Search found 6 matches

by Tronyn
Thu Feb 13, 2014 1:45 pm
Forum: Mapping
Topic: Quick Question re: lighting
Replies: 1
Views: 3354

Quick Question re: lighting

Due to the way lighting is handled, there's no way to have a light with a style (gentle pulse, flickering, strobe, etc) turn on or off by trigger, right? (just making sure).
Thanks, Tronyn.
by Tronyn
Wed Jan 22, 2014 11:45 pm
Forum: Mapping
Topic: Looking for technical advice on a map
Replies: 6
Views: 4984

Re: Looking for technical advice on a map

Hi Sock, Well no insult to anyone was intended, I already have a couple mappers who are going to playtest the map (ijed, OTP, maybe ORL since I tested one of his maps recently), although now that you mention it I should probably ask on func_ as well. This map was designed quite a while ago though an...
by Tronyn
Sat Jan 18, 2014 9:52 pm
Forum: Mapping
Topic: Looking for technical advice on a map
Replies: 6
Views: 4984

Looking for technical advice on a map

Hi guys, If you can believe it, even after Something Wicked I've built something that may break Quake even more (lol). I'm looking for some technical advice on a map (again BSP2 format), particularly with vising. In Something Wicked, I used giant func_walls in a few places to make the vising more be...
by Tronyn
Sun Dec 23, 2012 6:35 pm
Forum: Mapping
Topic: Quake1 Bsp2 Format
Replies: 54
Views: 32746

Re: Quake1 Bsp2 Format

Hi everyone, So I finally released my bps2-format map lately. There's a func_msgboard post for it here, with some discussion of which engines work and a few bug reports: http://celephais.net/board/view_thread.php?id=60879&end=25 The quaddicted page for it is here: http://www.quaddicted.com/revie...
by Tronyn
Sat Sep 08, 2012 6:00 pm
Forum: Mapping
Topic: Quake1 Bsp2 Format
Replies: 54
Views: 32746

Re: Quake1 Bsp2 Format

Thanks to everyone for the replies/information. I expect to start compiling the final version in the next week or two. So as of now I'm using the RMQ tools. But am I understanding the general information properly (unlike many mappers, I've never been a programmer) to say that there is an earlier ver...
by Tronyn
Wed Sep 05, 2012 2:01 am
Forum: Mapping
Topic: Quake1 Bsp2 Format
Replies: 54
Views: 32746

Quake1 Bsp2 Format

Hi everyone, I've got a Q1SP map which is too large even for the modern Quake expanded BSP format, and which basically HAS to use the BSP2 format as pioneered by the now defunct RMQ Project. I've heard that other engines aside from the RMQ engine (which I hope will continue to be updated since it's ...