thank you very much both of you guys!
it works great now!
nice
Search found 26 matches
- Tue Feb 24, 2015 10:00 pm
- Forum: CSQC Programming
- Topic: Sbar_DrawFace question
- Replies: 9
- Views: 5483
- Tue Feb 24, 2015 7:09 pm
- Forum: CSQC Programming
- Topic: Sbar_DrawFace question
- Replies: 9
- Views: 5483
Re: Sbar_DrawFace question
thanks for your help but im a newbie.
how can i set this dmg_values and where to put them?
its annoying i know, sorry!
how can i set this dmg_values and where to put them?
its annoying i know, sorry!
- Mon Feb 23, 2015 11:42 pm
- Forum: CSQC Programming
- Topic: Sbar_DrawFace question
- Replies: 9
- Views: 5483
Sbar_DrawFace question
Hi! I have edited my HUD in darkplaces, all works fine except the little animation for the gfx/face! It only changes to face1, face2, face3, face4, face5, it misses the face_p1, face_p2, face_p3, face_p4, face_p5 when i get hit! Maybe someone can help, would be great Here is what i got: health = Get...
- Mon Oct 15, 2007 2:26 pm
- Forum: QuakeC Programming
- Topic: Three Quake1 Questions?
- Replies: 22
- Views: 6542
- Sun Oct 14, 2007 7:42 pm
- Forum: QuakeC Programming
- Topic: Three Quake1 Questions?
- Replies: 22
- Views: 6542
- Sun Oct 14, 2007 4:11 pm
- Forum: QuakeC Programming
- Topic: Three Quake1 Questions?
- Replies: 22
- Views: 6542
Re: Three Quake1 Questions?
2. i have changed all my weapons to the right side... but now i have changed all my old mdl weapons to new md3 weapons. and so my question is, how is it possible to move my new weapons to the right side without edit the md3 file? i mean is there a way in the weapons.qc file??? i have tried to modif...
- Fri Oct 12, 2007 4:51 pm
- Forum: QuakeC Programming
- Topic: kickheads on & off?
- Replies: 8
- Views: 2573
- Fri Oct 12, 2007 1:37 pm
- Forum: QuakeC Programming
- Topic: kickheads on & off?
- Replies: 8
- Views: 2573
- Fri Oct 12, 2007 11:59 am
- Forum: QuakeC Programming
- Topic: kickheads on & off?
- Replies: 8
- Views: 2573
kickheads on & off?
i've tried out the kickheads tutorial from Ivana Gibson and it works great. but i only want to kick these heads when i press the MOUSE2 button, so i have added the command .float kickgibs; into the defs.qc then if (self.impulse == 25) self.kickgibs = TRUE; if (self.impulse == 26) self.kickgibs = FAL...
- Tue Oct 09, 2007 4:46 am
- Forum: QuakeC Programming
- Topic: Unknown Command
- Replies: 8
- Views: 2773
- Mon Oct 08, 2007 8:39 pm
- Forum: QuakeC Programming
- Topic: Unknown Command
- Replies: 8
- Views: 2773
i found out that it has something to do with the w_fireaxe void() W_FireAxe = { local float oldsolid; local vector source; local vector org; makevectors (self.v_angle); source = self.origin + '0 0 16'; if (ext_solidcorpse == TRUE) { oldsolid = self.solid; self.solid = SOLID_BBOX; } traceline (source...
- Mon Oct 08, 2007 3:55 pm
- Forum: QuakeC Programming
- Topic: Unknown Command
- Replies: 8
- Views: 2773
sorry, but i need your help again :? i have gibbable corpses, so i can also walk through them and gib them. all works good, but sometimes suddendly all corpses become solid and i cant walk through them anymore and also all the teleporters in the map dont work then. So i cant finish shub-nigguraths p...
- Sun Oct 07, 2007 8:20 pm
- Forum: QuakeC Programming
- Topic: Unknown Command
- Replies: 8
- Views: 2773
- Sat Oct 06, 2007 4:10 pm
- Forum: QuakeC Programming
- Topic: Unknown Command
- Replies: 8
- Views: 2773
Unknown Command
hi! is there such a command in dp? i highlighted it red, cause i dont want that the grunt gib a corpse. if ( killed or shoot by a grunt ) self.health=0; else if ( killed or shoot by the player ) self.health=25; self.th_stand = SUB_Null; self.th_walk = SUB_Null; self.th_run = SUB_Null; self.th_pain =...
- Thu Oct 04, 2007 12:22 pm
- Forum: QuakeC Programming
- Topic: md3 models in darkplaces & hud on the left side
- Replies: 5
- Views: 3047