Hello,
I just released Force: Leashed , a small puzzler I've been working on for a while. The game is powered by the DarkPlaces engine, and most of the content is made by me. In the game you need to use spherical gravity fields to guide rockets to their targets to advance.
Here's a screenshot ...
Search found 4 matches
- Mon Aug 13, 2012 7:00 pm
- Forum: General Discussion
- Topic: Force: Leashed release, a free FPS puzzler
- Replies: 3
- Views: 2377
- Sat Jun 16, 2012 6:46 pm
- Forum: Mapping
- Topic: Visibility problems in DarkPlaces
- Replies: 3
- Views: 3232
Re: Visibility problems in DarkPlaces
Thanks for the replies. I removed my custom progs.dat and configuration files, but it was no help. I tried running some normal Quake levels (e1m2 to be exact) and they seem to be working fine, with and without custom progs.dat.
Regarding the tools recommended by goldenboy, no big news. The map ...
Regarding the tools recommended by goldenboy, no big news. The map ...
- Sat Jun 16, 2012 12:33 pm
- Forum: Mapping
- Topic: Visibility problems in DarkPlaces
- Replies: 3
- Views: 3232
Visibility problems in DarkPlaces
Hi, I'm making a total conversion mod for the DarkPlaces engine , but I ran into some problems with my maps. I'm using Worldcraft 3.33 with the Quake Adapter package to compile my maps, but the maps have some weird glitches when running them in DP. Some sectors can be seen through walls, like in ...
- Sat Jun 09, 2012 11:11 pm
- Forum: Modeling
- Topic: DarkPlaces won't load .obj model textures
- Replies: 0
- Views: 7044
DarkPlaces won't load .obj model textures
I exported a textured and UV-mapped model from Blender as an .obj file, and it shows up fine when I view it in Noesis (had to flip the texture vertically though). When I load it to DarkPlaces through QuakeC, the whole model shows up as black. There are no error messages on the console output, and ...