Search found 4 matches

by OmegaPhlare
Thu May 24, 2012 11:02 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 63782

Re: Introduction Thread

Hey thanks!

My team made the greatest and most advanced game to ever come out my university's Game Design program, but it just isn't good enough for publishing
Any screen?

I have a video hosted at my university. You could check it out at http://jtts.soe.ucsc.edu/videos.html .

It's an action ...
by OmegaPhlare
Tue May 22, 2012 7:01 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 63782

Re: Introduction Thread

Hey everyone, I'm omegaphlare, or just omega. It used to be judicatoromega a long time ago. It's so long, I just wanted to have a handle that is unique among multiple websites. I'm still thinking of changing my handle one last time and not caring if it's unique. Obviously I am in this phase of my ...
by OmegaPhlare
Tue May 15, 2012 3:13 am
Forum: Engine Programming
Topic: Building a best Cmd_TokenizeString/COM_Parse
Replies: 4
Views: 1816

Re: Building a best Cmd_TokenizeString/COM_Parse

Oh that's interesting. If you keep it in a way that creates single tokens using punctuation, then you can make files that are more easily human readable while avoiding having to write your own additional handling. Exactly like you said, Spike, if I had to parse a number coordinate like (2,8) then it ...
by OmegaPhlare
Mon May 14, 2012 2:18 pm
Forum: Engine Programming
Topic: Building a best Cmd_TokenizeString/COM_Parse
Replies: 4
Views: 1816

Building a best Cmd_TokenizeString/COM_Parse

Please excuse me for being very long winded and giving you information you already know: please do take the time to read this because I'd like to start a conversation on it.

I am currently building my own game and I've been studying the Quake source for ideas and inspiration. I'm current dealing ...