Search found 4 matches

by cce
Mon Aug 13, 2012 7:00 pm
Forum: General Discussion
Topic: Force: Leashed release, a free FPS puzzler
Replies: 3
Views: 2377

Force: Leashed release, a free FPS puzzler

Hello,

I just released Force: Leashed , a small puzzler I've been working on for a while. The game is powered by the DarkPlaces engine, and most of the content is made by me. In the game you need to use spherical gravity fields to guide rockets to their targets to advance.

Here's a screenshot ...
by cce
Sat Jun 16, 2012 6:46 pm
Forum: Mapping
Topic: Visibility problems in DarkPlaces
Replies: 3
Views: 3232

Re: Visibility problems in DarkPlaces

Thanks for the replies. I removed my custom progs.dat and configuration files, but it was no help. I tried running some normal Quake levels (e1m2 to be exact) and they seem to be working fine, with and without custom progs.dat.

Regarding the tools recommended by goldenboy, no big news. The map ...
by cce
Sat Jun 16, 2012 12:33 pm
Forum: Mapping
Topic: Visibility problems in DarkPlaces
Replies: 3
Views: 3232

Visibility problems in DarkPlaces

Hi, I'm making a total conversion mod for the DarkPlaces engine , but I ran into some problems with my maps. I'm using Worldcraft 3.33 with the Quake Adapter package to compile my maps, but the maps have some weird glitches when running them in DP. Some sectors can be seen through walls, like in ...
by cce
Sat Jun 09, 2012 11:11 pm
Forum: Modeling
Topic: DarkPlaces won't load .obj model textures
Replies: 0
Views: 7044

DarkPlaces won't load .obj model textures

I exported a textured and UV-mapped model from Blender as an .obj file, and it shows up fine when I view it in Noesis (had to flip the texture vertically though). When I load it to DarkPlaces through QuakeC, the whole model shows up as black. There are no error messages on the console output, and ...