If you do really want to get your hands dirty, my personal recommendation:
http://www.amazon.co.uk/Essential-Mathe ... 627&sr=1-1
Search found 111 matches
- Fri Jun 18, 2010 10:54 pm
- Forum: Engine Programming
- Topic: Standards for 2D transforming
- Replies: 4
- Views: 1886
- Fri Jun 18, 2010 10:52 pm
- Forum: Engine Programming
- Topic: Standards for 2D transforming
- Replies: 4
- Views: 1886
Everything is done 3D, even things that seem to be 2D transformations they are done in 3D. There is no point in writing a matrix library/interface, since there are so many well written and free to use ones out there. Also, unless you know exactly what you are doing, chances are you are gonna end up ...
- Fri Jun 18, 2010 12:49 pm
- Forum: General Discussion
- Topic: New Engine with Cel Shading!
- Replies: 7
- Views: 2785
- Wed May 26, 2010 11:20 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511194
- Tue May 25, 2010 11:08 am
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 12453
- Mon May 24, 2010 12:25 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 12453
- Fri May 21, 2010 9:39 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 12453
- Tue May 18, 2010 8:02 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 12453
- Tue May 18, 2010 5:44 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 12453
- Tue May 18, 2010 5:32 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 12453
- Tue May 18, 2010 5:31 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 12453
- Mon May 17, 2010 7:02 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 12453
- Mon May 17, 2010 5:06 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511194
- Mon May 17, 2010 5:01 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 12453
GLSL noob problem...
Hi all!
Well, my journey into OpenGL is progressing. I've made a few projects using the FFP functionality from standard OpenGL 1.1 specification implementation. Now i'm moving onto using OpenGL 2.0 and GLSL.
I'm using GLEW and GLUT to test a basic shader manager class. However, I'm getting an ...
Well, my journey into OpenGL is progressing. I've made a few projects using the FFP functionality from standard OpenGL 1.1 specification implementation. Now i'm moving onto using OpenGL 2.0 and GLSL.
I'm using GLEW and GLUT to test a basic shader manager class. However, I'm getting an ...
- Fri Jan 22, 2010 11:41 am
- Forum: Engine Programming
- Topic: FTEQW: Porting 32-bit color software renderer?
- Replies: 21
- Views: 7841