Search found 4 matches

by ezzetabi
Tue Oct 09, 2012 6:34 am
Forum: General Discussion
Topic: Wrongly spawned monsters problem.
Replies: 2
Views: 2261

Re: Wrongly spawned monsters problem.

You cannot, read again. That is a very common trick to select a random object from a list you do not know the length.

In the first loop c is one so random() < 1 is always true. After all if you have to select a random object from a list of only one object you have no choice, in the second loop the ...
by ezzetabi
Mon Oct 08, 2012 5:43 pm
Forum: General Discussion
Topic: QuakeSpasm 0.85.8
Replies: 9
Views: 4295

Re: QuakeSpasm 0.85.8

I tried my iq with quakespasm and I noticed that the simple iq flashlight does not work in quakespasm, it is expected that an entity without a model but with EF_DIMLIGHT effect does not appear? Using a transparent mdl model would help?
EDIT: yes, it solves the problem.

In iq the flash turns off ...
by ezzetabi
Mon Oct 08, 2012 4:29 pm
Forum: General Discussion
Topic: Wrongly spawned monsters problem.
Replies: 2
Views: 2261

Wrongly spawned monsters problem.

iq has a mode called ``horde mode'' where monsters are continuously spawned and in nightmare difficulty level monsters respawn after death.
Seldom it happens that a monster is not correctly initialized and it starts acting weirdly, for example it cannot turn around, it cannot be hurt...

For example ...
by ezzetabi
Sun Oct 07, 2012 4:01 pm
Forum: General Discussion
Topic: Improved Quake - IQ
Replies: 24
Views: 13376

Re: Improved Quake - IQ

(Finally I have my own name!)

Thanks for the information, so since I solved the progdef.h problem iq should be playable in more engines.