Search found 9 matches

by mofu23
Wed Jun 05, 2013 8:33 pm
Forum: Artificial Intelligence
Topic: Sleeping enemies
Replies: 4
Views: 5554

Re: Sleeping enemies

drm_wayne wrote:make idle animations sleeping, and when touching him / make noise he will getup and follow you, easy as cake.
Is there some kind of code that goes with this or is it just animations
by mofu23
Tue Jun 04, 2013 10:21 pm
Forum: Artificial Intelligence
Topic: Sleeping enemies
Replies: 4
Views: 5554

Sleeping enemies

Pikmin features dozens of creatures that fall asleep (or don't show up for a while) until the captin or pikmin disturb their sleep. I am not entirely sure if Kurok or PSP quake can handel this kind of activity but if anyone knows how to do it, please help me out with this.
Thanks in advance.
by mofu23
Mon May 20, 2013 10:26 pm
Forum: General Programming
Topic: Where do my codes go?
Replies: 3
Views: 3942

Re: Where do my codes go?

Baker wrote:progs.src is the file that lists the source files. Kurok's "C" files are actually .qc files he renamed to C so he could use them with Visual Studio or Dev C++ or something. They are really .qc files ... i.e. QuakeC files.
So i place i here or make a new one?
by mofu23
Thu May 16, 2013 9:45 pm
Forum: General Programming
Topic: Where do my codes go?
Replies: 3
Views: 3942

Where do my codes go?

I have recently made a chasecam for kurok a few days ago.(correctly, i hope). But i have no idea where to place any of the c files. Please help.
-Omar
by mofu23
Thu May 09, 2013 9:57 pm
Forum: Engine Programming
Topic: Nedd help with the Chase cam
Replies: 9
Views: 2991

Re: Nedd help with the Chase cam

drm_wayne wrote:Here is a nice chasecam too:

ftp://ftp.fu-berlin.de/pc/games/idgames ... asecam.zip

Needs some changes for your project, but its one of my fav cameras 8)
How can i add this to Kurok or Quake
by mofu23
Tue Apr 23, 2013 10:24 pm
Forum: Engine Programming
Topic: Nedd help with the Chase cam
Replies: 9
Views: 2991

Re: Nedd help with the Chase cam

In the console or a config file like config.cfg or autoexec.cfg alias +chase_on "chase_active 1" alias -chase_on "chase_active 0" bind mouse1 +chase_on Pressing mouse1 and holding it will put camera behind player, releasing it will go back to normal. Okay. i should have been a l...
by mofu23
Sat Apr 20, 2013 1:56 am
Forum: Engine Programming
Topic: Nedd help with the Chase cam
Replies: 9
Views: 2991

Re: Nedd help with the Chase cam

drm_wayne wrote:Better make the Chasecam in QC, with chase_active 1 you can look thru brushes and the playermodel "rotates" when looking up/down...
how do i put the chasecam
by mofu23
Fri Apr 19, 2013 10:04 pm
Forum: Gameplay & Design
Topic: Next level
Replies: 1
Views: 3665

Next level

Hello its me again.
I was just wondering if someone can tell me how to configure kurok so that you teleport to the next level. Not only that, but when the player get close enough to the area, he can choose to go to the next level or not.
Thanks in advance
by mofu23
Wed Apr 17, 2013 10:30 pm
Forum: Engine Programming
Topic: Nedd help with the Chase cam
Replies: 9
Views: 2991

Nedd help with the Chase cam

I'm working on an project called PSPikmin that is a quake/kurok clone of the nintendo game Pikmin. I am, however, new to the whole coding ordeal. So for starters, can anyone help me with the chase cam so that when you press a button i goes behind the player.