You cannot, read again. That is a very common trick to select a random object from a list you do not know the length.
In the first loop c is one so random() < 1 is always true. After all if you have to select a random object from a list of only one object you have no choice, in the second loop the ...
Search found 4 matches
- Tue Oct 09, 2012 6:34 am
- Forum: General Discussion
- Topic: Wrongly spawned monsters problem.
- Replies: 2
- Views: 2261
- Mon Oct 08, 2012 5:43 pm
- Forum: General Discussion
- Topic: QuakeSpasm 0.85.8
- Replies: 9
- Views: 4295
Re: QuakeSpasm 0.85.8
I tried my iq with quakespasm and I noticed that the simple iq flashlight does not work in quakespasm, it is expected that an entity without a model but with EF_DIMLIGHT effect does not appear? Using a transparent mdl model would help?
EDIT: yes, it solves the problem.
In iq the flash turns off ...
EDIT: yes, it solves the problem.
In iq the flash turns off ...
- Mon Oct 08, 2012 4:29 pm
- Forum: General Discussion
- Topic: Wrongly spawned monsters problem.
- Replies: 2
- Views: 2261
Wrongly spawned monsters problem.
iq has a mode called ``horde mode'' where monsters are continuously spawned and in nightmare difficulty level monsters respawn after death.
Seldom it happens that a monster is not correctly initialized and it starts acting weirdly, for example it cannot turn around, it cannot be hurt...
For example ...
Seldom it happens that a monster is not correctly initialized and it starts acting weirdly, for example it cannot turn around, it cannot be hurt...
For example ...
- Sun Oct 07, 2012 4:01 pm
- Forum: General Discussion
- Topic: Improved Quake - IQ
- Replies: 24
- Views: 13376
Re: Improved Quake - IQ
(Finally I have my own name!)
Thanks for the information, so since I solved the progdef.h problem iq should be playable in more engines.
Thanks for the information, so since I solved the progdef.h problem iq should be playable in more engines.