Search found 67 matches
- Fri Jul 24, 2015 5:30 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 5986904
Re: What are you working on?
Dr: I didn't know Wally could to that, playing with the 'marble tile' generator now! Admin: Can we get a 'quote' button back? I'm looking into it, the buttons are there, you just can't see them ( top right corner of every post ) Also under "Joined" there should be PM and E-Mail buttons, w...
Re: Counter
Very interesting, to bad I couldn't watch the explenation due to that very annoying sound in the background.
- Wed Jun 13, 2012 8:41 pm
- Forum: General Discussion
- Topic: Oh hi!
- Replies: 11
- Views: 6001
Re: Oh hi!
The bear from Tekken!RenegadeC wrote:Who are you again?Akuma wrote:Holy shit dudes this place is still here?!?
- Thu Jul 14, 2011 10:02 am
- Forum: Programming Tutorials
- Topic: Skybox depthrange/farclip trick
- Replies: 7
- Views: 5816
- Wed Jul 13, 2011 11:22 pm
- Forum: Programming Tutorials
- Topic: Skybox depthrange/farclip trick
- Replies: 7
- Views: 5816
Why not just use glDisable( GL_DEPTH_TEST ); ?
According to specs ( http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml ) it should turn off both "read" and "write" operations with the depth buffer.
According to specs ( http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml ) it should turn off both "read" and "write" operations with the depth buffer.
- Tue Jun 07, 2011 2:41 pm
- Forum: General Discussion
- Topic: Where'd everyone go?
- Replies: 10
- Views: 3678
Re: Where'd everyone go?
So just out of interest who's still around from the old guard? I know what Tomaz and LordHavok are doing these days along with frag.machine and I see MH and Spike are still around on the boards but what happened to peeps like... Phoenix MrG Krust Ender Brambo Krimzon Echon Heffo muff It's been a go...
- Sun May 01, 2011 8:40 pm
- Forum: OpenGL Programming
- Topic: Generating 2D Mini-Maps Idea
- Replies: 21
- Views: 21969
I've done exactly this, but outside Quake and in D3D, you ideally don't want to scale all z and use regular 3d perspective, what you want is a hybrid between 3d perspective and 2d ortho, which I in my engine call 3d ortho, its basically an orthogonal proecjtion but with real near / far clip perspect...
- Mon Apr 11, 2011 9:53 pm
- Forum: Engine Programming
- Topic: Don't use Q_rint in MSG_WriteAngles...
- Replies: 13
- Views: 7989
_small tangent_ I noticed ProQuake (for lack of another comparison) uses shorts for angles (client --> server) BUT doesnt send PRECISEangles to the client from the server in SV_WriteEntitiesToClient. So im a bit confused, (easily done), the client moves the mouse, aims at angle 34.54 (truncate/roun...
- Tue Feb 22, 2011 9:49 am
- Forum: Programming Tutorials
- Topic: [GLQuake] More Improved Sky
- Replies: 4
- Views: 3675
- Thu Dec 09, 2010 12:20 pm
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 23822
- Wed Dec 08, 2010 8:55 pm
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 23822
I never said it was impossible to support HL BSP in Quake; it's already done (in a partial way) by Baker and others in a number of engines. The point here is: a) it's a partial support HL BSP support was added to TQ, DP and probably others... lets see... 9 years ago? What about the existing HL BSP ...
- Tue Dec 07, 2010 10:43 am
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 23822
I never said it was impossible to support HL BSP in Quake; it's already done (in a partial way) by Baker and others in a number of engines. The point here is: a) it's a partial support HL BSP support was added to TQ, DP and probably others... lets see... 9 years ago? What about the existing HL BSP ...
- Sun Oct 10, 2010 12:22 am
- Forum: General Discussion
- Topic: What do you think of....
- Replies: 47
- Views: 8165
- Sat Oct 09, 2010 8:56 am
- Forum: General Discussion
- Topic: What do you think of....
- Replies: 47
- Views: 8165
Bad grammar doesn't make you less of a person, or even lazy. Sometimes it's just easier. I've known a ton of people that are incredibly intelligent that type like a damn idiot. I feel it's honestly internet culture to be that way. Some of us may choose not to do so, but it's almost everywhere now. ...
- Fri Oct 08, 2010 10:07 pm
- Forum: Programming Tutorials
- Topic: [PSP] Faster menu loading times
- Replies: 10
- Views: 4533