Search found 3 matches

by Sikkpin
Thu Sep 12, 2013 1:12 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 365312

Re: Doom 3 engine release and game code

When you say: "Drop in replacement", do you mean this can be used directly with the base gpl code? You don't need any other modifications that you've made to your code base? Also, is there still compatibility/performance issues with Ati hardware when using this?
by Sikkpin
Sat Aug 11, 2012 2:39 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 365312

Re: Doom 3 engine release and game code

reckless wrote:Heh i just found Doom3's breaking point for model texture sizes its 1024x1024 for a card with 1 gig texture mem. Going above that will crash both doom3 and the driver ouch.
Are you sure? I have no problem loading 2k x 2k textures (diffuse + normal + spec) for a model.
by Sikkpin
Mon Jul 16, 2012 6:21 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 365312

Re: Doom 3 engine release and game code

Thank you. Got the email. Everything works, obviously. A very fitting password I was given. ;)