Search found 3 matches
- Thu Sep 12, 2013 1:12 am
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 365312
Re: Doom 3 engine release and game code
When you say: "Drop in replacement", do you mean this can be used directly with the base gpl code? You don't need any other modifications that you've made to your code base? Also, is there still compatibility/performance issues with Ati hardware when using this?
- Sat Aug 11, 2012 2:39 am
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 365312
Re: Doom 3 engine release and game code
Are you sure? I have no problem loading 2k x 2k textures (diffuse + normal + spec) for a model.reckless wrote:Heh i just found Doom3's breaking point for model texture sizes its 1024x1024 for a card with 1 gig texture mem. Going above that will crash both doom3 and the driver ouch.
- Mon Jul 16, 2012 6:21 pm
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 365312
Re: Doom 3 engine release and game code
Thank you. Got the email. Everything works, obviously. A very fitting password I was given.