Search found 67 matches

by Tomaz
Fri Jul 24, 2015 5:30 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 5986904

Re: What are you working on?

Dr: I didn't know Wally could to that, playing with the 'marble tile' generator now! Admin: Can we get a 'quote' button back? I'm looking into it, the buttons are there, you just can't see them ( top right corner of every post ) Also under "Joined" there should be PM and E-Mail buttons, w...
by Tomaz
Tue Sep 18, 2012 11:14 am
Forum: Mapping
Topic: Counter
Replies: 5
Views: 4046

Re: Counter

Very interesting, to bad I couldn't watch the explenation due to that very annoying sound in the background.
by Tomaz
Wed Jun 13, 2012 8:41 pm
Forum: General Discussion
Topic: Oh hi!
Replies: 11
Views: 6001

Re: Oh hi!

RenegadeC wrote:
Akuma wrote:Holy shit dudes this place is still here?!?
Who are you again? ;)
The bear from Tekken!
by Tomaz
Thu Jul 14, 2011 10:02 am
Forum: Programming Tutorials
Topic: Skybox depthrange/farclip trick
Replies: 7
Views: 5816

Why not just use glDisable( GL_DEPTH_TEST ); ? According to specs ( http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml ) it should turn off both "read" and "write" operations with the depth buffer. Theoretically that would work, though it would annoy me to see a big skybox fl...
by Tomaz
Wed Jul 13, 2011 11:22 pm
Forum: Programming Tutorials
Topic: Skybox depthrange/farclip trick
Replies: 7
Views: 5816

Why not just use glDisable( GL_DEPTH_TEST ); ?

According to specs ( http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml ) it should turn off both "read" and "write" operations with the depth buffer.
by Tomaz
Tue Jun 07, 2011 2:41 pm
Forum: General Discussion
Topic: Where'd everyone go?
Replies: 10
Views: 3678

Re: Where'd everyone go?

So just out of interest who's still around from the old guard? I know what Tomaz and LordHavok are doing these days along with frag.machine and I see MH and Spike are still around on the boards but what happened to peeps like... Phoenix MrG Krust Ender Brambo Krimzon Echon Heffo muff It's been a go...
by Tomaz
Sun May 01, 2011 8:40 pm
Forum: OpenGL Programming
Topic: Generating 2D Mini-Maps Idea
Replies: 21
Views: 21969

I've done exactly this, but outside Quake and in D3D, you ideally don't want to scale all z and use regular 3d perspective, what you want is a hybrid between 3d perspective and 2d ortho, which I in my engine call 3d ortho, its basically an orthogonal proecjtion but with real near / far clip perspect...
by Tomaz
Mon Apr 11, 2011 9:53 pm
Forum: Engine Programming
Topic: Don't use Q_rint in MSG_WriteAngles...
Replies: 13
Views: 7989

_small tangent_ I noticed ProQuake (for lack of another comparison) uses shorts for angles (client --> server) BUT doesnt send PRECISEangles to the client from the server in SV_WriteEntitiesToClient. So im a bit confused, (easily done), the client moves the mouse, aims at angle 34.54 (truncate/roun...
by Tomaz
Tue Feb 22, 2011 9:49 am
Forum: Programming Tutorials
Topic: [GLQuake] More Improved Sky
Replies: 4
Views: 3675

Looks alot like the skysphere from CleanQuakeCpp and DarkPlaces, it really makes it look alot better than the "original" glQuake sky. I personally removed pretty much all code related to the sky, the only ting I left is that each frame it checks if any sky polygons is visible, and only ren...
by Tomaz
Thu Dec 09, 2010 12:20 pm
Forum: General Discussion
Topic: Know what i would like to see?
Replies: 75
Views: 23822

personally i think external wad support can be done with out. cause the texture can be compiled directly into the map. Yes, the format support both modes, but from what I remember no SP map in HL does in this way. Can't say about DM maps though. Well as I said, WAD has been supported for 9 years...
by Tomaz
Wed Dec 08, 2010 8:55 pm
Forum: General Discussion
Topic: Know what i would like to see?
Replies: 75
Views: 23822

I never said it was impossible to support HL BSP in Quake; it's already done (in a partial way) by Baker and others in a number of engines. The point here is: a) it's a partial support HL BSP support was added to TQ, DP and probably others... lets see... 9 years ago? What about the existing HL BSP ...
by Tomaz
Tue Dec 07, 2010 10:43 am
Forum: General Discussion
Topic: Know what i would like to see?
Replies: 75
Views: 23822

I never said it was impossible to support HL BSP in Quake; it's already done (in a partial way) by Baker and others in a number of engines. The point here is: a) it's a partial support HL BSP support was added to TQ, DP and probably others... lets see... 9 years ago? What about the existing HL BSP ...
by Tomaz
Sun Oct 10, 2010 12:22 am
Forum: General Discussion
Topic: What do you think of....
Replies: 47
Views: 8165

goldenboy wrote:I have to say it now: I lost four posts while trying to answer this because of having to relogin and my browser forgetting the content of the form.

A longer timeout before re-login would be good.
What timeout?
by Tomaz
Sat Oct 09, 2010 8:56 am
Forum: General Discussion
Topic: What do you think of....
Replies: 47
Views: 8165

Bad grammar doesn't make you less of a person, or even lazy. Sometimes it's just easier. I've known a ton of people that are incredibly intelligent that type like a damn idiot. I feel it's honestly internet culture to be that way. Some of us may choose not to do so, but it's almost everywhere now. ...
by Tomaz
Fri Oct 08, 2010 10:07 pm
Forum: Programming Tutorials
Topic: [PSP] Faster menu loading times
Replies: 10
Views: 4533

Also I have a feeling the PSPQuake engines doesnt really have the most optimized file loading functions. SImply doing a fopen isnt always the best method which is something I learned while making a few PSP games at work.