Search found 169 matches
- Wed Oct 29, 2014 5:49 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
Ahhhhh, I see. I didn't even realize you added that to bot_misc. I was looking at the "extra shizz" in bot.qc. That is very easy then! I'll start messing with it. :) Edit: So, does the favorite weapon actually increase the priority of "Thisp", or does it make the bots desire swit...
- Wed Oct 29, 2014 3:32 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
I finally had a chance to take a brief look at the code. I'm actually confused as to where I put the botname info. Can you maybe do some personalized code for one of the default bots, like "frikbot"? I can then simply duplicate this for all the other bots. This would primarily show me wher...
- Sat Oct 25, 2014 4:44 am
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
Update: Invisibility code now completed. You'll have to wait until I finish the personalized accuracy stuff though as its not cut-and-paste friendly until then. It basically checks to see if you've fired a weapon while invisible, or are infront of a bot and within 128qu. If so, they will either try...
- Wed Oct 22, 2014 11:53 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
Hey Shadowborg, how's progress? I've been busy myself lately. I have just been touching up some waypoints here and there when I have the time. I think I am pretty much done waypointing all the maps I set out to waypoint (738 of them). At this point, there are few (if any) good quality maps left to w...
- Fri Oct 10, 2014 5:53 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
I finished waypointing the official DM maps. I did them all from scratch, and spent quite a lot of time testing each map to make sure they were as flawless as I could get them to be. I have uploaded the waypoints and recorded a few videos of the navigation in DM2 and DM4. I will make posts about thi...
- Thu Oct 09, 2014 8:45 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
If you wanted to really get fancy, you could put in personality variables for each and every bot (matched to his name), right down to accuracy for each weapon (and thus preferred weapon). I actually thought about this, but how would individual bot skills work in combination with the skill levels an...
- Thu Oct 09, 2014 5:17 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
Just my $0.02: Changing aiming accuracy alone based on bot classes will likely lead to some of them being consistently "weaker" than others. IMO a proper approach would be to counterbalance this with another parameters (for example, the worse the aim, the faster the yaw speed, so it would...
- Thu Oct 09, 2014 3:36 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
At this point, there are enough downsides that I'd suggest maybe just making skill 0 bots easy, skill 1 bots average (good for casual / not-too- stressful to play against), skill 2 bots somewhat elite, and skill 3 bots godlike. Or maybe do what UT does and reserve one skill for "auto adjusting...
- Wed Oct 08, 2014 3:23 am
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
I went ahead and set skill 1 to use mouse emulation, and changed the bit of code you mentioned. Indeed, it did fix the navigation issues! How funny that all this time, one line of code could have made waypointing easier for me. It wasn't until the last hundred or so waypointed maps that I started te...
- Tue Oct 07, 2014 7:29 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
The code has been applied to the developmental code. I tried it on ztnbase again, and they are definitely changing their weapon properly for buttons. Maybe he was shooting at another bot that you couldn't see? That's possible. The bot was standing against a door that opens using a shootable button,...
- Tue Oct 07, 2014 4:05 am
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
The only other things different with the developmental would be faster SNG nails (for lead code testing), and player lifetime messages when players / bots die. Neither of them would cause the problems you mentioned. So the developmental code you sent me has faster nails and such? I was going to use...
- Mon Oct 06, 2014 6:52 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
Your code appears to be correct, and I even tested it on the developmental build. You recompiled your code right? Try this copy of the developmental build if you're still having problems: http://fbe.am/uuk That one works fine over here. That code did in fact work. I have no clue what was wrong with...
- Mon Oct 06, 2014 5:12 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
That didn't seem to fix it. I'll post my bot_ai so you can make sure everything is correct: /*********************************************** * * * FrikBot General AI * * "The I'd rather be playing Quake AI" * * * ***********************************************/ /* This program is in the Pu...
- Mon Oct 06, 2014 4:45 am
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
Hey Shadowborg, I just realized the bots are all messed up on skill 1 (and possibly other skills). Throughout this entire thread, I've been testing them on skill 3 only. In skill 1, they seem to act like all the other bots have the Ring of shadows, and behave strangely when aiming. They also proceed...
- Mon Sep 29, 2014 11:17 pm
- Forum: Artificial Intelligence
- Topic: Frikbot Item desirability
- Replies: 135
- Views: 122142
Re: Frikbot Item desirability
Question: Would it be okay with you if I fixed the obvious bugs / flaws / inconsistencies within painkeep? Alternately I could just make two or three versions, one with the original buggy painkeep code, one with bugfixes (but leaving everything as is), and one with my personal preferences, enhancem...