Search found 26 matches

by smd
Tue Feb 24, 2015 10:00 pm
Forum: CSQC Programming
Topic: Sbar_DrawFace question
Replies: 9
Views: 5483

Re: Sbar_DrawFace question

thank you very much both of you guys!
it works great now!
nice :D
by smd
Tue Feb 24, 2015 7:09 pm
Forum: CSQC Programming
Topic: Sbar_DrawFace question
Replies: 9
Views: 5483

Re: Sbar_DrawFace question

thanks for your help but im a newbie.

how can i set this dmg_values and where to put them?

its annoying i know, sorry!
by smd
Mon Feb 23, 2015 11:42 pm
Forum: CSQC Programming
Topic: Sbar_DrawFace question
Replies: 9
Views: 5483

Sbar_DrawFace question

Hi! I have edited my HUD in darkplaces, all works fine except the little animation for the gfx/face! It only changes to face1, face2, face3, face4, face5, it misses the face_p1, face_p2, face_p3, face_p4, face_p5 when i get hit! Maybe someone can help, would be great Here is what i got: health = Get...
by smd
Mon Oct 15, 2007 2:26 pm
Forum: QuakeC Programming
Topic: Three Quake1 Questions?
Replies: 22
Views: 6542

ok thank you very much, will try that 8)
by smd
Sun Oct 14, 2007 7:42 pm
Forum: QuakeC Programming
Topic: Three Quake1 Questions?
Replies: 22
Views: 6542

thanks, but i need it for darkplaces!
by smd
Sun Oct 14, 2007 4:11 pm
Forum: QuakeC Programming
Topic: Three Quake1 Questions?
Replies: 22
Views: 6542

Re: Three Quake1 Questions?

2. i have changed all my weapons to the right side... but now i have changed all my old mdl weapons to new md3 weapons. and so my question is, how is it possible to move my new weapons to the right side without edit the md3 file? i mean is there a way in the weapons.qc file??? i have tried to modif...
by smd
Fri Oct 12, 2007 4:51 pm
Forum: QuakeC Programming
Topic: kickheads on & off?
Replies: 8
Views: 2573

CocoT wrote:Shouldn't it be other.kickgibs?

yes that is the solution!
now it works fine 8)


thanksssssss !!!
by smd
Fri Oct 12, 2007 1:37 pm
Forum: QuakeC Programming
Topic: kickheads on & off?
Replies: 8
Views: 2573

when i remove

if (self.kickgibs != TRUE)
return;
it works, but without pressing the MOUSE2 button.

with
if (self.kickgibs != TRUE)
return;
nothing happens!
by smd
Fri Oct 12, 2007 11:59 am
Forum: QuakeC Programming
Topic: kickheads on & off?
Replies: 8
Views: 2573

kickheads on & off?

i've tried out the kickheads tutorial from Ivana Gibson and it works great. but i only want to kick these heads when i press the MOUSE2 button, so i have added the command .float kickgibs; into the defs.qc then if (self.impulse == 25) self.kickgibs = TRUE; if (self.impulse == 26) self.kickgibs = FAL...
by smd
Tue Oct 09, 2007 4:46 am
Forum: QuakeC Programming
Topic: Unknown Command
Replies: 8
Views: 2773

1000 thanks again, works perfect now


great :D
by smd
Mon Oct 08, 2007 8:39 pm
Forum: QuakeC Programming
Topic: Unknown Command
Replies: 8
Views: 2773

i found out that it has something to do with the w_fireaxe void() W_FireAxe = { local float oldsolid; local vector source; local vector org; makevectors (self.v_angle); source = self.origin + '0 0 16'; if (ext_solidcorpse == TRUE) { oldsolid = self.solid; self.solid = SOLID_BBOX; } traceline (source...
by smd
Mon Oct 08, 2007 3:55 pm
Forum: QuakeC Programming
Topic: Unknown Command
Replies: 8
Views: 2773

sorry, but i need your help again :? i have gibbable corpses, so i can also walk through them and gib them. all works good, but sometimes suddendly all corpses become solid and i cant walk through them anymore and also all the teleporters in the map dont work then. So i cant finish shub-nigguraths p...
by smd
Sun Oct 07, 2007 8:20 pm
Forum: QuakeC Programming
Topic: Unknown Command
Replies: 8
Views: 2773

worksssssss :lol:

thank u very much!!!


great forum

8)
by smd
Sat Oct 06, 2007 4:10 pm
Forum: QuakeC Programming
Topic: Unknown Command
Replies: 8
Views: 2773

Unknown Command

hi! is there such a command in dp? i highlighted it red, cause i dont want that the grunt gib a corpse. if ( killed or shoot by a grunt ) self.health=0; else if ( killed or shoot by the player ) self.health=25; self.th_stand = SUB_Null; self.th_walk = SUB_Null; self.th_run = SUB_Null; self.th_pain =...
by smd
Thu Oct 04, 2007 12:22 pm
Forum: QuakeC Programming
Topic: md3 models in darkplaces & hud on the left side
Replies: 5
Views: 3047

1. thank u very much


2. löl