Search found 76 matches
- Tue Jul 17, 2012 9:44 pm
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
- Views: 77450
Re: ProQuake 4.70 PSP Build
Trying to understand the Quake engine, is like looking at one massive ball of spaghetti :) spaghetti that someone (people) else created. That they knows inside and out, or as spent enough time looking at the spaghetti, they understand how it all works and links together. Is it worth the effort? Hmmm ...
- Fri Mar 12, 2010 2:00 am
- Forum: QuakeC Programming
- Topic: Headshots
- Replies: 11
- Views: 3335
Can't quite remember exactly now (about 2 years ago!) but there is 2 methods for detecting headshots in Kurok, depending on what kind of attack it was ;) I did one method for missile type entities, and another method for hitscan attacks. This alleviated most of the problem mentioned by Sajt, since ...
- Thu Jan 28, 2010 5:18 pm
- Forum: Engine Programming
- Topic: Descriptive Modding: The PSP Engine
- Replies: 80
- Views: 25740
- Tue Jan 19, 2010 6:01 pm
- Forum: Engine Programming
- Topic: FTEQW: Porting 32-bit color software renderer?
- Replies: 21
- Views: 7841
It would be nice to see some sort of software effect for bilinear filtering textures 
http://www.gamedev.net/reference/articl ... cle669.asp
http://www.masm32.com/board/index.php?t ... 8.msg92889
http://cboard.cprogramming.com/game-pro ... ation.html
http://www.gamedev.net/reference/articl ... cle669.asp
http://www.masm32.com/board/index.php?t ... 8.msg92889
http://cboard.cprogramming.com/game-pro ... ation.html
- Mon Jan 18, 2010 4:34 pm
- Forum: General Discussion
- Topic: QSBrowser: Website Server Browser/In-Client Server Browser
- Replies: 9
- Views: 4150
- Mon Jan 18, 2010 2:26 pm
- Forum: QuakeC Programming
- Topic: Help Wanted: Left 4 Quake
- Replies: 11
- Views: 4131
- Sat Jan 16, 2010 6:02 pm
- Forum: Engine Programming
- Topic: Analyzing Kurok Vs. PSP Quake 2.0: Non-OS files
- Replies: 5
- Views: 4222
- Sat Jan 16, 2010 5:20 am
- Forum: Engine Programming
- Topic: Descriptive Modding: The PSP Engine
- Replies: 80
- Views: 25740
- Sat Jan 16, 2010 5:08 am
- Forum: Engine Programming
- Topic: Analyzing Kurok Vs. PSP Quake 2.0: Non-OS files
- Replies: 5
- Views: 4222
- Wed Jan 13, 2010 3:24 am
- Forum: Engine Programming
- Topic: Descriptive Modding: The PSP Engine
- Replies: 80
- Views: 25740
- Sat Jan 09, 2010 2:18 pm
- Forum: Programming Tutorials
- Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
- Replies: 38
- Views: 33796
- Wed Jan 06, 2010 8:51 am
- Forum: General Discussion
- Topic: Engine standards for mod compatibility
- Replies: 231
- Views: 549642
Environment mapping effect for map surfaces? Easy code to do, just the glquake sky surface poly warpping effect, but without the scroll and uses an ordinary texture image. Kurok has this effect for glass and metal surfaces if you want to see what I'm talking about.
No idea how to do the effect in ...
No idea how to do the effect in ...
- Sun Jan 03, 2010 7:42 pm
- Forum: General Discussion
- Topic: Engine standards for mod compatibility
- Replies: 231
- Views: 549642
- Sun Jan 03, 2010 7:15 pm
- Forum: General Discussion
- Topic: Engine standards for mod compatibility
- Replies: 231
- Views: 549642
- Sun Jan 03, 2010 3:30 am
- Forum: QuakeC Programming
- Topic: Where to start?
- Replies: 38
- Views: 11672