Is there some kind of code that goes with this or is it just animationsdrm_wayne wrote:make idle animations sleeping, and when touching him / make noise he will getup and follow you, easy as cake.
Search found 9 matches
- Wed Jun 05, 2013 8:33 pm
- Forum: Artificial Intelligence
- Topic: Sleeping enemies
- Replies: 4
- Views: 6613
Re: Sleeping enemies
- Tue Jun 04, 2013 10:21 pm
- Forum: Artificial Intelligence
- Topic: Sleeping enemies
- Replies: 4
- Views: 6613
Sleeping enemies
Pikmin features dozens of creatures that fall asleep (or don't show up for a while) until the captin or pikmin disturb their sleep. I am not entirely sure if Kurok or PSP quake can handel this kind of activity but if anyone knows how to do it, please help me out with this.
Thanks in advance.
Thanks in advance.
- Mon May 20, 2013 10:26 pm
- Forum: General Programming
- Topic: Where do my codes go?
- Replies: 3
- Views: 4936
Re: Where do my codes go?
So i place i here or make a new one?Baker wrote:progs.src is the file that lists the source files. Kurok's "C" files are actually .qc files he renamed to C so he could use them with Visual Studio or Dev C++ or something. They are really .qc files ... i.e. QuakeC files.
- Thu May 16, 2013 9:45 pm
- Forum: General Programming
- Topic: Where do my codes go?
- Replies: 3
- Views: 4936
Where do my codes go?
I have recently made a chasecam for kurok a few days ago.(correctly, i hope). But i have no idea where to place any of the c files. Please help.
-Omar
-Omar
- Thu May 09, 2013 9:57 pm
- Forum: Engine Programming
- Topic: Nedd help with the Chase cam
- Replies: 9
- Views: 3024
Re: Nedd help with the Chase cam
How can i add this to Kurok or Quakedrm_wayne wrote:Here is a nice chasecam too:
ftp://ftp.fu-berlin.de/pc/games/idgames ... asecam.zip
Needs some changes for your project, but its one of my fav cameras
- Tue Apr 23, 2013 10:24 pm
- Forum: Engine Programming
- Topic: Nedd help with the Chase cam
- Replies: 9
- Views: 3024
Re: Nedd help with the Chase cam
In the console or a config file like config.cfg or autoexec.cfg alias +chase_on "chase_active 1" alias -chase_on "chase_active 0" bind mouse1 +chase_on Pressing mouse1 and holding it will put camera behind player, releasing it will go back to normal. Okay. i should have been a l...
- Sat Apr 20, 2013 1:56 am
- Forum: Engine Programming
- Topic: Nedd help with the Chase cam
- Replies: 9
- Views: 3024
Re: Nedd help with the Chase cam
how do i put the chasecamdrm_wayne wrote:Better make the Chasecam in QC, with chase_active 1 you can look thru brushes and the playermodel "rotates" when looking up/down...
- Fri Apr 19, 2013 10:04 pm
- Forum: Gameplay & Design
- Topic: Next level
- Replies: 1
- Views: 4663
Next level
Hello its me again.
I was just wondering if someone can tell me how to configure kurok so that you teleport to the next level. Not only that, but when the player get close enough to the area, he can choose to go to the next level or not.
Thanks in advance
I was just wondering if someone can tell me how to configure kurok so that you teleport to the next level. Not only that, but when the player get close enough to the area, he can choose to go to the next level or not.
Thanks in advance
- Wed Apr 17, 2013 10:30 pm
- Forum: Engine Programming
- Topic: Nedd help with the Chase cam
- Replies: 9
- Views: 3024
Nedd help with the Chase cam
I'm working on an project called PSPikmin that is a quake/kurok clone of the nintendo game Pikmin. I am, however, new to the whole coding ordeal. So for starters, can anyone help me with the chase cam so that when you press a button i goes behind the player.