The main version will be for quake. But I wanted to also make it in unity for pc.
I've been trying to learn unityscript ( like java) but it kinda difficult.
I'm coding the quake version, makeing the models, and most levels.
Search found 4 matches
- Thu May 30, 2013 10:18 pm
- Forum: QuakeC Programming
- Topic: create/read external file.
- Replies: 7
- Views: 2911
- Thu May 30, 2013 4:39 am
- Forum: QuakeC Programming
- Topic: create/read external file.
- Replies: 7
- Views: 2911
Re: create/read external file.
my mod is based on bioshock.
here is the link.
http://www.moddb.com/games/bioquake
thanks. its working. now when the player dies he is respawned at the beginning of the map. but with half of the max health.
ill change it to the latest check point later.
here is the link.
http://www.moddb.com/games/bioquake
thanks. its working. now when the player dies he is respawned at the beginning of the map. but with half of the max health.
ill change it to the latest check point later.
- Thu May 30, 2013 2:56 am
- Forum: QuakeC Programming
- Topic: create/read external file.
- Replies: 7
- Views: 2911
Re: create/read external file.
thanks.
doe anyone know how to set the player to alive after he died.
ive got the player respawning in singleplayer. but he just lay on the ground dead.
doe anyone know how to set the player to alive after he died.
ive got the player respawning in singleplayer. but he just lay on the ground dead.
- Mon May 27, 2013 12:34 pm
- Forum: QuakeC Programming
- Topic: create/read external file.
- Replies: 7
- Views: 2911
create/read external file.
can quake read an external file ("file/monsterstats")
i want to check if file exists and if not create it.
if the file does exist then it will read var from the file. (health, name)
then assign those stats to it's own.
i want to check if file exists and if not create it.
if the file does exist then it will read var from the file. (health, name)
then assign those stats to it's own.