling collisions, it simply kill me and I get a message that I "was in a solid"

Am I doing something wrong or is it some ...