Search found 8 matches

by Hectate
Sat Apr 13, 2013 2:25 pm
Forum: Engine Programming
Topic: Limited "God" Mode -- Thoughts
Replies: 13
Views: 5042

Re: Limited "God" Mode -- Thoughts

I agree with Spirit about Single-player; this is the very purpose of saved games. Perhaps an auto-save would be more convenient though.

The teleporter Spirit mentions for Coop reminds me of playing Halo with my brother - if a player died they would respawn near to the other player so they could ...
by Hectate
Thu Apr 11, 2013 1:07 am
Forum: Engine Programming
Topic: Targeting 64-bit
Replies: 24
Views: 10434

Re: Targeting 64-bit

Just to be fair, and to further confuse the issue, it's entirely possible to have mixed 32/64 in a consumer product! This laptop - a Toshiba - came with a 64-bit Athlon chip but 32-bit Windows Vista.
by Hectate
Thu Apr 04, 2013 3:31 pm
Forum: QuakeC Programming
Topic: Demonstration- Darkplaces Dynamic Day/Night/Weather system
Replies: 15
Views: 7139

Re: Demonstration- Darkplaces Dynamic Day/Night/Weather syst

Nice!

I noticed there was "mud" instead of "dust" when it was raining while you walked - do they dry up and disappear when it's not raining and it becomes day again?
by Hectate
Thu Apr 04, 2013 3:26 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511199

Re: What are you working on?

Another step closer - I've been modifying DP (engine-side, not QC) to fit what I want to try and to learn some programming. Thanks to the easy record a video feature of DarkPlaces, I have proof!

http://www.youtube.com/watch?v=UflwlAum4as

I'm working on a Quake engine based game. The goal is a ...
by Hectate
Thu Apr 04, 2013 3:13 am
Forum: Mapping
Topic: Best way to do Vegetation?
Replies: 4
Views: 3180

Re: Best way to do Vegetation?

Combine the methods to get the best of both worlds?

Oh, and I didn't see anything on the DP docs that indicated that there could be a alpha map - it seems to be part of the diffuse only? I was going to suggest a 2-bit alpha texture if that was an option but I suppose not.
by Hectate
Sat Mar 16, 2013 7:22 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511199

Re: What are you working on?

Skyroads, now that's going back :)

Yeah, the characteristic look of a Star Wars shuttle was one of the reasons this doesn't have a vertical fin at the rear, despite the fact that - aerodynamically - it's rather unstable or uncontrollable without it, hah. In theory anyway. It IS a fictional ...
by Hectate
Fri Mar 15, 2013 9:11 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511199

Re: What are you working on?

qbism wrote:Welcome to I3D! Very Quakish vehicle. Aerial combat game?
Thanks and thanks. My goal is aerial racing, but I wouldn't be surprised (or adverse) to end up with a combat version; either as a side project to share resources or just as one of the steps along the way as I mod.
by Hectate
Thu Mar 14, 2013 1:53 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511199

Re: What are you working on?

Messing around in blender working on some game models for a game I want to make. Some of you may have seen this from #qc. Feedback is always welcome, cheers!

http://www.youtube.com/watch?v=jDmnvaoJ7Q4