Search found 137 matches
- Thu Dec 19, 2013 7:52 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
http://www.simonoc.com/images/design/sp/zendar1l.jpg A NEW quake SP map The Horde of Zendar has been released and remember, they don't take any prisoners! @goldenboy, looks cool, do you have any video's showing the hud working ingame? @leileilol, wow those pixel flames rock! engoo is damn fine engi...
- Wed Dec 04, 2013 2:00 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
@leileilol, wow that is awesome, I love the style! What are the things on the arms for?
@jim, very cool models, what do they look like animated?
Moonlight serenade ...
@jim, very cool models, what do they look like animated?
Moonlight serenade ...
- Wed Dec 04, 2013 1:56 pm
- Forum: General Discussion
- Topic: Quake MOD - In The Shadows
- Replies: 246
- Views: 68310
Re: Quake MOD - In The Shadows
@jitspoe, thanks. The next version has a ton more sounds to make the maps feel more alive. I should really create a gib arm with the monster still holding the sword!
- Mon Dec 02, 2013 4:22 pm
- Forum: General Discussion
- Topic: Quake MOD - In The Shadows
- Replies: 246
- Views: 68310
Re: Quake MOD - In The Shadows
All votes are welcome - http://www.moddb.com/mods/its
Thanks
Thanks
- Wed Nov 27, 2013 9:16 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Pale Blue Dot
Switched to a night time lighting system instead ...
- Tue Nov 26, 2013 10:48 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
Another map in progress ...
@scar3crow, congrats on the release of Ryse for the xbox
@scar3crow, congrats on the release of Ryse for the xbox
- Thu Oct 31, 2013 10:08 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
Wow that looks awesome, please tell me that is an application you plan to release!?!frag.machine wrote:Delphi + OpenGL = ph00n
I am so fed up using Qme with its crappy interface and no UNDO!
I don't suppose you are open to adding any new features to that app?
- Thu Oct 03, 2013 8:47 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
sock, How do you manage it to pop out all these great maps so fast ? :shock: Most of the map was made from scraps of brushwork I had lying around, that is why it was created so fast. I like the particle effects on your teleporters, looks nice and subtle. Not sure why showing legs in an FPS is worth...
- Mon Sep 30, 2013 12:20 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
New Q1 SP - The Ivory Tower Deep within the Grendal Gorge is the Ivory Tower, a gleaming spire of gold trying to touch the heavens. The map has a skill selection area at the beginning, a chance for time travel and some secrets to keep you wandering around in circles. The map is designed with multip...
- Sat Sep 28, 2013 10:25 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
Sock, what editor do you use for Quake mapping? I use the GTK editor ( v1.3.8 ) and I have hacked it to work with Quake, but I would recommend you try Trenchbroom - http://celephais.net/board/view_thread.php?id=60908&start=1129 as it is better suited for Quake mapping. Some towers are built dod...
- Mon Sep 23, 2013 11:07 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
@R00k, thanks :) @Nahuel, thanks, I am still trying to push the visuals of Quake @ceriux, thanks @Irritant, with better brushwork shapes Quake can look more modern. @Seven, the title of the screenshot is a play on words, Rock, paper, scissors. :) @frag.machine, you need to vary the floor it is too f...
- Sat Sep 21, 2013 3:15 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
Rock Knight Sword!
- Mon Sep 16, 2013 1:32 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
@R00k, I like the idea of the zombies from bodies but why is the gun glowing when they hit you? Do you have an objective planned for the zombies? I really hope you create unique levels for your mod. What do you plan to do with the non-humanoid monster types?
- Sat Sep 14, 2013 1:48 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
@ceriux, that is an interesting idea, I hope Baker finds the time to implement it. I always liked the hub system of early games like Hexen and HL and with some nice custom maps it could really be fun to play with. @jitspoe, I am using regular lights with high diffuse values. I also use a slight fog ...
- Fri Sep 13, 2013 11:40 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6204865
Re: What are you working on?
@ceriux, really? what has baker been up to lately? he really needs to post something in this thread!
Another brushwork offcut, a door to nowhere!
Another brushwork offcut, a door to nowhere!